Re: [Sugar-devel] [PATCH] SDXO#2620 Add ability to save unfinished games in Memorize.

2013-01-12 Thread Hal Murray
walter.ben...@gmail.com said: Or may be ask the user (while exiting), that whether the user wishes to save the game? Not a very Sugary approach. What is the right way for Sugar to handle that problem? I get annoyed when I start an activity and it pops up in some strange state rather than

Re: [Sugar-devel] [PATCH] SDXO#2620 Add ability to save unfinished games in Memorize.

2013-01-12 Thread Walter Bender
On Sat, Jan 12, 2013 at 5:16 AM, Hal Murray hmur...@megapathdsl.net wrote: walter.ben...@gmail.com said: Or may be ask the user (while exiting), that whether the user wishes to save the game? Not a very Sugary approach. What is the right way for Sugar to handle that problem? I get

Re: [Sugar-devel] [PATCH] SDXO#2620 Add ability to save unfinished games in Memorize.

2013-01-12 Thread Gary Martin
On 12 Jan 2013, at 10:16, Hal Murray hmur...@megapathdsl.net wrote: walter.ben...@gmail.com said: Or may be ask the user (while exiting), that whether the user wishes to save the game? Not a very Sugary approach. What is the right way for Sugar to handle that problem? It should auto

[Sugar-devel] [PROPOSAL] Inform the user when an activity is being installed and more

2013-01-12 Thread Agustin Zubiaga Sanchez
Hi everybody, Now, if we download or copy a .xo to the journal, it is installed automatically and doesn't informs to the user that the activity is being installed. We could show an alert with a countdown to tell the user that one activity will be installed and give the option to cancel this

Re: [Sugar-devel] [PROPOSAL] Inform the user when an activity is being installed and more

2013-01-12 Thread Alan Jhonn Aguiar Schwyn
Good idea!+1 Date: Sat, 12 Jan 2013 17:31:28 -0200 From: a...@sugarlabs.org To: sugar-devel@lists.sugarlabs.org Subject: [Sugar-devel] [PROPOSAL] Inform the user when an activity is being installed and more Hi everybody, Now, if we download or copy a .xo to the journal, it is installed

Re: [Sugar-devel] [PROPOSAL] Inform the user when an activity is being installed and more

2013-01-12 Thread S. Daniel Francis
2013/1/12 Agustin Zubiaga Sanchez a...@sugarlabs.org: Hi everybody, Now, if we download or copy a .xo to the journal, it is installed automatically and doesn't informs to the user that the activity is being installed. We could show an alert with a countdown to tell the user that one activity

Re: [Sugar-devel] [PROPOSAL] Inform the user when an activity is being installed and more

2013-01-12 Thread Ignacio Rodríguez
Great Idea. +1 But.. Dextrose 4 (I think), that when downloading the same package does not install. Just leave it in the journal. 2013/1/12 S. Daniel Francis fran...@sugarlabs.org 2013/1/12 Agustin Zubiaga Sanchez a...@sugarlabs.org: Hi everybody, Now, if we download or copy a .xo to the

Re: [Sugar-devel] [PROPOSAL] Inform the user when an activity is being installed and more

2013-01-12 Thread Gonzalo Odiard
On Sat, Jan 12, 2013 at 4:31 PM, Agustin Zubiaga Sanchez a...@sugarlabs.org wrote: Hi everybody, Now, if we download or copy a .xo to the journal, it is installed automatically and doesn't informs to the user that the activity is being installed. Is this a change in 13.1.0? I think in the

Re: [Sugar-devel] [PROPOSAL] Inform the user when an activity is being installed and more

2013-01-12 Thread forster
On Sat, Jan 12, 2013 at 4:31 PM, Agustin Zubiaga Sanchez a...@sugarlabs.org wrote: Hi everybody, Now, if we download or copy a .xo to the journal, it is installed automatically and doesn't informs to the user that the activity is being installed. Is this a change in 13.1.0? I

[Sugar-devel] [ASLO] Release Ruler-27

2013-01-12 Thread Sugar Labs Activities
Activity Homepage: http://activities.sugarlabs.org/addon/4192 Sugar Platform: 0.96 - 0.98 Download Now: http://activities.sugarlabs.org/downloads/file/28431/ruler-27.xo Release notes: 27 BUG FIXES: * Fix issues with custom units ruler as per #4376 No minimum custom unit Hide toolbar when

[Sugar-devel] About to teach Python programming

2013-01-12 Thread Dr. Gerald Ardito
Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think

Re: [Sugar-devel] About to teach Python programming

2013-01-12 Thread Walter Bender
On Sat, Jan 12, 2013 at 8:59 PM, Dr. Gerald Ardito gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be

Re: [Sugar-devel] About to teach Python programming

2013-01-12 Thread forster
Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going

Re: [Sugar-devel] About to teach Python programming

2013-01-12 Thread Alexandro Colorado
On Sat, Jan 12, 2013 at 8:58 PM, fors...@ozonline.com.au wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal