Re: Website update

2010-06-11 Thread Neil Cooke
Massive. Thanks Stefan. Also I recall that Andy did a reflection control Tut in a 3DWorld mag at one stage. Neil Cooke From: Beg-inner begg...@telia.com To: user-list@light.realsoft3d.com Sent: Fri, 11 June, 2010 4:37:56 PM Subject: Re: Website update Hi

User Channel controlled....WAS Re: Website update

2010-06-11 Thread Beg-inner
Hi Neil, JSP and all.. I was apparently abit to hasty in this.. playing VSL guru.. which I am not..=).. I noticed that my way for the gold material, is not completely working =) It wont show for example wooden pattern in the reflection of a wooden sphere... Though a change in the Secondary ray

I vote for this new feature in RS : render block or render list of what affect what

2010-06-11 Thread Jean-Sebastien Perron
Thankyou very much. I should put a tutorial on my website about it and give the credit to you. But all of this is normally done for speed in Renderman and it should be the same in RS. It would be nice to have an easier way. It could be implemented by a list with 2 column Source | Obect

Re: I vote for this new feature in RS : render block or render list of what affect what

2010-06-11 Thread Beg-inner
Hi Jean-Sebastien.. Thx.. As Neil mentioned, Garry made a tut on the lightsensitivity part(not the reflection..), from things on the mailinglist...its on the RS Wiki http://rs3dwiki.the-final.info/index.php?title=The_Amazing_Light_Sensitivity_Shader In some ways it would be nice with an