Re: Re:animated eye was : Smooth

2006-01-17 Thread Matthias Kappenberg
Hi Zaug, I'm using Windows RS5.1 SP2 (should be latest version). If you get Realman errors, that's because I'm using Realman shader in postprocessing. But r3ttag.c looks to me like a RS difference between the Versions. Are there any errors on your side, if you load:

Re: animated eye was : Smooth

2006-01-17 Thread Zaug
Matthias Kappenberg wrote: I'm using Windows RS5.1 SP2 (should be latest version). If you get Realman errors, that's because I'm using Realman shader in postprocessing. But r3ttag.c looks to me like a RS difference between the Versions. Are there any errors on your side, if you load:

Re: Noise Controller

2006-01-17 Thread Mark Heuymans
- applying procedural VSL for rocks etc ... I wonder if your chapters in order of priority could be hacked, so that if there was something on just this chapter maybe ? As things stand my experimental mix is bumps, greeblez and hand tweaking sds sets ... doing all sorts of

RE: A Football, Modelled from Nurbs Curves, Turned into a SDS Mesh...

2006-01-17 Thread Robert den Broeder
Here is a testrender of a Football..inspired by a tutorial on the net for other sw... Hopefully I might do a RS specific mini tut on this, since I found out some time ago.. some nice ways of doing things easiy in RS.. But I better not promise a tut lol I havent yet finished up the Char

RE: combine texture map and metal shader

2006-01-17 Thread Karl.Ruben.Pettersen
Title: Message Hi Using blinnphong speculars instead of normal specular object isn't really much of an idea unless you want extremely broad highlights (less than 1 on the default). As the blinnphong (in RS3D) has a slight "bug" in it, not being accurately positioned where the reflection of