walter.ben...@gmail.com said:
Or may be ask the user (while exiting), that whether the user
wishes to save the game?
Not a very Sugary approach.
What is the right way for Sugar to handle that problem?
I get annoyed when I start an activity and it pops up in some strange state
rather than
On Sat, Jan 12, 2013 at 5:16 AM, Hal Murray hmur...@megapathdsl.net wrote:
walter.ben...@gmail.com said:
Or may be ask the user (while exiting), that whether the user
wishes to save the game?
Not a very Sugary approach.
What is the right way for Sugar to handle that problem?
I get
On 12 Jan 2013, at 10:16, Hal Murray hmur...@megapathdsl.net wrote:
walter.ben...@gmail.com said:
Or may be ask the user (while exiting), that whether the user
wishes to save the game?
Not a very Sugary approach.
What is the right way for Sugar to handle that problem?
It should auto
Hi everybody,
Now, if we download or copy a .xo to the journal, it is installed
automatically and doesn't informs to the user that the activity is being
installed.
We could show an alert with a countdown to tell the user that one activity
will be installed and give the option to cancel this
Good idea!+1
Date: Sat, 12 Jan 2013 17:31:28 -0200
From: a...@sugarlabs.org
To: sugar-devel@lists.sugarlabs.org
Subject: [Sugar-devel] [PROPOSAL] Inform the user when an activity is being
installed and more
Hi everybody,
Now, if we download or copy a .xo to the journal, it is installed
2013/1/12 Agustin Zubiaga Sanchez a...@sugarlabs.org:
Hi everybody,
Now, if we download or copy a .xo to the journal, it is installed
automatically and doesn't informs to the user that the activity is being
installed.
We could show an alert with a countdown to tell the user that one activity
Great Idea. +1
But.. Dextrose 4 (I think), that when downloading the same package does not
install. Just leave it in the journal.
2013/1/12 S. Daniel Francis fran...@sugarlabs.org
2013/1/12 Agustin Zubiaga Sanchez a...@sugarlabs.org:
Hi everybody,
Now, if we download or copy a .xo to the
On Sat, Jan 12, 2013 at 4:31 PM, Agustin Zubiaga Sanchez a...@sugarlabs.org
wrote:
Hi everybody,
Now, if we download or copy a .xo to the journal, it is installed
automatically and doesn't informs to the user that the activity is being
installed.
Is this a change in 13.1.0? I think in the
On Sat, Jan 12, 2013 at 4:31 PM, Agustin Zubiaga Sanchez a...@sugarlabs.org
wrote:
Hi everybody,
Now, if we download or copy a .xo to the journal, it is installed
automatically and doesn't informs to the user that the activity is being
installed.
Is this a change in 13.1.0? I
Activity Homepage:
http://activities.sugarlabs.org/addon/4192
Sugar Platform:
0.96 - 0.98
Download Now:
http://activities.sugarlabs.org/downloads/file/28431/ruler-27.xo
Release notes:
27
BUG FIXES:
* Fix issues with custom units ruler as per #4376
No minimum custom unit
Hide toolbar when
Hello.
I have been asked by my school district to teach a one semester course on
computer programming to some of our high school students. I was already settled
on Python. In my planning, I thought it would be great if the students built an
application for Sugar/XO Laptop. I have, as I think
On Sat, Jan 12, 2013 at 8:59 PM, Dr. Gerald Ardito
gerald.ard...@gmail.com wrote:
Hello.
I have been asked by my school district to teach a one semester course on
computer programming to some of our high school students. I was already
settled on Python. In my planning, I thought it would be
Hi
As a beginner, I found creating a Sugar Activity difficult. More difficult than
creating a program to run from Terminal or Pippy. You might get better value
using Pygame and writing something that can run from Pippy. The goal could be
to create more Pippy built in samples.
If you are going
On Sat, Jan 12, 2013 at 8:58 PM, fors...@ozonline.com.au wrote:
Hi
As a beginner, I found creating a Sugar Activity difficult. More difficult
than creating a program to run from Terminal or Pippy. You might get better
value using Pygame and writing something that can run from Pippy. The goal
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