On Thu, Nov 10, 2011 at 08:27:52AM +0200, Yonit Halperin wrote:
On 11/09/2011 07:06 PM, Alon Levy wrote:
On Wed, Nov 09, 2011 at 04:57:23PM +, Mosebach Kai wrote:
Both would be very helpful :-) And important from a market/competitive
point of view.
Please let me have a look at the
Hi guys,
Just a though :
In a scenario where a kvm-host system has a openGL capable display
adapter, wouldn't it be possible (and relatively simple compared to a full
VGA passthrough) to just
pass the OpenGL interface/access into the VMs QXL Adapter making this one
(HW accelerated) OpenGL
On Wed, Nov 09, 2011 at 01:52:12PM +, Mosebach Kai wrote:
Hi guys,
Just a though :
In a scenario where a kvm-host system has a openGL capable display
adapter, wouldn't it be possible (and relatively simple compared to a full
VGA passthrough) to just
pass the OpenGL interface/access
On 11/9/11 3:51 PM, Alon Levy al...@redhat.com wrote:
On Wed, Nov 09, 2011 at 01:52:12PM +, Mosebach Kai wrote:
Hi guys,
Just a though :
In a scenario where a kvm-host system has a openGL capable display
adapter, wouldn't it be possible (and relatively simple compared to a
full
On Wed, Nov 09, 2011 at 03:57:30PM +, Mosebach Kai wrote:
On 11/9/11 3:51 PM, Alon Levy al...@redhat.com wrote:
On Wed, Nov 09, 2011 at 01:52:12PM +, Mosebach Kai wrote:
Hi guys,
Just a though :
In a scenario where a kvm-host system has a openGL capable display
Both would be very helpful :-) And important from a market/competitive
point of view.
Please let me have a look at the patches if possible,
Thanks Kai
On 11/9/11 5:54 PM, Alon Levy al...@redhat.com wrote:
On Wed, Nov 09, 2011 at 03:57:30PM +, Mosebach Kai wrote:
On 11/9/11 3:51 PM, Alon
On Wed, Nov 09, 2011 at 04:57:23PM +, Mosebach Kai wrote:
Both would be very helpful :-) And important from a market/competitive
point of view.
Please let me have a look at the patches if possible,
I'm so far from that the mere mention of it here was just a result of
asking. It is a
On 11/09/2011 07:06 PM, Alon Levy wrote:
On Wed, Nov 09, 2011 at 04:57:23PM +, Mosebach Kai wrote:
Both would be very helpful :-) And important from a market/competitive
point of view.
Please let me have a look at the patches if possible,
Afaik, there is an experimental code for OpenGL