[Bug 1511278] Re: Xmir -rootless: glmark2 (default GLX mode) judders badly in DRI2 mode

2020-11-09 Thread Daniel van Vugt
** Changed in: xorg-server (Ubuntu) Status: Confirmed => Won't Fix -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1511278 Title: Xmir -rootless: glmark2 (default GLX mode) judders badly in

[Bug 1511278] Re: Xmir -rootless: glmark2 (default GLX mode) judders badly in DRI2 mode

2017-02-14 Thread Daniel van Vugt
** Tags added: rootless -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1511278 Title: Xmir -rootless: glmark2 (default GLX mode) judders badly in DRI2 mode To manage notifications about this bug go

[Bug 1511278] Re: Xmir -rootless: glmark2 (default GLX mode) judders badly in DRI2 mode

2016-08-31 Thread Daniel van Vugt
This should help -> bug 1618815 -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1511278 Title: Xmir -rootless: glmark2 (default GLX mode) judders badly in DRI2 mode To manage notifications about

[Bug 1511278] Re: Xmir -rootless: glmark2 (default GLX mode) judders badly in DRI2 mode

2016-08-31 Thread Daniel van Vugt
Found a workaround: Forcing Mir to use swap interval zero whenever xmir_dri2_copy_region is used seems to solve the issue. Then we get one swap per xmir_dri2_copy_region. Although it's not clear why that's required at all. You should be able to call xmir_dri2_copy_region many times before a swap

[Bug 1511278] Re: Xmir -rootless: glmark2 (default GLX mode) judders badly in DRI2 mode

2016-08-31 Thread Daniel van Vugt
It appears we are painting more frames than are getting swapped: xmir_dri2_copy_region xmir_dri2_copy_region xmir_dri2_copy_region xmir_dri2_copy_region xmir_dri2_copy_region xmir_dri2_copy_region xmir_dri2_copy_region xmir_dri2_copy_region xmir_repaint xmir_swap As opposed to a smooth rendering