Hi K-UDA and all..
You are welcome..
If not all have it, then at least some of them dont
know what they are missing...!
And if someone that dont have it and wants it, let
me know and I´ll attach it, or better, someone might host it somewhere until
Carlo get his site up running again...!
Hi all,
I've been having a strange problem using SP3 on my home machine (2x dual
Opteron) but not my work machine (2x single Opteron).
When I load larger files, I get an error message saying something like disk
not found and then I have to quit RS and it's really hard to get the error
message
At 04:55 10-11-2006, you wrote:
Hi Garry,
I remember that; I'm not aware of any changes in SP3... what I miss
most is an Else statement!
I think what some of us agreed on was that the 'EVAL' word was
missing from VSL . We had that awesome option with RPL in V3.x
but for some reason it was
Hi Matthias,
I noticed that it's a lot easier to manipulate an UV mesh when you attach a
texture first. I don't understand why, but the UV editor behaves quite
strange when there's no texture attached. So I would suggest to create some
basic mapping and then use the map2obj tool to map the
I'm curious what you changed. ;)
My change was rather simple eventually. Nevertheless it took me a whole day
to tackle the problem.
But it's worth it, This way one can generate much more lively images, with
more depth in it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hi Chris,
I've been having a strange problem using SP3 on my home machine (2x dual
Opteron) but not my work machine (2x single Opteron).
When I load larger files, I get an error message saying something like disk
not found and then I have to quit RS and it's really hard to get the error
message
Ah, ok, I'm getting it..
yeah, you'll have to cut eventually, it just didn't seem the right
place for me, so I was wondering. The way I usually do it is use a
painted scope map to blend two UV objects.. with this technique you'll
have to make sure that both parts share some polygons at the seam,
www.the-final.com/paste.avi
Nice function, can you make the past from a random selection of objects?
I mean dynamically random picking the next object to place.
Jean-Sebastien Perron
I think Matthias mentioned that since the objects he used
were placed into a level , that level could
Hi guys,
Well, I'm always amazed at how much time I have wasted trying to do some
very simple things ... the Help and the Manual seem to be fixated on the
complex and the work flow for the basic stuff is hardly intuitive. Bla, Bla
Bla
Can anyone tell me how I can make an analytic