I have a dirt shader + texture with a += BumpNormal(texture).
Also a stripe shader + texture with a += BumpNormal(texture).
Object
mymodel
spheremapping(dirt)
planarmapping(stripes)
It does not work. What am I doing wrong?
Jean-Sebastien Perron
www.NeuroWorld.ws
Hi, Jean-Sebastien.
Hard to answer without seeing a concrete material.
If you can, send the scene file.
Best regard,
Yuriy Scherbina.
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Від кого: Jean-Sebastien Perron j...@neuroworld.ws
Кому: user-list@light.realsoft3d.com
Дата: 25 лютого
Mixing two normal maps doesn't sound logical to me.
Maybe I'm completely wrong, but this is how I understood the differences
between normal and bump maps:
A bump map is based on rather simple data.
It's easy to add, subtract or multiply the value of grey scale pixels.
Normal maps however rotate
Not to be a party crasher, but with StrataCX it does.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-25 06:27 PM, Arjo Rozendaal wrote:
Mixing two normal maps doesn't sound logical to me.
Maybe I'm completely wrong, but this is how I understood the differences
between normal and bump maps:
A