On Jul 15, 2008, at 8:55 AM, Richard Tew wrote:
On Mon, Jul 14, 2008 at 11:03 PM, Jeff Senn <[EMAIL PROTECTED]> wrote:
This looks like a general problem with asyncore... and not something
you are likely to have done in the port -- possibly poll() acts a
little differently on OS-X ... I'd have
On Jul 15, 2008, at 8:55 AM, Richard Tew wrote:
On Mon, Jul 14, 2008 at 11:03 PM, Jeff Senn <[EMAIL PROTECTED]> wrote:
This looks like a general problem with asyncore... and not something
you are likely to have done in the port -- possibly poll() acts a
little differently on OS-X ... I'd have
On Mon, Jul 14, 2008 at 11:03 PM, Jeff Senn <[EMAIL PROTECTED]> wrote:
> This looks like a general problem with asyncore... and not something
> you are likely to have done in the port -- possibly poll() acts a
> little differently on OS-X ... I'd have to carefully check diffs to
> make sure...
The
Ditto on the "thanks for effort" !!
On OS-X there are chicken-egg problems because you (or some
automated process) converted the build script to py3k syntax...
which is a dilemma... because I'm not even sure what the
right thing to do is... :-)
e.g. should you need py3k to build py3k? I guess on
Hi Richard and Kristjan:
>CCP kindly let Kristjan Valur Jonsson and I spend our time this week
>enhancing Python 3000 with tasklets, channels and scheduling; that is,
>porting Stackless Python to it.
Thank you and CCP games for time spent porting Python 3000. When I am on a
machine with svn, I
Hi,
CCP kindly let Kristjan Valur Jonsson and I spend our time this week
enhancing Python 3000 with tasklets, channels and scheduling; that is,
porting Stackless Python to it. CCP will not be using Python 3000 for
EVE any time in the near future, which makes this is a generous
donation of our wor