Hello Arjo Boris and Jason,
Thanks for the explanation, and the warnings.
I checked the view properties, GI effects are already selected in the
Effect/Box. Still, when I watch windows taskmanager CPU activity drops to
50% on both processors as soon as GI postprocessing starts.
This worries me a
Hi frank
If the client pc is a dual cpu system, the cpu usage drops to using just one
cpu when processing post if I remember correctly.
Regards
Jason
- Original Message -
From: Frank Bueters [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, November 17, 2005 9:29
That takes away half of my fears, the small renderfarm consists of 5 dual
athlons.
Thanks,
Frank
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Saunders
Verzonden: donderdag 17 november 2005 10:47
Aan: user-list@light.realsoft3d.com
Hi Nandor,
isn't possible to add a noise in the choreography window
to the butterflys animation
(use RMB over the desired chor in the choreography-window and choose
noise)
and then blow them out with a constructor
or use a distribute over surface, to get random movements and
hundreds of
Anyway I was reminded of doing this by the current discussion on
landscapes. You could, for example, analyse your landscape and assign
channels for slope, rate of change of slope, northfacing etc and then
reference your channels in the VSL shader. I had other applications in
mind, but
At 12:59 PM 11/17/2005 -0500, you wrote:
Anyway I was reminded of doing this by the current discussion on
landscapes. You could, for example, analyse your landscape and assign
channels for slope, rate of change of slope, northfacing etc and then
reference your channels in the VSL shader. I
Hi all,
For the life of me, I can't seem to get the look-at construction object to
work. The readme and the reference manual are sketchy at best on this topic.
I've tried setting up a camera and a test plane in a desired orientation, then
selecting the plane, then selecting the camera, then
A few examples:
http://www.xs4all.nl/~ath8n0r/div/mesa_volfog4.jpg
http://www.xs4all.nl/~ath8n0r/div/mesa_volfog5.jpg
http://www.xs4all.nl/~ath8n0r/div/mesa_volshadow2.jpg
Much work to be done yet, it still looks 'procedural'...
especially the rock material isn't very convincing yet.
Hi Garry,
here are the links:
http://www.matthias-kappenberg.de/uploads/media/sun.zip
and
http://www.matthias-kappenberg.de/uploads/media/weihnachtsstern.zip
Best wishes,
Matthias
Hi Mathias :
I was so hoping to reply with a positive comment but have been up
to my neck in alligators
Is that possible, combining VSL with JS or RPL? Worth a look... I remember
that in V3, RPL scripts could be attached to materials - in fact I already
made an RPL slope-dependant material in V3. It would be strange if this
wasn't possible in V5, but the great power of VSL alone makes it less
Hi Mark (sorry to do such a heavy edit) :
Very nice renders ! Best landscapes yet to come out of RS , no doubt .
Is that possible, combining VSL with JS or RPL? Worth a look... I remember
that in V3, RPL scripts could be attached to materials - in fact I already
made an RPL slope-dependant
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