Re: [Tuxpaint-dev] 3-year-old user

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 Eliminating the scroll buttons might be good. Neither
 my 3-year-old nor my 5-year-old uses them by choice.
 (the 5-year-old knows the scroll wheel is broken in
 the Open dialog) The 3-year-old quickly discovered
 and liked the scroll wheel.

Not all mice have scroll wheels, so we can't remove the scroll
buttons. But we might perhaps change them to look (and work)
like a real scrollbar, placed to the right of the stamps. This
would also (partially) solve the problem with to many stamps,
since you can quickly just drag the scrollbar slider to the stamps
you're interested in.

We will get a bit more vertical space, and a bit less horizontal
space, which might be just enough to squeeze in an extra row of
(resized, slightly smaller) stamp buttons.

-- 
Karl Ove Hufthammer
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Re: [Tuxpaint-dev] 3-year-old user

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 The big problems I saw were:

 1. high mouse pressure
 2. mouse rotation instead of sideways movement
 3. accidental mouse rotation

I've seen this problem, but have observed that kids *do*
very quickly learn to use the mouse properly.

Making changes (inconsistent with other programs) to the way
programs work to make them 'easier for kids to use' will
mostly only be counter-productive.

For example, I really don't like that right-clicking works the
same as left-clicking in Tux Paint. This may lead kids to get
used to right-clicking, and get very frustrated when right-
clicking doesn't work that way in other programs (or games). Then
they'll have to unlearn to right-click and learn to left-click.
This 'feature' is really doing kids a disservice.

BTW, I've seen this problem (concerning Tux Paint) in real life,
so it's a very real issue, not just some hypothesis.

 As a less-expensive alternative, a trackball might
 work OK.

Unfortunately not. Trackballs are generally much to large for
kids' hands. Most mice are too (though there do exist computer
mice for kids, sometimes used in schools).

(Personally, I've been using trackballs for years, and wouldn't
dream of going back to using a mouse!)

-- 
Karl Ove Hufthammer
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Re: [Tuxpaint-dev] 3-year-old user

2005-01-12 Thread Karl Ove Hufthammer
Albert Cahalan [EMAIL PROTECTED] wrote in
news:[EMAIL PROTECTED]:

 I agree with this, but I don't see Tux Paint as being
 severely different for other programs.

No, it isn't.

 The biggest differences are the use of color to indicate
 button state and the lack of filesystem access.

The colour thing is really just a style issue (I'm sure there are
themes for KDE and GNOME which do the same thing). But maybe real
'depressed' buttons will work better? What app did you use to draw
the buttons, Bill?

 For example, I really don't like that right-clicking works
 the same as left-clicking in Tux Paint.

 Hey, it's that way for ALL of MacOS X, no matter if
 you're a kid with Tux Paint or an adult with a spreadsheet.
 This is even without the normal physical mouse limitation.

Without? Are there Mac mice with more than one button?

-- 
Karl Ove Hufthammer
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Re: [Tuxpaint-dev] 3-year-old user

2005-01-12 Thread Albert Cahalan
On Wed, 2005-01-12 at 16:47, Karl Ove Hufthammer wrote:
 Albert Cahalan [EMAIL PROTECTED] wrote in

  The biggest differences are the use of color to indicate
  button state and the lack of filesystem access.
 
 The colour thing is really just a style issue (I'm sure there are
 themes for KDE and GNOME which do the same thing). But maybe real
 'depressed' buttons will work better? What app did you use to draw
 the buttons, Bill?

I think it's this:
http://www.lefinnois.net/aquapl.php3

  For example, I really don't like that right-clicking works
  the same as left-clicking in Tux Paint.
 
  Hey, it's that way for ALL of MacOS X, no matter if
  you're a kid with Tux Paint or an adult with a spreadsheet.
  This is even without the normal physical mouse limitation.
 
 Without? Are there Mac mice with more than one button?

You can plug any normal USB mouse into a Mac. Unless you
change an obscure config setting, all buttons will be tied
together as one.


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Re: [Tuxpaint-dev] 3-year-old user

2005-01-12 Thread Bill Kendrick
On Wed, Jan 12, 2005 at 10:47:48PM +0100, Karl Ove Hufthammer wrote:
 The colour thing is really just a style issue (I'm sure there are
 themes for KDE and GNOME which do the same thing). But maybe real
 'depressed' buttons will work better? What app did you use to draw
 the buttons, Bill?

Quoting doc/AUTHORS.txt:

  * UI buttons - Created using AquaPro button script in The GIMP
Copyright (C) 2001 Denis Bodor [EMAIL PROTECTED]

 Without? Are there Mac mice with more than one button?

Yes.  In fact, the new mini iMac (the $500 special) specifically
says on their website your 2-button and scrollwheel mice will work,
just plug them in (paraphrased).

In fact, way back before Mac OS X, when I was using Mac IIs and,
nd Mac Centrises in college, many of them had 3-button mice for use
with the X Window server software.  (Run X11 apps on the Solaris box,
display them on the slow, tiny Macs in the labs.)

-bill!
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[Tuxpaint-dev] 3-year-old user

2005-01-08 Thread Albert Cahalan
The big problems I saw were:

1. high mouse pressure
2. mouse rotation instead of sideways movement
3. accidental mouse rotation

I think the documentation should strongly suggest
that a smooth-sliding puck-based digitizer be used.
By puck-based I mean it looks like a mouse instead
of like a pen; a pen would quickly get destroyed.

As a less-expensive alternative, a trackball might
work OK. It will of course fill up with kid goo,
and the button placement is always awful.

Eliminating the scroll buttons might be good. Neither
my 3-year-old nor my 5-year-old uses them by choice.
(the 5-year-old knows the scroll wheel is broken in
the Open dialog) The 3-year-old quickly discovered
and liked the scroll wheel.



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