Re: Caustics on Ice Instance Shape

2012-12-02 Thread olivier jeannel

Ah damn,
Well I guess I can quickly fix it with Momentum Instancer.
Was just a testing-test anyway.

Thank's Alan :)


Le 02/12/2012 02:11, Alan Fregtman a écrit :
When ICE was first introduced there were all sorts of MR render 
anomalies with instances, like no motionblurring or vampirisim (not 
showing in any reflections, lol.) I guess they didn't fix them all! :p


If you use ICE modeling to generate a merged mesh of real geometry, it 
will probably work.



On Fri, Nov 30, 2012 at 1:54 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


Hi guys,

Just for fun, I was toying in MR and caustics before leaving work.
A ground + a glass ball (architectural) . So far so good, I had my
little caustics on the ground.
Then I tried to instance shape the glass ball wit ice, to have
many balls on the ground.
And then no more caustics on the instances (I'm still having
caustic  through the original ball on the ground).

Any idea ?






Re: Caustics on Ice Instance Shape

2012-12-01 Thread Alan Fregtman
When ICE was first introduced there were all sorts of MR render anomalies
with instances, like no motionblurring or vampirisim (not showing in any
reflections, lol.) I guess they didn't fix them all! :p

If you use ICE modeling to generate a merged mesh of real geometry, it will
probably work.


On Fri, Nov 30, 2012 at 1:54 PM, olivier jeannel olivier.jean...@noos.frwrote:

 Hi guys,

 Just for fun, I was toying in MR and caustics before leaving work.
 A ground + a glass ball (architectural) . So far so good, I had my little
 caustics on the ground.
 Then I tried to instance shape the glass ball wit ice, to have many balls
 on the ground.
 And then no more caustics on the instances (I'm still having caustic
  through the original ball on the ground).

 Any idea ?