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On 02/27/2010 09:17 PM, Simo Sorce wrote:
On Sat, 27 Feb 2010 17:37:27 -0500
Stephen Gallagher step...@gallagherhome.com wrote:
Simo, see my recent patch to add a --with-test-dir. If you set this
to /dev/shm, it increases performance immensely.
On Mon, Mar 01, 2010 at 11:17:13AM +0100, Sumit Bose wrote:
On Fri, Feb 26, 2010 at 12:23:51PM -0500, Stephen Gallagher wrote:
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On 02/26/2010 11:15 AM, Stephen Gallagher wrote:
All 'make check' tests will chdir() into this directory before
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On 03/02/2010 07:20 AM, Sumit Bose wrote:
ahh, sorry,
NACK,
there is another #ifdef SYSDB_TEST where ABS_BUILD_DIR needs to be used.
You're right. New patch attached.
- --
Stephen Gallagher
RHCE 804006346421761
Delivering value year after
On Tue, Mar 02, 2010 at 07:24:27AM -0500, Stephen Gallagher wrote:
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On 03/02/2010 07:20 AM, Sumit Bose wrote:
ahh, sorry,
NACK,
there is another #ifdef SYSDB_TEST where ABS_BUILD_DIR needs to be used.
You're right. New patch attached.
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We disabled live reconfiguration a long time ago with the intent
of fixing it so that it wasn't completely broken, but we've
decided that live updates are too delicate to handle all cases
gracefully. For the forseeable future, we will rely on process
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On 03/02/2010 01:40 PM, Stephen Gallagher wrote:
Jakub, please review
Looks good to me, ACK.
and if you ack this, rebase your logrotate patch
atop it.
Will do!
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On 02/26/2010 05:33 PM, Stephen Gallagher wrote:
Nack.
This is partly my fault. update_monitor_config() is broken and
dangerous. I thought I had disabled all access to it. I didn't realize
it was still running with SIGHUP.
We disabled it a
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On 03/01/2010 10:49 PM, Simo Sorce wrote:
The main reason for this patch is to allow George to use them also
where we don't actually need to increase a counter (just set the
pointer to the counter to NULL).
I also decided to change the naming of
Ticket #365 has been filed because we realized we ended up never using
the sysdb interface to query remote sources. Because ldb is inherently
synchronous when accessing local data we decided it was a good idea to
give up the more complex asynchronous interface.
The last weekend I started playing