RE: best export file format including textures?

2011-06-05 Thread Arjo Rozendaal
Hi Mark, First of all you need to convert all your objects to polygonal SDS objects. Next use the Map2Obj tool to convert the mapping objects to face maps. RS can't make the mtl files. So the Obj files contain the UV information, but you need to recreate the materials in another application. The

RE: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Arjo Rozendaal
Congratulations Carlo, Very good you finally released it. In the Netherlands we've a saying that says better late than never I'm glad I have to admit that I've been proven wrong losing hope you would ever release it. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com

RE: 2 normal bump mapping doesn't mix

2011-02-26 Thread Arjo Rozendaal
Not to be a party crasher, but with StrataCX it does. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-25 06:27 PM, Arjo Rozendaal wrote: Mixing two normal maps doesn't sound logical to me. Maybe I'm completely wrong, but this is how I understood the differences between normal

RE: 2 normal bump mapping doesn't mix

2011-02-25 Thread Arjo Rozendaal
Mixing two normal maps doesn't sound logical to me. Maybe I'm completely wrong, but this is how I understood the differences between normal and bump maps: A bump map is based on rather simple data. It's easy to add, subtract or multiply the value of grey scale pixels. Normal maps however rotate

RE: Is it possible to use an image to illuminate a scene?

2011-01-17 Thread Arjo Rozendaal
Hi Jean, Lighting a scene with an HDRI will be very hard in RS. As I understand you need to create animations. Image based lighting needs GI. And the current GI system is very slow in RS... I'm even not sure if you can get a flicker free animation. Arjo. -Oorspronkelijk bericht- Van:

Re: Fryrender plugin support

2010-07-24 Thread arjo . rozendaal
Hi Mark, I really should have a look at Vray, there even is a Sketchup plugin! (never had a look at that, having RS3d) It might even be interesting having a look at a demo, just to know what is possible in other apps. So many powerful RS features are tightly interwoven with the rendering

Re: Renderers

2010-07-24 Thread arjo . rozendaal
Hi Neil, I think not only GI is a problem. I had hard times to get good AA in Realsoft too. Most of the time I rendered the image twice as big as I needed and scaled it down in post. Still difficult to get rid of interfering patterns for instance. AA should get some serious attention too. Arjo.

Re: Fryrender plugin support

2010-07-22 Thread arjo . rozendaal
Thank you Mark. What you write about VSL is what I ment in my first reaction on Jason's question about a Fryrender plugin. On the other hand VSL is not the only way to create procedural materials. With Vray I can build procedural very easily. So procedurals won't be the problem. What I wanted to

RE: Fryrender plugin support

2010-07-19 Thread Arjo Rozendaal
Hi Jason, I think Realsoft really needs a better render engine. But rendering with third party plugins would mean some serious changes. Solid objects won't be possible, everything will have to be turned into SDS/polygonal objects. VSL will be of no use anymore. All the materials will have

RE: Finally zbrush

2010-06-10 Thread Arjo Rozendaal
Hi Ville, I'm using Zbrush a lot too. On one hand I love it a lot. But there are a few things that irritate me a lot: -first mistake I made: save document; It just saved the image :( -zooming in and out is not possible with the touch strip on my Wacom Cintiq. Both irritations have to do with the

RE: QuickTime Mov file - latest episode.

2010-06-02 Thread Arjo Rozendaal
Hi Neil, Nice movie! Must have been a lot of work indeed. I like the style of the textures, and overall atmosphere. I've got only a few remarks. The robot has legs, why doesn't he walk then? I know character animation is very difficult, I tried only once in Realsoft and gave up

RE: Matte shadows

2010-05-19 Thread Arjo Rozendaal
. It cost me $NZ160.00. N. _ From: Arjo Rozendaal arjo.rozend...@xs4all.nl To: user-list@light.realsoft3d.com Sent: Tue, 18 May, 2010 7:37:26 PM Subject: RE: Matte shadows Hi Neil, Which video comping software is that? I do own AE but I'm still interested, because

RE: Matte shadows

2010-05-18 Thread Arjo Rozendaal
Hi Neil, Which video comping software is that? I do own AE but I'm still interested, because as a teacher I meet people who're not always familiar with bitmap or video editors. And of course I like to offer them cheap possibilities. Most of the time they just bought the 3D app and don't like

RE: Matte shadows

2010-05-16 Thread Arjo Rozendaal
but not sure it will get to the list. And while it's a solution, I cant recommend it. Lol. In any case, uses light sensitivity controller material rather than self illumination (on left). N. _ From: Arjo Rozendaal arjo.rozend...@xs4all.nl To: user-list@light.realsoft3d.com

RE: Matte shadows

2010-05-15 Thread Arjo Rozendaal
Hi Neil, I guess he means a shadow from an object on a background plate. So the car is 3D, the road is a picture. But you should see a shadow of the object on the background picture. What you need is a horizontal rectangle. Project the image on this rectangle from the camera viewpoint. The

forum

2010-04-01 Thread Arjo Rozendaal
Hi, Just a thought: Anyone ever asked what the rules are on CGTalk? Maybe it's easier to ask for an application specific subforum. Arjo.

3D converter

2010-03-04 Thread Arjo Rozendaal
Hi list, Just came across a new shareware 3D converter. It supports 569 3D formats. No recent Realsoft format, only the Real3D RPL format. http://web.t-online.hu/karpo/ Arjo.

RE: stereoscopic imagery

2010-02-07 Thread Arjo Rozendaal
Hi Mark, I saw Avatar too in Imax format. But I must say this stereo projection gave me a headache too. Not just me, but my son and daughter were complaining too. I think I had problems with focusing on the subtitles and the image at the same time. Furthermore, because of the 3D effect, you get

RE: Trailer Number Two - Quicktime

2010-01-21 Thread Arjo Rozendaal
Impressive Neil! Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens n...@neilcookegraphics.co.nz Verzonden: donderdag 21 januari 2010 7:20 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Trailer Number Two -

sculptris

2009-12-29 Thread Arjo Rozendaal
Hi list, A funny way of sculpting. Looks a bit like Zbrush. The author has worked only one month on the tool so far. Quite impressive. http://drpetter.se/project_sculpt.html A free alpha version is available for downdload. Arjo.

RE: Skewing in animation.

2009-12-27 Thread Arjo Rozendaal
Hi Neil, Maybe a bit late reaction, but I just returned from a little holiday and saw no answer to your question. Below the select window is the misctools window. You can find a normalize button in there. You can normalize Translate, Scale, Rotate and Skew separately or all at once.

RE: Opengl view

2009-10-16 Thread Arjo Rozendaal
Hi Mark, Nice atmosphere in that image. Curious how the animation is going to look like. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: vrijdag 16 oktober 2009 0:27 Aan:

RE: What does Unwrap do?

2009-09-19 Thread Arjo Rozendaal
Hi Marc, UV unwrap can be explained like how a world map works. Think about a globe that has to be turned into a flat map. If this glob is made out of quadrangular faces you could take each face and lay it down on a flat surface (an image). These faces are separate from the 3D shape, that's

road bend

2009-08-30 Thread Arjo Rozendaal
Hi Neil, I forgot to mention that you can find the buildings you once sent to me in the work called Road bend Arjo.

RE: Tell me what you can do in Realsoft latest version you could not do in the Original Real3D

2009-08-30 Thread Arjo Rozendaal
Hi Neil, And yes a couple of nice little jobs are now in the studio plus I am exhibiting large wall mural prints again and being active in getting my service known. All good as I hope it is with you. Good to see you're still going strong! And yes, that's another advantage: Nice to hear

RE: Tell me what you can do in Realsoft latest version you could not do in the Original Real3D

2009-08-28 Thread Arjo Rozendaal
Hi Neil, I've just seen a 2 year project leave the studio ... guess at about 500 drawings in RS. So am now very relieved to see the job finally roll off the presses (the Printers did a wonderful job) ... but also am somewhat unemployed!!! So it goes. The life of a Freelancer after all.

RE: Blobby

2009-08-26 Thread Arjo Rozendaal
Hi Henry, SDS object would be a mucht better approach to create such an object. SDS objects are the only kind of objects that come close to the hypernurbs/polygon type of objects in Cinema 4D. Every object in C4D nurbs or primitives generate polygons for rendering. Realsoft doesn't do that. This

Re: Face Modelling - Edge Loops

2009-08-15 Thread arjo . rozendaal
Hi Neil, I had a short look at the reference you found. It shows the idea of correct edge loops very well. There's only one thing that I didn't agree about: The writer says that some triangles are unavoidable. This is not correct. You should avoid triangles and n-gons at all cost. This hasn't

RE: Snapping

2009-07-10 Thread Arjo Rozendaal
Hi Henry, I work a lot with C4D and I can't confirm Maxon has a bad attitude. When I meat a real problem that I can't solve with the help of regular fora I always get an answer from Maxon within a day. But there might be a difference in their approach towards users that bought the latest version

RE: Snapping

2009-07-10 Thread Arjo Rozendaal
Hi Henry, This really doesn't sound like a nice story. I can imagine that this pissed you off completely. I hope you find all the things you need in Realsoft. It's a great tool with a lot of possibilities. But it will take some time to discover them all. btw C4D is still fighting for its

RE: New pics

2009-07-07 Thread Arjo Rozendaal
Hi Jason, Your site is looking very good. A lot of high quality images and a nice showreel too. One little thing took my attention: A tv screen above a fireplace? Doesn't seem a good place to let the tv survive a long time. ;) Arjo. -Oorspronkelijk bericht- Van:

3D world mag

2009-05-08 Thread Arjo Rozendaal
Hi, Received my copy of 3D World magazine today. Version 5 and 6 are on the cover disk. Andy Jones wrote a nice tutorial how to create penguins. Arjo.

RE: 3D world mag

2009-05-08 Thread Arjo Rozendaal
mag hi Arjo I suppose th pc v6 is time limited and output limited? Alasdair - Original Message - From: Arjo Rozendaal mailto:arjo.rozend...@xs4all.nl To: user-list@light.realsoft3d.com Sent: Friday, May 08, 2009 4:58 PM Subject: RE: 3D world mag Hi Aladair

RE: what happened to Deltaconvert

2009-05-06 Thread Arjo Rozendaal
Hi Mark, Not freeware, but as you were talking about the Amiga, this one popped up in my mind. The old Amiga Imagemaster software still exists under the name of Winimages http://www.blackbeltsystems.com/ It costs 50 dollars and offers a lot of tools, even morphing. Arjo. -Oorspronkelijk

RE: Some V7 info

2009-04-22 Thread Arjo Rozendaal
Hi Neil, Don't be too shy about your client work. I understand you prefer your free work. But something you might not see yourself is that your client work has your own special style. Most clear in the architecture stuff. You see so many of those as realistic as possible renders that it's quite

RE: Some V7 info

2009-04-19 Thread Arjo Rozendaal
Hi, I completely agree with Zaug, several nice people left this list because of him. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Zaug Verzonden: zondag 19 april 2009 16:39 Aan: user-list@light.realsoft3d.com

RE: Some V7 info

2009-04-13 Thread Arjo Rozendaal
Hi Yuriy, Maybe you missed Robert's last mail. He took the site off line to try to fix it. Arjo. Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens yra scherb Verzonden: maandag 13 april 2009 9:14 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Some

RE: from __yra

2009-02-15 Thread Arjo Rozendaal
Hi Yuriy, It moved to http://rs-forum.the-final.com/index.php Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Matthias Kappenberg Verzonden: zondag 15 februari 2009 7:00 Aan: user-list@light.realsoft3d.com

RE: from __yra

2009-02-15 Thread Arjo Rozendaal
2009/2/15 Arjo Rozendaal arjo.rozend...@xs4all.nl Hi Yuriy, It moved to http://rs-forum.the-final.com/index.php Arjo. But what about the image contest?? Lg, Jan

RE: Real3d project import ?

2008-09-29 Thread Arjo Rozendaal
Hi Jason, Was there not some kind of conversion program? To convert V3 files to V4? It's so long ago I used it, I don't remember it anymore. Arjo. Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Saunders Verzonden: zondag 28 september 2008 19:16 Aan:

RE: the Building tool

2008-09-22 Thread Arjo Rozendaal
Hi Mark, Good to hear you've got plenty of jobs to do. :) I noticed the face flipping too. I think it's a common issue. Some other 3D software don't have this mirror tool at all. Instead people use a trick to scale objects with -1 in one direction. In that case I noticed the same flipping issue.

RE: animation

2008-07-16 Thread Arjo Rozendaal
Thank you all for the kind words! @Mark: Motion blur has been done with the ReelSmart Motion Blur plugin for After Effects. This is a very nice plugin, no need to render subsamples per frame. And you can adjust the amount of blur interactively. This plugin can create motionblur based on

animation

2008-07-15 Thread Arjo Rozendaal
Hi, Some of you asked to show the animation with the road and trees. I made a short movie out of it. It's still 15 Mb though. www.xs4all.nl/~joly/temp/n50project.mpg Arjo.

trees

2008-06-29 Thread Arjo Rozendaal
Hi, First time I used the trees in a real project. www.xs4all.nl/~joly/temp/road.jpg The road behind the trees and the viaduct are new, but that's not so important here. I'm curious what you think about my trees. They're a bit low poly on purpose, as I needed many and had to use them

RE: marble statue

2008-06-23 Thread Arjo Rozendaal
Hi Jan, Well done! The head looks very good. The hair displacement works very good too! To improve maybe: The speculars on the beard look a bit like plastic. I think marble has a bit less sharp speculars. Eyelids would be a good detail. The ivy looks a bit over saturated (bright green). Arjo.

RE: old musicvideos - done with real3d - amiga4000

2008-06-23 Thread Arjo Rozendaal
Hi Tijay, thanks the third one...the one with lot of eyes? :-) I'm sorry I ment the vehicles with the square wheels. Arjo.

foresr

2008-05-21 Thread Arjo Rozendaal
Hi, Nice trees Mark! Here's my wip. There are 22500 trees in this scene www.xs4all.nl/~joly/temp/forest.jpg It's nothing much yet, just experimenting. I chose a completely different approach to the tree. It has no individual leaves but rather a texture of complete twigs with

trees

2008-05-19 Thread Arjo Rozendaal
Hi, Now that the trees got leaves again I'm planning to create a few trees with the plant tool. I also tried the new render as instance feature of course. This really is a breath taking feature. I created a lowpoly tree (little more than 3K polygons) for export reasons. I put 22500 trees

RE: rs-forum.the-final.com !

2008-04-22 Thread Arjo Rozendaal
Thank you Boris, for maintaining the old forum all those years! Thank you Matthias for offering your time to pick up the new one! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:owner- [EMAIL PROTECTED] Namens Boris Jahn Verzonden: dinsdag 22 april 2008 17:43 Aan:

RE: contest site down

2008-04-15 Thread Arjo Rozendaal
Hey Boris, 1st of April was two weeks ago ;) Arjo. Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jan Schmitz Verzonden: dinsdag 15 april 2008 17:33 Aan: user-list@light.realsoft3d.com Onderwerp: Re: contest site down On 15/04/2008, Neil Cooke [EMAIL PROTECTED] wrote:

RE: contest site down

2008-04-14 Thread Arjo Rozendaal
That's really too bad Boris, It was the only place we could share images. The mailing list isn't best place for that sort of thing. Makes me very sad too. I know nothing about the amount of work it takes to build a forum. But hopefully another forum will return, based on a more secure system.

RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Arjo Rozendaal
Very nice image Mark! Arjo. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering

RE: Can We Export RS3D Camera Data ?

2008-04-10 Thread Arjo Rozendaal
Hi Garry, Some S/W is optimised for million polygon scenes , some are not . That , I can accept . I have a very hard time accepting that some tools that are years old still do not work right . Years ago (early 90's) I chose RS especially because it was not polygon based. There are so

RE: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-08 Thread Arjo Rozendaal
Hi Garry, I think the Obj exporter should export .mtl files to make it possible to export material definitions. Basically VSL is out of the scope, V3 materials are pretty close to optimal. Some subset of VSL might be doable though, as in textures/constants [edit] Sorry , but

RE: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread Arjo Rozendaal
Hi Garry, The Obj. Exporter is not broken. But you must set UV coords to per face uv cords. I don't understand why this is not the default setting though Arjo. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:owner- [EMAIL PROTECTED] Namens studio Verzonden: maandag 7

RE: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread Arjo Rozendaal
Oh ok, I'm sorry. I guess this is not a bug but a shortcoming of the exporter. I think the Obj exporter should export .mtl files to make it possible to export material definitions. Yesterday I saw the same complaint on another forum. Photoshop CS3 needs the mtl files to be able to show textured

RE: more procedural concrete

2008-04-03 Thread Arjo Rozendaal
Hi Mark, I can imagine it's far too slow for practical use. But did you try the suggestion Vesa made? I only read the mail, but I'm too busy at the moment with some commissions to spend time on this. It's true that with Vesa's option you'll have to deal with mappings though. Arjo.

RE: more procedural concrete

2008-04-03 Thread Arjo Rozendaal
Hi Neil, I can imagine it's far too slow for practical use. This may be true for animations but for stills, slow render times are often not an issue. That's true to a certain extent. But it can be quite annoying when you have to make test renders and you have to wait several minutes

RE: procedural concrete, rusty iron

2008-04-01 Thread Arjo Rozendaal
Hi Mark, This is really a very clever idea! I guess selection on objects should be possible. Maybe how the selective lighting works. Arjo. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:owner- [EMAIL PROTECTED] Namens Mark Heuymans Verzonden: dinsdag 1 april 2008 0:13 Aan:

RE: procedural concrete, rusty iron

2008-04-01 Thread Arjo Rozendaal
the it touches the floor. Here's a little movie: www.xs4all.nl/~joly/temp/bob.mpg Arjo. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:owner- [EMAIL PROTECTED] Namens Arjo Rozendaal Verzonden: dinsdag 1 april 2008 8:23 Aan: user-list@light.realsoft3d.com Onderwerp: RE

RE: Let it Bleed (and bleed and bleed ...)

2008-03-26 Thread Arjo Rozendaal
Hi Garry, Maybe you should investigate names like Catmull and Clark, before complaining about SDS objects. You could find them in the Wikipedia for instance. This might help to understand SDS objects better. Everything has its price. When you want the benefits of a low poly control cage with a

RE: Mapping Woe's

2008-03-23 Thread Arjo Rozendaal
I followed your instructions but it does work for me. Well when the attached picture shows what you want to achieve. But I don't have version 6.1.3 around. Betatesting continues Otherwise send me your file to see what it looks like overhere. Arjo. -Oorspronkelijk bericht- Van:

RE: Mapping Woe's

2008-03-23 Thread Arjo Rozendaal
I followed your instructions but it does work for me. Well when the attached picture shows what you want to achieve. But I don't have version 6.1.3 around. Betatesting continues Otherwise send me your file to see what it looks like overhere. Arjo. Hi : Yes , same here . I

RE: Can We Use OpenGL in the UV Editor ?

2008-03-11 Thread Arjo Rozendaal
Hi Garry, Ok I can see you're totally lost. Hard to think about where to start... First of all you must have a very clear mind about what the UV editor is about. What a UV layout means, what you have to keep in mind, what you need to avoid. In the UV editor you see your entire texture. The UV

RE: Just found moi, a nice modeler

2008-02-09 Thread Arjo Rozendaal
Hi, I just downloaded the demo. Created a cylinder with another cylinder stuck on its side. Then I created a filled and tried to export as obj. But the polies around the filled were not as clean as they claim. Arjo. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL

RE: VideoTrace

2008-02-04 Thread Arjo Rozendaal
I did use such 3D points before, to be able to place 3D objects in a 2D video It's reverse mo-cap maybe :-) But it's the modelling thing I'm keen on. Neil Cooke - Original Message - From: Arjo Rozendaal mailto:[EMAIL PROTECTED] To: [EMAIL PROTECTED] mailto:user-list

RE: VideoTrace

2008-02-03 Thread Arjo Rozendaal
Hi Neil, Maybe you like to check out http://imagemodeler.realviz.com/?language=EN Arjo. Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Neil Cooke Verzonden: zondag 3 februari 2008 10:08 Aan: user-list@light.realsoft3d.com Onderwerp: VideoTrace Hi List ... came across

RE: VideoTrace

2008-02-03 Thread Arjo Rozendaal
Hi, I do own Synth Eyes. The manual spends a short notice on this issue. I never tried it though. As soon as I've got some spare time I'll check the feature. I did use such 3D points before, to be able to place 3D objects in a 2D video, but not for modeling. Arjo. Van: [EMAIL

Re: Some simple anim finished

2008-01-14 Thread Arjo Rozendaal
Hi Matthias, I like the idea, but I agree that the walk motion could be more clear. The feet don't have their own shadow, so I can't see if they lift them. And some simple texture on the floor would be good to see the motion too. Also the movement of the flower could follow the feet better. I

Re: memory problem

2007-12-27 Thread Arjo Rozendaal
Hi Frank, I don't know if it makes any difference. I just had to think about it. I'm using fixed ip for a long time already. It quite simple to test though. Just stop your DHCP server and give your machines an ip address manually. Arjo. Frank Bueters wrote: All my machines have fixed

Re: walkthru (Re: V6 )

2007-12-26 Thread Arjo Rozendaal
Hi Garry, The little tests I tried, showed that redrawing screens is much slower than VRML. Both on the same OGL card. So I think VRML is better optimized. Maybe because VRML is based on polygons, I don't know. I also have problems with the large sky dome around my city. RSView simply doesn't

Re: memory problem

2007-12-26 Thread Arjo Rozendaal
Hi Frank, No, I'm not running on Vista alone. I've quite a mixed network: dual opteron - vista 64 intel dual core - vista 32 pentium IV hyperthreading - XP pro Athlon xp single core - XP pro Athlon xp dual core - XP pro All my machines have fixed IP. Could that be different from your setup?

Re: memory problem

2007-12-25 Thread Arjo Rozendaal
Hi Frank, I'm aware of problems with network rendering. The last beta just before releasing seemed to have solved it. Well at least on my little farm. But now V6 has been released it's clear that it's not fixed for everyone. Did you try to run the 32 bit version on your 64bit windows? Now

Re: walkthru (Re: V6 )

2007-12-25 Thread Arjo Rozendaal
Hi Garry, This would be a great way to share Arjo's city ! I mean , think of it . Design a building/park/moon/bloodstream/ factory/restaurant/ then upload it to your customer without any of those nagging VRML export concerns ! I'm afraid my city is a bit too complex for this viewer :( So

Re: memory problem

2007-12-24 Thread Arjo Rozendaal
Hi Brandon, You can mix 32 and 64 bit without problems. Didn't you see that I wrote that only my workstation is running on 64bit and all the slaves are on 32bit? Arjo. Brandon wrote: Hi Arjo, So as Mark stated, the slaves must be 64 bit if that is what the workstation is running, yes?

Re: memory problem

2007-12-23 Thread Arjo Rozendaal
Hi, Some of the new functions in V6 like a lot of memory. That's the main reason I switched to Vista 64bit. Arjo. Mark Heuymans wrote: I got similar messages working with big plants and their instances. (also 32bit, 2.5 MB ram) The funny thing is, the render often continues anyway but

Re: memory problem

2007-12-23 Thread Arjo Rozendaal
Hi Mark, I'm pleased to inform you that you can keep at least some of your money in your pocket ;) 32 and 64 bit can be mixed without problems. The slaves don't need to be as heavily equipped as the main work station. Only my workstation is running on 64bit, all the slaves are still on 32bit.

Re: Realflow import problem (confusion)

2007-12-22 Thread Arjo Rozendaal
Hi Brandon, I'm sorry, I've been using file instances too many times already. One tends to forget that for someone new even the first steps can be confusing. But it's very easy though, so don't panic ;) Take a look at the tools in the instancing tab. (the last one on the row) You'll find the

Re: Realflow import problem (confusion)

2007-12-22 Thread Arjo Rozendaal
Hi Garry, Note that your 3D World RF version is not just a demo. It's fully functional, it's only limited in the number of particles that can be created. 50K particles is quite a lot though. The import you suggest does work, but loads only one mesh file. I did use that option for the

Re: Realflow import problem (confusion)

2007-12-22 Thread Arjo Rozendaal
Hi Garry, Don't worry about it. It has been working. I've tested it before. But did not test it again in the latest beta. But Juha and Vesa will have this fixed in the first SP without any doubt. Arjo. studio wrote: The import works great for a single mesh frame. Hi Brandon Arjo :

Re: Realflow import problem (confusion)

2007-12-19 Thread Arjo Rozendaal
Hi Brandon, I know the manual is a bit short in this, as it only says it supports Realflow files and nothing more. But this is how you do it: -Create a file instance inside Realsoft. -In the properties window load the first numbered Realflow meshfile. -Set the Animation type to automatic

Re: window generating script

2007-12-16 Thread Arjo Rozendaal
Wow Zaug, that's looking very impressive! You're really getting very good at scripting. Arjo. Zaug wrote: I hope it is OK that I duplicate these forum posts on the list. I have been working on a new script and am finally far enough along to show some wip:

AO rendering

2007-12-13 Thread Arjo Rozendaal
Hi, I promised to show the AO effect mixed with a regular rendering. To show the images I opened a new thread on the forum. The setup was quite simple. Just render a scene as usual. Drop the AO shader in the scene and deactivate all other materials. Deactivate all light sources. Render the scene

Re: homepage updated

2007-12-12 Thread Arjo Rozendaal
Hi Gunnar, Lot of nice jobs you've done. One thing I don't understand though. Why do you use different match move tools? I can understand you use different 3D tools as you can find different options in each software package. But match moving seems to be just one type of job. Arjo. Gunnar

Re: almost there: V6 - (Ambient Occlusion)

2007-12-04 Thread Arjo Rozendaal
Hi, Yes I've been too busy, I just had two days of 13 hours each, editing on 3D/photoshop visuals. Slowly getting very tired. ;) I'll show them within a few weeks, at the moment they are extremely confidential. Dutch Railways are planning to replace all the furniture on their platforms.

Re: almost there: V6 - (Ambient Occlusion)

2007-12-04 Thread Arjo Rozendaal
Mark Heuymans wrote: Hi, Yes I've been too busy, I just had two days of 13 hours each, editing on 3D/photoshop visuals. Slowly getting very tired. ;) I'll show them within a few weeks, at the moment they are extremely confidential. Dutch Railways are planning to replace all the

Re: Dual Quad Core Xeons and RS Gi

2007-11-28 Thread Arjo Rozendaal
Hi Garry, I never used GI for a real job. Just had a look at the idea. But as it is so very slow for rendering, I always use fill lights. But I do use per box post processing a lot. Mostly for DOF effect. And as I'm rendering hi res images most of the time I can't post process the image at

Re: Dual Quad Core Xeons and RS Gi

2007-11-26 Thread Arjo Rozendaal
Hi Garry, I don't understand why you're only using 1 CPU with gi rendering. Why don't you use per box post processing? Arjo. studio wrote: Hi : When doing RS Gi , 1 CPU will be working and 7 CPU's will be sitting idle ! garry

Re: Real RangeZ! another script subbmitted for your critique

2007-10-31 Thread Arjo Rozendaal
Wow, it's the first time I had time to check out what you're creating. The examples look incredible! Very nice work, this script! Arjo. Zaug wrote: Zaug wrote: There is a greatly expanded version available, now. This version can operate on only selected objects or all objects in a level;

Re: DNA - test

2007-09-15 Thread Arjo Rozendaal
Very nice image Jan, I also like it that you combined the 3D with the scheme in the background. Arjo. Jan Schmitz wrote: Hi, I'm really interested in biology and we're talking about DNA at the moment (in school). I tried to rebuild the characteristic DNA structure ( ger. Doppelhelix). I

Re: Syntheyes

2007-08-31 Thread Arjo Rozendaal
Hi David, I did export javascript from SE to RS. But since one of the RS service packs, I got errors trying to import the SE files. Juha did not have that problem. At this moment it's working again. I'm not sure but I think I deleted every RS entry in the registry and the .realsoft folder in

Re: Zbrush 3 and RS

2007-07-30 Thread Arjo Rozendaal
Hi Ville, Maybe you have to turn the textures upside down. I always have to do this when I import OBJ created with BodyPaint. Or I flip the UV's. Arjo. Ville Tirronen wrote: Hi! Does anyone use Zbrush and RS? I cannot export OBJ objects properly with UV-textures. I can export displacement

Re: signature of exploit EXP/iFrame.D.1 on 3ddart.org?

2007-07-24 Thread Arjo Rozendaal
Thanks for warning. Arjo. Neil Cooke wrote: I just now logged on again and my anti-virus reacted called the thing exploit.ANI Neil Cooke - Original Message - From: [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, July 24, 2007 5:16 PM Subject: signature of

Re: nailboard-effect

2007-07-18 Thread Arjo Rozendaal
That's a nice trick Matthias! Matthias Kappenberg wrote: Some short anim: www.the-final.com/nails.avi (4,5 mb XVid) ~12000 nails... (mapped on a nurbs-mesh, then simply used a point displacer) Mapping process time was 30minutes :-o Rendertime 24seconds per frame with 4 motionblur

Re: nailboard-effect

2007-07-18 Thread Arjo Rozendaal
Yes, right, Robert, that was Mark's ghost speaking. Not really me. lol Robert den Broeder wrote: Yup, like Mark said: very nice trick :-) Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: dinsdag 17 juli 2007

Re: Steel Rope - SDS or Nurbs Curves

2007-07-18 Thread Arjo Rozendaal
I think you should look for the BT examples in the software download section on the Realsoft site. Arjo. Ville Tirronen wrote: Hi! I'm making KV-1 tank and I need best way to make steelrope on tanks sides. They are the towing cables that are attached on both sides of the tank. They are

RE: nearly finished

2007-06-10 Thread Arjo Rozendaal
Very interesting animation Matthias! Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: zaterdag 9 juni 2007 20:18 To: user-list@light.realsoft3d.com Subject: nearly finished Hi all, some WIP:

RE: Zbrush3+Realsoft3D .... and an alternative!

2007-06-05 Thread Arjo Rozendaal
Hi, I read the tutorial linked on 3dbuzz. http://www.monitorstudios.com/bclowa...mal_maps1.html This tutorial explains very clearly what a normal map is and why it is usefull. It's main purpose is that it can be rendered realtime on graphics cards. Bump and displacement have to be prerendered.

RE: IvyGenerator again

2007-05-27 Thread Arjo Rozendaal
Very nice image Mark! The grass is looking good too! How did you make that? With curves? Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mark Heuymans Sent: zaterdag 26 mei 2007 23:04 To: user-list@light.realsoft3d.com Subject: IvyGenerator

RE: Rayworks3d

2007-05-23 Thread Arjo Rozendaal
Hi Nandor, Your site looks good, and so is the speed. So there's no special need for flash, I think. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Nandor Kertes Sent: woensdag 23 mei 2007 6:32 To: user-list@light.realsoft3d.com Subject:

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