2 normal bump mapping doesn't mix

2011-02-25 Thread Jean-Sebastien Perron
I have a dirt shader + texture with a += BumpNormal(texture). Also a stripe shader + texture with a += BumpNormal(texture). Object mymodel spheremapping(dirt) planarmapping(stripes) It does not work. What am I doing wrong? Jean-Sebastien Perron www.NeuroWorld.ws

Re: 2 normal bump mapping doesn't mix

2011-02-25 Thread yra scherb
Hi, Jean-Sebastien. Hard to answer without seeing a concrete material. If you can, send the scene file. Best regard, Yuriy Scherbina. --- Оригінальне повідомлення --- Від кого: Jean-Sebastien Perron j...@neuroworld.ws Кому: user-list@light.realsoft3d.com Дата: 25 лютого

RE: 2 normal bump mapping doesn't mix

2011-02-25 Thread Arjo Rozendaal
Mixing two normal maps doesn't sound logical to me. Maybe I'm completely wrong, but this is how I understood the differences between normal and bump maps: A bump map is based on rather simple data. It's easy to add, subtract or multiply the value of grey scale pixels. Normal maps however rotate

Re: 2 normal bump mapping doesn't mix

2011-02-25 Thread Jean-Sebastien Perron
Not to be a party crasher, but with StrataCX it does. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-25 06:27 PM, Arjo Rozendaal wrote: Mixing two normal maps doesn't sound logical to me. Maybe I'm completely wrong, but this is how I understood the differences between normal and bump maps: A