Hi Zaug,
I'm using Windows RS5.1 SP2 (should be latest version).
If you get Realman errors, that's because
I'm using Realman shader in postprocessing.
But r3ttag.c looks to me like a RS difference
between the Versions.
Are there any errors on your side, if you load:
Matthias Kappenberg wrote:
I'm using Windows RS5.1 SP2 (should be latest version).
If you get Realman errors, that's because
I'm using Realman shader in postprocessing.
But r3ttag.c looks to me like a RS difference
between the Versions.
Are there any errors on your side, if you load:
- applying procedural VSL for rocks etc
... I wonder if your
chapters in order of priority
could be hacked, so that if there was something on just this chapter
maybe
?
As things stand my experimental mix is bumps, greeblez and hand tweaking
sds
sets ... doing all sorts of
Here is a testrender of a Football..inspired by a
tutorial on the net for other sw... Hopefully I might do a RS specific
mini tut on this, since I found out some time ago.. some nice ways of doing
things easiy in RS.. But I better not promise a tut lol I havent yet
finished up the Char
Title: Message
Hi
Using blinnphong speculars instead of normal specular
object isn't really much of an idea unless you want extremely broad highlights
(less than 1 on the default). As the blinnphong (in RS3D) has a slight "bug" in
it, not being accurately positioned where the reflection of