Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-31 Thread Ed Manning
Thanks, Steve! On Tue, Mar 31, 2020 at 1:30 AM Steven Caron wrote: > I am not suggesting you copy it... read the comments and treat it as a > guide as how to make your own. Jerome left really detailed comments! > > On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke > wrote: > >> Oh man! I would if I

Re: anyone know how ICE "get closest location" actually works

2020-03-31 Thread Ed Manning
Thanks, Matt -- this is very helpful info. The brilliant kid developer we have working on this (a few years out of Stanford CS) went ahead and just built it in several hours night before last. It seems to work really well on splines; he's working on generalizing to surfaces next. Performance is

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Steven Caron
I am not suggesting you copy it... read the comments and treat it as a guide as how to make your own. Jerome left really detailed comments! On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke wrote: > Oh man! I would if I could!! > > -- Softimage Mailing List. To unsubscribe, send a mail to

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ben Paschke
zo-2FGT4Jz9aEiiHQYf-2Bi7 > " > > Sent: Tuesday, 31 March, 2020 11:44:40 AM > Subject: Re: anyone know how ICE "get closest location" actually works under > the hood? > oh, if we are going that route I would look up the FabricEngine implementation > as a guide/hint

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Steven Caron
oh, if we are going that route I would look up the FabricEngine implementation as a guide/hint since it was written by the same person who maintained much of the Softimage implementation. [image: image.png] On Mon, Mar 30, 2020 at 5:48 PM Ben Paschke wrote: > Just for ideas, maybe you could

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ben Paschke
Just for ideas, maybe you could check out blender source code for the implementation of their closest_point_on_mesh function? Possibly in here somewhere:

Re: anyone know how ICE "get closest location" actually works

2020-03-30 Thread Matt Lind
'Get closest Locations' is patent protected, so you won't be able to do anything commercial from the algorithm as implemented (but you may be able to find it's description at the patent office). I spoke with the author of that tool at great length a few years ago as I had questions about

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ed Manning
touchdesigner. Should have mentioned we need it run on the GPU. On Mon, Mar 30, 2020 at 1:06 AM Steven Caron wrote: > I don't know the exact implementation but generally speaking they are > spatial queries backed by some sort of an acceleration structure with some > barycentric coordinates to

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-29 Thread Steven Caron
I don't know the exact implementation but generally speaking they are spatial queries backed by some sort of an acceleration structure with some barycentric coordinates to get a polygon position/location. Assuming your mesh data structure has attributes to interpolate you can do that with the