Some tryout:
http://www.the-final.com/alien_z_brush.jpg
Matthias
Onderwerp: Zbrush3+Realsoft3D
Some tryout:
http://www.the-final.com/alien_z_brush.jpg
Matthias
Nice one Matthias!
Robert
Here's an animated one,
textures are moving really good.
Only in closeups are seems visible.
http://www.the-final.com/alien_does_not_like_light_try.avi
(xvid, 927kb)
Matthias
Hi Mark :
In the meantime, here's more ivy:
http://www.xs4all.nl/~ath8n0r/div/IVYladder04.jpg
Looks good . What kinds of render times with and without
Gi ?
A few more tips:
- I suspected in close-ups that the leaves were reversed. Hard to tell
sometimes... checking 'Invert V' in the Object
http://www.the-final.com/alien_does_not_like_light_try.avi
(xvid, 927kb)
Matthias
Hi Matt :
Nice texture movement . Um , did you try the RS3D 3D
painting ? Could this bump map not have been applied
in a similiar way inside RS3D ? I really have no idea
since I never tried any 3D painting , and
Hi lads,
As I have preached in the past - I am a great fan of inter
operability. No I am not going to rant on about this here. What I
will say is that ZBRUSH - as nice an app as it is - it costs. But did
ye all know about the recent releases of Blender [ v2.43 and 2.44 ]?
These are landmark
Here's an animated one,
textures are moving really good.
Only in closeups are seems visible.
http://www.the-final.com/alien_does_not_like_light_try.avi
(xvid, 927kb)
Matthias
Nice! I was just about to ask if you're planning to animate it ;)
Any reason for using ZBrush for this? How
Hi Aidan,
if I'm right the comparision is not right at all points.
In ZBrush I can work with/on my original RS-model,
the only thing I get from ZBrush is a displacement-map (or color-maps..., too),
which I can then use for bump-mapping and/or rendertime
displacement. In Blender I get a highly
Very beautiful, Mark.
Technical mastery, of course, but a nice mood and thought provoking as well!
chris mungenast
Mark Heuymans wrote:
In the meantime, here's more ivy:
http://www.xs4all.nl/~ath8n0r/div/IVYladder04.jpg
It seems that the function of Chrono::R3D is insufficient in a general use
yet.
I wish that Chrono::R3D can cooperate with the simulation and the skeleton
of Realsoft3D.
K-UDA
Hi :
This does not sound very good for Chrono ! Would you care to
explain a tiny bit what you didn't like ?
Thanks
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