Re: nailboard-effect

2007-07-18 Thread Arjo Rozendaal
That's a nice trick Matthias! Matthias Kappenberg wrote: Some short anim: www.the-final.com/nails.avi (4,5 mb XVid) ~12000 nails... (mapped on a nurbs-mesh, then simply used a point displacer) Mapping process time was 30minutes :-o Rendertime 24seconds per frame with 4 motionblur

RE: nailboard-effect

2007-07-18 Thread Robert den Broeder
Yup, like Mark said: very nice trick :-) Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: dinsdag 17 juli 2007 21:59 Aan: user-list@light.realsoft3d.com Onderwerp: nailboard-effect Some short anim:

Re: nailboard-effect

2007-07-18 Thread Arjo Rozendaal
Yes, right, Robert, that was Mark's ghost speaking. Not really me. lol Robert den Broeder wrote: Yup, like Mark said: very nice trick :-) Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: dinsdag 17 juli 2007

Steel Rope - SDS or Nurbs Curves

2007-07-18 Thread Ville Tirronen
Hi! I'm making KV-1 tank and I need best way to make steelrope on tanks sides. They are the towing cables that are attached on both sides of the tank. They are same looking as the normal hamp rope is but in steel of course. I remember that there was a tutorial with nurb curves, but it was

Re: Steel Rope - SDS or Nurbs Curves

2007-07-18 Thread Arjo Rozendaal
I think you should look for the BT examples in the software download section on the Realsoft site. Arjo. Ville Tirronen wrote: Hi! I'm making KV-1 tank and I need best way to make steelrope on tanks sides. They are the towing cables that are attached on both sides of the tank. They are

Re: nailboard-effect

2007-07-18 Thread Jan Schmitz
Ths's looks really good. well done! On 18/07/07, Arjo Rozendaal [EMAIL PROTECTED] wrote: Yes, right, Robert, that was Mark's ghost speaking. Not really me. lol Robert den Broeder wrote: Yup, like Mark said: very nice trick :-) Robert -Oorspronkelijk bericht- Van: [EMAIL

Re: nailboard-effect

2007-07-18 Thread Matthias Kappenberg
THX :-) to Marks ghost, too. Believe me, mapping 12000 levels/nails to a mesh is really interesting Next step is creation of some depth maps for the nail board. Matthias - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: