That's a nice trick Matthias!
Matthias Kappenberg wrote:
Some short anim:
www.the-final.com/nails.avi
(4,5 mb XVid)
~12000 nails...
(mapped on a nurbs-mesh,
then simply used a point displacer)
Mapping process time was 30minutes :-o
Rendertime 24seconds per frame with
4 motionblur
Yup, like Mark said: very nice trick :-)
Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg
Verzonden: dinsdag 17 juli 2007 21:59
Aan: user-list@light.realsoft3d.com
Onderwerp: nailboard-effect
Some short anim:
Yes, right, Robert, that was Mark's ghost speaking. Not really me. lol
Robert den Broeder wrote:
Yup, like Mark said: very nice trick :-)
Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg
Verzonden: dinsdag 17 juli 2007
Hi!
I'm making KV-1 tank and I need best way to make steelrope on tanks
sides. They are the towing
cables that are attached on both sides of the tank. They are same
looking as the normal hamp rope is
but in steel of course.
I remember that there was a tutorial with nurb curves, but it was
I think you should look for the BT examples in the software download
section on the Realsoft site.
Arjo.
Ville Tirronen wrote:
Hi!
I'm making KV-1 tank and I need best way to make steelrope on tanks
sides. They are the towing
cables that are attached on both sides of the tank. They are
Ths's looks really good. well done!
On 18/07/07, Arjo Rozendaal [EMAIL PROTECTED] wrote:
Yes, right, Robert, that was Mark's ghost speaking. Not really me. lol
Robert den Broeder wrote:
Yup, like Mark said: very nice trick :-)
Robert
-Oorspronkelijk bericht-
Van: [EMAIL
THX :-)
to Marks ghost, too.
Believe me, mapping 12000 levels/nails to a mesh
is really interesting
Next step is creation of some depth maps
for the nail board.
Matthias
- Original Message -
From: Arjo Rozendaal [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
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