** Changed in: unity
Milestone: 4.8.0 = None
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https://bugs.launchpad.net/bugs/797741
Title:
compiz paint clock needs to be smarter
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** Project changed: unity = compiz
** Package changed: unity (Ubuntu) = compiz (Ubuntu)
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https://bugs.launchpad.net/bugs/797741
Title:
compiz paint clock needs to be smarter
To
For compiz, this is really two bugs:
1. The delay was much too long, causing frames to be skipped. Fixed in
0.9.7.0 (bug 880707 et al).
2. Waiting for vblank. Hitting vblank on time is a non-issue once we have
glXSwapBuffers always on -- bug 901097.
Because there is no client-side wait for
** Changed in: unity
Milestone: 4.6.0 = 4.8.0
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Title:
compiz paint clock needs to be smarter
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** Changed in: unity
Milestone: 4.4.0 = 4.6.0
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Title:
compiz paint clock needs to be smarter
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** Changed in: unity
Milestone: 4.2.0 = 4.4.0
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Title:
compiz paint clock needs to be smarter
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** Changed in: unity (Ubuntu)
Status: New = Confirmed
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https://bugs.launchpad.net/bugs/797741
Title:
compiz paint clock needs to be smarter
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