I will hope Frank finds the time to do the things he's talking about -- they 
all sound quite worthwhile.

I, on the other hand, have been playing a bit more:

http://srufaculty.sru.edu/david.dailey/svg/followpath6.svg

You'll need SMIL support and JavaScript in your SVG to see it, but it's only 
100 lines of code so it can be comprehended with a large glance.

In the long run, a student and I are interested in animating the growth of a 
tree, but I wanted to get a simple context sensitive theory of budding. I've 
slowed down the budding so the brambles don't surround the castle too quickly. 
It might be nice to use a Lindenmeyer system (sort of a Chomskian grammar in 
parallel) to generate the budding, but for now it's just branch --> branch + 
branch, and there is no biophysics (other than edge avoidance).

Any clever ideas on how to reveal the shape of a Bezier curve gradually -- 
namely to draw it as it is being traversed by an animation?

cheers
David

[Non-text portions of this message have been removed]


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