Hi Aidan,
K-UDA was running into problems so I decided to do an SSSish scene and model
for all of ye fellow level 2 types and below to try out, along with detailed
explanation / tute. Here it is:
http://www.tidalsound.com/3dstuff/sssthing.zip
This is the R3D file inside a zip file, so unzip.
Hi Stefan,
I prefer to set the initial weights for start (move from) and end (move to)
to zero and mid (move or hold) to one (the object is carried all the time).
Now animate the hand/character and set the weight for all states after having
the
grab and ungrab moment you like.
Then it's easy
Hi Matthias..
Thx for all your work.. !
I will be gone for almost all day.. coming back in the evening..
I did take a fast look on the prjs.. and it looks really good... !
I have been using Carriages a long time ago, but I didnt got it working as I
wanted, I must have missed something..
Hi Stefan,
try this:
Open chor-window.
Hold CRTL and select the initial Chor (like init0) (blue point should jump to
init0)
then move the head
hold CRTL and select last chor item (keyframer, pose or something
blue point should jump)
this should do the trick
You can use the select dropdown at
This is a test. I haven't received any postings since Nov 18.
This is a test. I haven't been receiving posts lately.
and then along came two?
:)
Alasdair
www.digitalmystic.co.uk
- Original Message -
From: Lawrence Bansbach [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 03, 2006 6:03 PM
Subject: Test
This is a test. I haven't been receiving posts lately.
--
No virus found in
Hi Matthias..
Just came back home..
well..maybe I explained the problem very badly...which really can be so..
or I might have got it all wrong...
But your suggestion (which I have already tried) do work IF you havent
move/rotated or edited the skel too much...(which then makes it practically
Hi David,
.OBJ seems to work the best for import, for me.
chris M
Holger (David) Wagner wrote:
Another, more general question would be which format is most suitable to
import into Realsoft 3D? 3DS seems to be most common, but does it also
work best?
Hallo David,
Here are some rs models and imports of human anatomy:
http://daemon.realsoft.com/Models12-Humans.htm
Regards Endre
DI Endre Beda
Development and Research - Road Telematics
Kapsch TrafficCom AG
Wagenseilgasse 1 I A-1120 Vienna I Austria
http://www.kapsch.net |
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