ok then I was wrong.
-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com [mailto:owner-
l...@light.realsoft3d.com] Namens Jean-Sebastien Perron
Verzonden: zaterdag 26 februari 2011 1:45
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: 2 normal bump mapping doesn't mix
Hi Jean-Sebastien,
can you post an example scene, or a link to the scene :-?
Matthias
- Original Message -
From: Arjo Rozendaal arjo.rozend...@xs4all.nl
To: user-list@light.realsoft3d.com
Sent: Saturday, February 26, 2011 11:23 AM
Subject: RE: 2 normal bump mapping doesn't mix
ok
Don't tell me that playing with the scale of the object during modeling
phase affect object space.
Jean-Sebastien Perron
www.NeuroWorld.ws
As soon as I create the 4th keyframe in the animation of a mechanical arm.
Only Rotation is animated no scale.
It look ok, until I press the play button.
The animated solid object deform itself.
Worst, I does't come back to initial position at image 0.
Back tracked form another file and still