Hi,
Can we have 0px borders in Quantal now that we don't have to worry about
Unity2d/Metacity any more?
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Title:
Increase shadow area to 45
Well the compiz updates managed to turn the 45px shadow back to probably around
the orig. 16
(still think 45 is too much if it manages its way back
On a fresh install on small laptop - before and after the update
** Attachment added: before_update.png
** Attachment added: after_update.png
https://bugs.launchpad.net/ubuntu/+source/light-themes/+bug/733233/+attachment/1932603/+files/after_update.png
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Once we can do 0px in 2d, we need:
- 0px border
- 45px shadow for focused window
- (??)px shadow for other windows (I think it's 16px).
Mark
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Mark et al: the bug currently open for tracking a re-application of
zero-fix borders is:
bug #740579 Wishlist: move to 0px borders now that Unity and Unity-
2D/Metacity can cope
and the in particular, the linked merge proposal, which contains
additional discussion:
Doug, update again, newer compiz package in Natty again sets
unity-window-decorator as default. previous upload of compiz made
gtk-window-decorator as default due to a nasty crash in u-w-d.
On Wed, Mar 23, 2011 at 3:30 PM, Paul Sladen ubu...@paul.sladen.org
wrote:
Mark et al: the bug currently
** Description changed:
Email by Mark Shuttleworth to the design list on 2011-02-02:
Title: Re: 0px window borders and larger shadows
…
* the shadow and the grabbable area are not the same, I think we want
about 5px for the magic grabbable area, but a lot more for the shadow.
@Greg (#27) - Thing is, of course, that if it's not the active window,
and hence is behind a shadow, the content isn't going to be changing
much.* Hence, to update only upon switching to a new window and upon a
finalised window resize might be the optimal method.
*Well, sure, you could leave a
As far as a shipping default the radius of 45 seems to be a bit too much .
Particularly with window on window, considering many common windows are white.
Personally feel 30 would be a nice compromise between the current value of 45
and previous of 16
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Doug: have you tried 30 pixels? Would you be able to, and give feedback
afterwards?
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Title:
Increase shadow area to 45 pixels (but not grip
Am using 30 right now, find it to be very nice.
Also am taking into account 2 very different displays, one a 24 desktop and
the other a 13 laptop.
The effect of 45 is a bit more noticeable on a 13 laptop (1200x8000) ,
I tend to have bigger unmaxed windows on the desktop, though I like 30
Paul,
That could work. But if we're recalculating every time the window's
content changes that would likely (1) cost many cycles and (2) be very
distracting.
Hopefully these screenshots demonstrate that a simple mid-grey shadow
works well: it provides good visual contrast if the window and
Ah. The GIMP compressed away the shadows' subtlety. They look much nicer
in real life.
Anyway, try it for yourself :)
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Title:
Increase shadow
Yay! I am pleased we have settled at 0px borders :)
I think we want to make the selected window shadow a little more
translucent though, as on some machines the contrast looks overly
dominant and perhaps a little unrefined/heavy-handed (my Dell Vostro V13
for example).
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light-themes (0.1.8.10) natty; urgency=low
* {Amb,Rad}iance/metacity-1/metacity-theme-1.xml
Revert borders to 1px (blandness, and issues with
Metacity and Unity-2D). (LP: #733431, #733233)
** Description changed:
- Binary package hint: light-themes
-
Email by Mark Shuttleworth to
You know, I can't see how they can be considered bland. I mean, at
least for myself, there's a far greater so-called wow factor with them
over 1px borders.
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Oh alright, let's fix the issues for Unity-2D and get the 0px theme
looking stunning for release ;-)
Mark
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Title:
Increase shadow area to 45
Just a thought ...
0px borders can be confusing if you have few terminal windows
overlapping on the desktop. Especially if there is content scrolling
inside them and you want to monitor that content.
Border around gnome-terminal windows is, at least for me, quite useful
because it separates two
@David I also had this concerns. But there is still the shadow which can
be used to separate them. I attached a screenshot and in my opinion this
seems distinguishable enough. So as I understand Mark this should be
only a issue for Unity-2D which will then have the 1px border in
opposite to the
How incredible. I think this process will open the eyes of many Ubuntu
enthusiasts to the importance of getting involved, especially with the
coverage from OMG! Ubuntu.
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A suggestion to make dark window edges on dark backgrounds more
distinct:
I use a borderless theme with a shadow colour of #808080ff (mid grey).
#404040ff (darker grey) works well too.
This makes dark edges on dark backgrounds appear to have a light glow,
while light edges on light backgrounds
@Greg K Nicholson
looks good
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Title:
Increase shadow area to 45 pixels (but not grip area)
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Greg: would the solution be to have a dynamically-selected shadow
colour? So that the shadow always contrasted/complimented the average
window content edge colour?
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I truly think borderless is the way to go. It looked great with the new
default shadow set up when it was in the Alpha for a couple days. I
would work on getting the shadows better instead of the gtk theme.
Either way, this is definitely the prettiest release I've seen by far,
even in its alpha
Greg: Lighter shadow on darker background would help quite a lot. Your
screenshot looks acceptable to me. Now the only question left is, how is
with resizing all those windows. :)
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Mark, I'd ask you to reconsider as a lot of designs from the design team
are dependant on the border-less approach, and I think that trend will
continue (having large dark areas at the top of the window titlebar +
toolbar/tabs) and then normal coloured content areas at the bottom.
The UbuntuOne
** Attachment added: Selection_003.png
https://bugs.launchpad.net/ubuntu/+source/light-themes/+bug/733233/+attachment/1903546/+files/Selection_003.png
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** Attachment added: Selection_002.png
https://bugs.launchpad.net/ubuntu/+source/light-themes/+bug/733233/+attachment/1903547/+files/Selection_002.png
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the borderless windows were looking so great. They actually embraced
unity's concept of 'more app, less chrome'. Please get it back.
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Title:
I agree with the above, please get this back in, was an improvement imo
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Title:
Increase shadow area to 45 pixels (but not grip area)
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I loved the borderless windows. What happened to less is more, get
desktop chrome out of the way and let my content shine through?
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Title:
Sounds like we need to include both and let the choice be made on a per-
user level.
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Title:
Increase shadow area to 45 pixels (but not grip
I also agree with going back to the 0px borders.
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Title:
Increase shadow area to 45 pixels (but not grip area)
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Aesthetically, the 1 px border looks very outdated, and gives the
impression as though the window manager is and theme are just not
sophisticated enough to use 0 px. Please reconsider the decision to
revert back to 1 px, and use 0 px window border by default.
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0px looks awesome... there was extra work done before to achieve this...
the 1px border should be optional.
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Title:
Increase shadow area to 45
** Description changed:
Binary package hint: light-themes
Email by Mark Shuttleworth to the design list on 2011-02-02:
-* the shadow and the grabbable area are not the same, I think we want
about 5px for the magic grabbable area, but a lot more for the shadow.
-* the current
That upload introduced a regression in Unity 2D and all cases where
Metacity is used:
https://bugs.launchpad.net/light-themes/+bug/733431
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Title:
Please revert to 1px borders, 0 px is too bland.
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Title:
Increase shadow area to 45 pixels (but not grip area)
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Thanks to njpatel for the proposed merge!
** Changed in: light-themes (Ubuntu)
Status: New = In Progress
** Changed in: light-themes (Ubuntu)
Assignee: (unassigned) = Paul Sladen (sladen)
** Branch linked: lp:~njpatel/light-themes/no-borders-and-large-shadows
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This bug was fixed in the package light-themes - 0.1.8.9
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light-themes (0.1.8.9) natty; urgency=low
[Neil J. Patel]
* {Amb,Rad}iance/metacity-1/metacity-theme-1.xml
Make borders = 0
- Invisible grip size = 5
- Shadow = 45.0 radius and 0.75 opacity (LP: #733233)
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