Title: AOL Email

July 26, 2004

Blade II (film)

First, I want to be clear on one thing: this was a terrible movie. Despite liking Wesley Snipes (and I do!), the script was perfunctory, it was shot like a horror movie, not a comic-book or an action movie, and the alleged romantic theme was laughable.

That said, like the first film, there was one aspect of this movie that was ahead of its time. I remember watching it for the first time and thinking that the CG spliced into the fight scenes was distracting and stupid, not to mention that they used a liberal dose of pro-wrestling moves in the choreography (I don't have to tell you how much that bored the crap out of me). But on a second viewing I realise that, despite an only mediocre execution, the F/X department actually used a lot of the same techniques of animation that made Spider-Man 2 so good. Specifically, in Blade II they started thinking outside the box, or perhaps outside the lense. They stopped animating the CG bits as if they had a camera on set and a couple of performers who were capable of, shall we say, a "ridiculous aerobatic display." They actually allowed the camera to travel around the CG figures and freely slowed down the shots and sped them up again without 'cutting' back to normal speed. It's as if they applied the concept of morphing to camera speed.

The action movie benefit of CG is that they no longer need to worry about th1e logistics of getting shots or getting actors to execute choreography. It's no accident that superhero movies are using this to their advantage in excess of some others. After all, a comic-book panel can capture any angle of any scene, and the characters' actions are limited only by what the artists can conceive of and draw. I konw it's not 'in style' with current artistic theory (the post-structuralists would have my balls for this... if they weren't constantly with ideological indecision), butt he more I examine different artistic media, the more I think that the technology and the creativity are holistically joined. In art, there are no coincidences, though there are certainly a lot of accidents.


 



Come one come all Mortals who are willing to stick their neck out for a vampire to feed upon.  We will be willing to share our Dark Gift to you mortals if you pass our test.


Yahoo! Groups Sponsor
ADVERTISEMENT
click here


Yahoo! Groups Links

Reply via email to