And (testing xenial packages) there are two cursors with miral-shell.
** Changed in: qtmir
Status: New => Invalid
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Title:
2 mouse
Brandon, assuming the game & SDL work the same on U7 and XMir the
problem isn't there. So that's not where I'd be looking.
The things to check are:
1. XMir passes "hide cursor" to mir-client?
2. mir-client passes "hide cursor" to mir-server
3. mir-server passes "hide cursor" to QtMir
4. QtMir
Where it would happen in sdl2 x11 code.
https://hg.libsdl.org/SDL/file/afd286e26823/src/video/x11/SDL_x11mouse.c#l281
Also if the cursor hides on U7 but not U8, then this is a U8 bug
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Though this is on xmir, it is for sure implemented in the x11 sdl2 code
** Also affects: qtmir
Importance: Undecided
Status: New
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This is qtmir not hiding its cursor (mir does not control this nor would
sdl2)
The code where the SDL mouse hides.
https://hg.libsdl.org/SDL/file/afd286e26823/src/video/mir/SDL_mirmouse.c#l231
** Changed in: libsdl2 (Ubuntu)
Status: Confirmed => Invalid
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: libsdl2 (Ubuntu)
Status: New => Confirmed
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Title:
2
Thanks but no more information needed. We can reproduce it.
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Title:
2 mouse pointers (one should be hidden)
To manage notifications about this
Daniel, here's a video with Supertux on X11 and Mir (you can see better
the bugs here, 2 mouse pointers, full screen not working)
https://www.youtube.com/watch?v=BVhlunj1Evk
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** Tags added: unity8-desktop
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Title:
2 mouse pointers (one should be hidden)
To manage notifications about this bug go to:
here's a screenshot with supertux on X11
** Attachment added: "super.png"
https://bugs.launchpad.net/mir/+bug/1605074/+attachment/4704399/+files/super.png
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could be SDL2/mir, the game is hiding the cursor on X11
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Title:
2 mouse pointers (one should be hidden)
To manage notifications about this bug
I'm guessing either the game or SDL2 isn't implementing cursor hiding
yet.
** Changed in: mir
Status: New => Invalid
** Package changed: unity8 (Ubuntu) => libsdl2 (Ubuntu)
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