Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-03 Thread George Jenner
Aidan O Driscoll wrote: Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any 3D app is solid MODELLING, TEXTURING and ANIMATION tools / features. One of these things

Re: For George - Improved Nurbscurves Helper Pro 1.2 with a time clock

2006-02-03 Thread Frank Brübach
Dear George, the nurbscurve tool ist only for windows concepted, sorry, I make up my mind to change it perhaps the next weeks, if more than two people wants to have a linux version ;-) I haven't a linux machine :-) Si, pane e vino ;-) Best regards, Frankolino / PS: You don't need r3cube.js for

Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-03 Thread Zaug
George, I have now looked at the script, as I should have done before. :| The error is beng caused by the C in r3Cube.js being upper-case, windows does not seem to differentiate. Frank's script ran for me because I had ran in to this issue about six months ago with K-Uda's city maker (BOXGEN.JS)

RE: To Arjo - Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-03 Thread Frank Brübach
Yes, dear Arjo, that's the next idea for added functions, "bend" and more... it will include perhaps the next week ! :-) Thank you and see you here, have a nice day and good week end, ciao und servus, Frankolinouser-list@light.realsoft3d.com schrieb am 02.02.06 14:10:39:Hi Frank,One thing I could

Re: Documentation

2006-02-03 Thread Zaug
George, Nice idea and nice of you to take (give ? :) the time to put it together. Cheers, Zaug -- My love of the halfling's leaf has clearly slowed my mind. 8?o George Jenner wrote: Hello folks Lots of complaints about documentation this week :-) In the last few days I've been

Re: for Zaug and George - Improved Nurbscurves Helper Pro 1.2 with a time clock

2006-02-03 Thread Frank Brübach
Dear Zaug, dear George, I have forgotten the line with the cube on the top of the script ;-) Juha has seen it :-) Three weeks ago I want first of all build a nurbscurve, a cube and all with nurbspoints... ;-) I have build some exercises with the building blocks of Frank Dodd, so I have forgotten

Re: Documentation

2006-02-03 Thread Timo Mikkolainen
This is pretty much what we need (if you ask me ;). Stuff can be added as list conversations or such and then honed to a perfect idiot proof tutorial later on. All we need is a kind soul to set this up (pretty please George =). I'm slowly getting my stuff together on the GI tut, so I could just

Re: Frankolinos Nurbscurve Helper Pro 1.2 and make critics and wishes :-))

2006-02-03 Thread Alasdair
:) that porche is supposed to be an Audi Quattro ! :-) oh well back to the drawing board Alasdair erect featherless bipedwww.digitalmystic.co.uk - Original Message - From: Frank Brübach To: user-list@light.realsoft3d.com Sent: Thursday, February 02, 2006 12:29

Re: Porche is great! :-)

2006-02-03 Thread Frank Brübach
I like Porche (Porsche) very much, but it's to expensive or I have win such a great car :-) Thanks and have a good week end, I will end it here for today, Frank :-)user-list@light.realsoft3d.com schrieb am 03.02.06 13:49:56::) that porche is supposed to be an Audi Quattro ! :-)oh well back to the

Re: To Alasdair :-) - Great Picture! - Frankolinos Nurbscurve Helper Pro 1.2

2006-02-03 Thread Alasdair
er thanks, the background is just a camera background, I adjusted the brightness of the car and added a sort of shadow which I coudn`t figure how to produce in RS with Photoshop. the curves of the nurbs was done by selecting the points and using transformation noise. they are textured with

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-03 Thread Aidan O Driscoll
Hi George, But since RS 5 I prefer to use overlapping UV sets within RS and avoid all the exporting/importing business. Overlapping UV sets? Explain :-D Seeming you have ULTIMATE UNWRAP 3D - you know what I mean about the way it works AND that you can create this UV Map Picture

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-03 Thread Mark Heuymans
On Fri, 03 Feb 2006 00:01:31 +0100, Aidan O Driscoll [EMAIL PROTECTED] wrote: Hi Guys, After my big long rant mail - heres another one - this time not a rant, but maybe very positive stuff. As I said previously I THINK the core important elements of any 3D app is solid MODELLING,

Re: Documentation

2006-02-03 Thread Mark Heuymans
The current file is http://users.skynet.be/gj/realsoft/wiki/index.html It's theoretically a wiki, meaning anyone can add to it (or vandalise it), but at the moment you can't save any changes made on the internet. If there is any interest I'll work out how it can be made publicly

Re: UV Mapping and texturing - could this be a solution alongside RS .....

2006-02-03 Thread George Jenner
Aidan O Driscoll wrote: Hi George, But since RS 5 I prefer to use overlapping UV sets within RS and avoid all the exporting/importing business. Overlapping UV sets? Explain :-D It was a tip on 3ddart forum but I can't find the thread. Any SDS face can belong to many UV sets.

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread Timo Mikkolainen
That's a tad bit problematic, as I don't have proper hosting for a real wiki and tiddly isn't really usable as a multi-user public wiki. That basically means that I'd be the only one who can edit the wiki; I might as well make a static tutorial. On 2/3/06, Aidan O Driscoll [EMAIL PROTECTED]

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread Matthias Kappenberg
Hi all, one of my friends is a provider for webhosting :-) I have 5 MySql database (2 without any tables) and it's possible for me to share 150MB Webspace (or more if we need it, for pictures etc.). And all for free. Tell me if you are interested. Best wishes, Matthias - Original Message

Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-03 Thread [EMAIL PROTECTED]
Lol, no problems. I just appear to have some insight into Zaugs greeble project because we discussed it in great depth in the IRC channel. Usually, I demanded more functionality the second he implemented a new feature. ;) Regards,Fredrik BergholtzOn 03/02/06, Frank Brübach [EMAIL PROTECTED] wrote:

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread Matthias Kappenberg
Hi all, mediawiki if we need it. Looks great and is used by Blender, too. http://rswiki.matthias-kappenberg.de/ Use it if you like. Matthias - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, February 03, 2006 5:31 PM

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread Timo Mikkolainen
Great =) I'll post a stub on GI this weekend... On 2/3/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi all, mediawiki if we need it. Looks great and is used by Blender, too. http://rswiki.matthias-kappenberg.de/ Use it if you like. Matthias - Original Message - From:

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread [EMAIL PROTECTED]
Absolutely superb! Count me in for a scripting/SDK section. :) Regards, Fredrik Bergholtz On 03/02/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi all, mediawiki if we need it. Looks great and is used by Blender, too. http://rswiki.matthias-kappenberg.de/ Use it if you like.

New Tutorial online ! (light sensitivity shader)

2006-02-03 Thread studio
Hi List : http://www.studiodynamics.net/saved/lightsens1.html Hope this tutorial on the latest cool shader to make the news will make life a little sweeter for those that are try- ing to tweak a Gi scene , by adding a few well placed lights to carefully adjust the lighting on certain

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread George Jenner
Matthias Kappenberg wrote: Hi all, mediawiki if we need it. Looks great and is used by Blender, too. http://rswiki.matthias-kappenberg.de/ That's great. Is it real and functional? We can do the same at http://www.wikicities.com/wiki/Wikicities too, if you don't want to host it. It's

Re: New Tutorial online ! (light sensitivity shader)

2006-02-03 Thread Aidan O Driscoll
Hi Gary, Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan At 19:42

RE: New Tutorial online ! (light sensitivity shader)

2006-02-03 Thread Robert den Broeder
Well done Garry! I will test this one out coming weekend :) Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: vrijdag 3 februari 2006 20:43 Aan: user-list@light.realsoft3d.com Onderwerp: New Tutorial online !

Realsoft 3D WIKI

2006-02-03 Thread Aidan O Driscoll
Hi Guys, Nothing like spying on the competition to get ideas :-D Have a look at the Blender WIKI over here - http://mediawiki.blender.org/index.php/Main_Page Cheers Aidan

Re: New Tutorial online ! (light sensitivity shader) == to the WIKI ....

2006-02-03 Thread Aidan O Driscoll
Hi Gary, Either or - Matthias has been generous with the space. He has a buddy who has a host type company [ I think ]. So images and that are no prob. I reckon - look at Fredriks recent email about How to's - Ill pop it in below this. Wiki's, Content Management Systems and all that -