Re: [Spice-devel] Spice-iOS

2012-02-06 Thread Darren Xiong
hi,all Is there any further steps on spice-ios? These days I am porting glib on iOS, but it always complains there is no gettext, but I have cross compiled gettext successfully. Any suggestion is appreciated. The command to configure glib to iOS: export DEVELOPER=/Developer export

Re: [Spice-devel] Spice-iOS

2011-07-13 Thread Yonit Halperin
On 07/08/2011 06:09 PM, Cliff Sharp wrote: Great suggestion. My plan has been to convert to OpenGL - then spice-ios would have the potential to run on most every platform with decent performance. OS/X runs OpenGL and iOS runs OpenGL ES. I know how to implement OpenGL is such a way that it would

Re: [Spice-devel] Spice-iOS

2011-07-08 Thread Attila Sukosd
Hi, Wouldn't an idea be to get the OpenGL version (+ glut?) in a usable shape? I would guess transitioning it to OpenGL ES shouldn't be too difficult either for android/ios.. Best Regards, Attila Sukosd - DTU Computing Center - www.cc.dtu.dk

Re: [Spice-devel] Spice-iOS

2011-07-08 Thread Cliff Sharp
Ok - thanks for the information - I will check into it. Hi Marc. What do you think Marc? On Jul 8, 2011, at 2:35 AM, Christophe Fergeau wrote: Hi Cliff, On Thu, Jul 07, 2011 at 06:12:07PM -0500, Cliff Sharp wrote: I would like to ask a question to extract a fairly detailed response from

Re: [Spice-devel] Spice-iOS

2011-07-08 Thread Cliff Sharp
Great suggestion. My plan has been to convert to OpenGL - then spice-ios would have the potential to run on most every platform with decent performance. OS/X runs OpenGL and iOS runs OpenGL ES. I know how to implement OpenGL is such a way that it would be the same code base on both of these

Re: [Spice-devel] Spice-iOS

2011-07-08 Thread Cliff Sharp
These are very good points and I really appreciate your input. I will research this over the next couple of days and see if I can make some sense of it. I will again try and decipher the spice-glib part of the spice-gtk project. It would help me quite a bit if you would point me to specific

Re: [Spice-devel] Spice-iOS

2011-07-08 Thread Christophe Fergeau
On Fri, Jul 08, 2011 at 11:32:02AM -0500, Cliff Sharp wrote: According to the spice-gtk here is a list of the main level build dependent libraries listed on the web site: spice-protocol pygtk2-devel inittool celt051-devel gtk2-devel openssl-devel pulseaudio-devel pixman-devel python

Re: [Spice-devel] Spice-iOS

2011-07-08 Thread Cliff Sharp
This is very helpful. Thanks. On Jul 8, 2011, at 11:37 AM, Christophe Fergeau wrote: On Fri, Jul 08, 2011 at 11:32:02AM -0500, Cliff Sharp wrote: According to the spice-gtk here is a list of the main level build dependent libraries listed on the web site: spice-protocol pygtk2-devel

[Spice-devel] Spice-iOS

2011-07-07 Thread Cliff Sharp
I am trying to figure out the best approach to continue to port spice client to iOS. Performance is a big issue in this effort. I have tried all of the following: * MacPorts to take advantages of the ported libraries. But there are just too many that don't work, mismatched versions, and don't