Hi,
Sorry for resurrecting the old post, but I've just made a list of the
osm-carto issues which are missing the not too complicated coding part
to be rendered - maybe somebody would like to try:
https://github.com/gravitystorm/openstreetmap-carto/issues/3105
W dniu 28.12.2017 o 11:45,
On Friday 29 December 2017, Andy Townsend wrote:
> [...] As described in
> https://github.com/gravitystorm/openstreetmap-carto/blob/master/CARTO
>GRAPHY.md , OSM Carto has somewhat conflicting goals - both as "an
> important feedback mechanism for mappers" and as an "exemplar
> stylesheet".
Note
W dniu 29.12.2017 o 03:41, Andy Townsend pisze:
Speaking entirely personally, the main issue is just selfishness/laziness.
I wouldn't name it "laziness" or "selfishness", just lack of motivation
and I understand why - you have enough motivation to develop your own
fork, so it seems to me
On 28/12/2017 10:45, Daniel Koć wrote:
However after almost half a year we still don't have too many
contributions from other people and I'm curious what are the main
obstacles which prevent it and what else could we possibly change to
make it easier? There's also more basic question: how
W dniu 28.12.2017 o 14:34, James pisze:
Although the rest seems like CSS or a variation there of the project
is big and they may not grasp everything. Proper documentation for me
is a major factor, if the project doesnt have
documentation(developement not user guides or at least well placed
Lack of time due to real life preoccupations?
On Dec 28, 2017 8:45 AM, "Mateusz Konieczny" wrote:
> If somebody tried contributing and missing documentation was what
> stopped him/her - what was missing?
>
> On Thu, 28 Dec 2017 08:34:34 -0500
> James
If somebody tried contributing and missing documentation was what
stopped him/her - what was missing?
On Thu, 28 Dec 2017 08:34:34 -0500
James wrote:
> Although the rest seems like CSS or a variation there of the project
> is big and they may not grasp everything. Proper
Although the rest seems like CSS or a variation there of the project is big
and they may not grasp everything. Proper documentation for me is a major
factor, if the project doesnt have documentation(developement not user
guides or at least well placed comments) it helps people get into it faster
W dniu 28.12.2017 o 14:04, James pisze:
not everyone knows lua scripting might be one of the major herdles
Is this what keeps you away from the code or there are some other
obstacles? I'm most interested in hearing personal reasons, whatever
they might be.
Fortunately lua scripting is not
not everyone knows lua scripting might be one of the major herdles
On Dec 28, 2017 5:49 AM, "Daniel Koć" wrote:
> Hi,
>
> We have a lot of tickets waiting for solving in osm-carto (almost 400) and
> I'm interested how could we do it effectively.
>
> It's not realistic to expect
Hi,
We have a lot of tickets waiting for solving in osm-carto (almost 400)
and I'm interested how could we do it effectively.
It's not realistic to expect that the core team would be able to catch
up and that's why we took some care to help other people to contribute.
Most important thing
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