RE: 2 normal bump mapping doesn't mix

2011-02-26 Thread Arjo Rozendaal
ok then I was wrong. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Jean-Sebastien Perron Verzonden: zaterdag 26 februari 2011 1:45 Aan: user-list@light.realsoft3d.com Onderwerp: Re: 2 normal bump mapping doesn't mix

Re: 2 normal bump mapping doesn't mix

2011-02-26 Thread Matthias Kappenberg
Hi Jean-Sebastien, can you post an example scene, or a link to the scene :-? Matthias - Original Message - From: Arjo Rozendaal arjo.rozend...@xs4all.nl To: user-list@light.realsoft3d.com Sent: Saturday, February 26, 2011 11:23 AM Subject: RE: 2 normal bump mapping doesn't mix ok

Why are my objects deforming while animating rotations?

2011-02-26 Thread Jean-Sebastien Perron
Don't tell me that playing with the scale of the object during modeling phase affect object space. Jean-Sebastien Perron www.NeuroWorld.ws

Well, I did everything I could. Now it's time to cancel the project.

2011-02-26 Thread Jean-Sebastien Perron
As soon as I create the 4th keyframe in the animation of a mechanical arm. Only Rotation is animated no scale. It look ok, until I press the play button. The animated solid object deform itself. Worst, I does't come back to initial position at image 0. Back tracked form another file and still