Hi,
This is still a working project. Nevertheless we are already able to develop
custom solutions over it.
If you know InputDraw ( http://mainada.net/inputdraw
)http://mainada.net/inputdraw this
will be part of version 2. If you only need to visualize or input drawings,
it will be enough. It has 2
Thats rather exciting actually... flash as a renderer for IE makes
rather good sense due to the ubiquity
.. though it does lump svg in with all the evils perpetrated via flash.
;-( thats just prejudice.
Tiago Cardoso wrote:
How about using Flash to view it ?
Why does SVG Tiny not have them? It strikes me as an odd thing to
chose to exclude. In many cases arcs are far easier to use,
particularly for things like technical diagrams where they may
precisely express the intent while a Bezier curve can only approximate.
I fully agree with you. This
Let p0, p1, p2, p3 denote the control points of a cubic Bezier curve.
p0 and p3 are the start and end point respectively. To get a better
idea of the following, you should take paper and pencil and draw a
sketch. Connect the control points with lines.
Now place three points, q0, q1, q2, halfway
Yes,
I see what you're saying -- just go ahead and actually draw the curve from p0
to s and measure it -- then, of course! We will then know how long the curve
is, and from that we can figure out just when a SMIL animation will traverse
that point as it traverses the parent Bezier curve.
SVG Tiny is targeted at devices with high restrictions in CPU speed
and memory size.
Just calculating the center point of an elliptical arc requires
calculation of a sqare root and trigonometric functions (see
http://www.w3.org/TR/SVG11/implnote.html#ArcConversionEndpointToCenter
), and is
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