UV-Set Question

2006-11-14 Thread Matthias Kappenberg
Hi all, please have a look at this: http://the-final.com/uv-set-qt.gif Any suggestions? Matthias

Re: UV-Set Question

2006-11-14 Thread Matthias Kappenberg
Solved. Simply checked Animation Protected in Properties Window for the SDS UV-Sets :-) Matthias - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, November 14, 2006 9:04 AM Subject: UV-Set Question Hi all, please

RE: Hand anim

2006-11-14 Thread Arjo Rozendaal
Good to see you get it working! Have fun with further development. ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: dinsdag 14 november 2006 14:24 To: user-list@light.realsoft3d.com Subject: Hand anim Some anim:

Re: New Thoughts was Ambient occlusion updated.

2006-11-14 Thread Mark Heuymans
As I mentioned originally , turn down the AA and this project renders in no time . This project's Anti-Aliasing is cranked up and it's sampling too . Turn them down (after you figure out how to have Property Control Windows showing) and this simple scene renders in an instant . The actual

Hand anim

2006-11-14 Thread Matthias Kappenberg
Some anim: http://the-final.com/alien-hand.avi Xvid 800kb 6sek. Is under construction ;-) Matthias

RE: Hand anim

2006-11-14 Thread Robert den Broeder
http://the-final.com/alien-hand.avi Very smooth Matthias! Cool! Robert

RE: New Thoughts was Ambient occlusion updated.

2006-11-14 Thread Arjo Rozendaal
Hi Garry, Mark and Matthias, Now I finally understand what you mean about AA and posteffects. Never realised that it was scaling the image, very stupid. I tried Matthias settings and this dropped the rendertime from the initial 294 to 64 seconds. I made a new test, and instead of raising the

Re: New Thoughts was Ambient occlusion updated.

2006-11-14 Thread studio
Check the force to screen box in startup options. Arjo You can also find a shortcut in the Start Menu Realsoft folder. Ah so ! Nice ! Use the Diffuse_AO instead of the blurred one. Now you can disable post image effects as this one renders directly to the image. To go further you

Re: New Thoughts was Ambient occlusion updated.

2006-11-14 Thread studio
AO-Effects OutputScale 0,2x0,2 No Postblur Renderspeed is ok :-) Matthias Hi Matthias : AO-Effects ? You mean Diffuse AO-Effects , don't you ? I mentioned previously that AO-Effects has no effects that I could see , anyway . If D-AO-FX is used then I think you will have to Blur in post .

Re: New videocards and DirectX10 will feature Subdivision in hardware.

2006-11-14 Thread studio
Good 3D news, I read in MaximumPC magazine that the next DirectX10 will force videocard to support geometry shader : Geometry Shader will : -Extrude polygon -Subdivide them -Bevel them -Other operation That means that a game will send a very very low polygon mesh to the videocard and