By the way, SamHaxe can generate the class entries too
(genclass=symbolAndClass is the default for asset import).
Robin
2010.09.23. 15:55 keltezéssel, Jan Flanders írta:
On Thu, Sep 23, 2010 at 3:44 PM, Eugeny Melamud
eugeny.mela...@lanit-tercom.com
mailto:eugeny.mela...@lanit-tercom.com
Hi,
According to the SWF file format spec
(http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v10.pdf):
- streaming sound and video can be interleaved into the frames, so
jumping to a frame automatically jumps to the correct portion of the
audio/video too
- unfortunately, the only sensible
Also, PNG files can be stored in JPEG tags (JPEG2 or 3 tag, not sure,
have to check the Swf format docs). In this case the original PNG file
is used.
BR,
Robin
On Tue, Feb 16, 2010 at 6:23 PM, Daniel Turing m...@danielturing.com wrote:
Derek,
you cannot set a compression level for PNGs (they
Hi,
If available, you can try to use the swfdump program from the swftools
program package to test is everything seems well with the swf.
Alternatively you could post an example of corrupted swf to see what
is the error with it.
BR,
Robin
On Wed, Jan 27, 2010 at 10:34 AM, praveen kc
Flash player will load the frames of an swf file in sequence and will
start executing the code of the first frame as soon as the first frame
is loaded. You can do the following:
1, main code starts loading external engine swf, waits for it to load
2, meanwhile, the second frame with heavy assets
You can post-process the image manually into two images: RGB without
alpha, and separate image with alpha channel as black-white. Then in
swfmill you can use something like
bitmap id=Xy import=rgb.png mask=mask.png / (not sure about
file types here).
This would include the rgb file
Leave the glyps attribute, it should include all.
Robin
On Mon, Aug 3, 2009 at 2:14 PM, armen...@gmail.comarmen...@gmail.com wrote:
Is it possible? I mean, I would like the entire character set that the
font draws. Is there some special value for glyph attribute, or a
similiar attribute that
Hi,
Quite some things. These were added in subsequent flash versions.
Latter support more line/fillstyles, RGBA colors instead of RGB, etc.
Check the swf file format docs from Adobe, it's freely available.
Best,
Robin
On Tue, Jul 28, 2009 at 9:19 PM, Jörgli...@x-mail.de wrote:
Hello,
what is
it is in 0.2.12.6 for sure
On Tue, Jul 7, 2009 at 4:03 PM, armen...@gmail.comarmen...@gmail.com wrote:
I just grepped the entire unpacked source of swfmill-0.2.12 for
DefineBinaryData and case-insensitive binary and there no mention
of anything that suggests it does support it, despite me
fixed that failure yet.
I will review/refine the script, and once finished (a few weeks?) I will
post it to this ML.
MATSUHASHI, kazuaki
Robin Palotai
palotai.ro...@gm
ail.com 宛先
送信者
Hi,
I am trying to build some custom modifications against the latest
swfmill, but I cannot get it compile on Windows (or more like I can
get it compile and then have a segfault on any operation).
If you were able to compile on windows, I would like to ask you to
package the whole development
Hi!, Check http://swfmill.org/doc/using-swfmill.html#fonts
Cheers
Robin
--
www.mindless-labs.com
On Tue, Jan 13, 2009 at 11:00 AM, gabriel gbelved...@gmail.com wrote:
Hi all,
can anyone please point me in the right direction about embedding fonts with
swfmill?
thanks
Gabriel
Hi!
I added WAVE (.wav) file import to swfmill. The sampling rates as
supported by flash are 5.5kHz, 11kHz, 22kHz and 44kHz, coding is only
plain PCM (no ADPCM support). Patches are available for both current
stable swfmill 0.2.12 and current subversion (v.250).
These patches also include the
Hi!
Did you succeed meanwhile? I'm having the same issue: When embedding a
font, it randomly appears, or just parts of it appear.
However, the standalone flash player displays it correctly, this is
just browser issue.
My environment is : Linux, swfmill + haXe + Flash9 target
What is yours?
Hello All!
After some investigation, I found that swfmill's mp3 import code was a
bit limited, allowing only to import 44.1kHz stereo mp3 (a bit better
in subversion, but still not complete).
With this fix, all the flash-supported 44, 22 and 11kHz mono/stereo
mp3's can be included.
Apply the
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