Re: New pics

2009-07-07 Thread Daniel Richter
You, sir, are a master of your craft. Truly beautiful, thanks for sharing :) Daniel On Tue, Jul 7, 2009 at 3:25 AM, Jason Saunders j...@pixelperfect.co.ukwrote: Hi All a bit quiet at the moment. Holiday season I guess. So I thought for anyone who may be interested, I just updated my

Re: By By everything you knew about 3D, the future is Sparse Voxel Octree

2009-05-04 Thread Daniel Richter
Without having read too much about it, how is this different from zBrush? As for revolutionizing the industry, I would imagine that requirements for rigging, skeletons and physics are going to keep polygons around for quite some time, and 3d painting is just another tool in the bag to help

Re: some fruit

2009-04-07 Thread Daniel Richter
THAT looks absolutely awesome! This is getting me all inspired again :) Nice work. Daniel On Tue, Apr 7, 2009 at 1:45 PM, Mark atha...@casema.nl wrote: Hey all, It's been a while but I haven't forgotten Real! Working with it a lot except for the last three months but I'm off again! I'm

Re: Another nail in RS's coffin?

2008-07-29 Thread Daniel Richter
I got no objections to Vista either. Sure, some things have moved around, but other than that I like the directory structure better than XPs, and as it came on my new system, I'm not feeling the performance overhead as much as I would have in a simple upgrade. And all my old toys still run.

Re: Dynatomic site

2008-07-08 Thread Daniel Richter
Hey Carlo, nice to see you took that with humor, I thought it was pretty funny too, although I am a developer myself and I can understand your hesitation to release.. I'm just chiming in to say if you ever feel that ramping up your website for release becomes a strain on your time, I'd be happy

Re: old musicvideos - done with real3d - amiga4000

2008-06-18 Thread Daniel Richter
tijai, these are absolutely amazing!!! :) Back in the day I've always been fascinated with these videos and I sometimes tried to do one myself, but the renderspeed at the time always made this a weeklong endeavor to render, and I never had the patience.. not to mention the creativity you're

Re: trees

2008-05-20 Thread Daniel Richter
Cool guys! Lets see some images! :) Have a great day, Daniel On Tue, May 20, 2008 at 7:45 AM, Mark Heuymans [EMAIL PROTECTED] wrote: Hi Arjo, Yes, the new Plant tool is really addictive, I spent whole evenings fiddling with parameters! Has to be one of the most advanced plant generating

Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-07 Thread Daniel Richter
Hey all, would Google Code be an appropriate place for all our realsoft filesharing needs? Works great for me with OS projects. Daniel On Fri, Mar 7, 2008 at 6:01 AM, Mark Heuymans [EMAIL PROTECTED] wrote: The hdr plugin is also available at http://home.vasteras2.net/henriknyqvist/hdr/

Re: V6 Lighting Problem

2008-01-22 Thread Daniel Richter
Not sure, but I've seen similar effects when two surfaces are exactly on top of each other, where one seems to cast shadow on the other, although they're basically the same. Looks like your model is imported.. any chance there are a few too many surfaces overlapping? Daniel On Jan 22, 2008

Re: Armored Contest - final

2008-01-12 Thread Daniel Richter
Boy, that's both hillarious and beautiful! What an idea! :) Great execution too. Kudos. Daniel On Jan 12, 2008 8:03 AM, Jan Schmitz [EMAIL PROTECTED] wrote: Hi list, hi vesa, Here is an update of my armored contest image: http://janschmitz.redbit.ch/images/normal/armored_final.jpg I

Re: Zbrush 3 and RS

2007-07-30 Thread Daniel Richter
Hi Ville, I would be very interested to understand how to do what you described. When you figure it out, maybe you could put together a tiny tutorial on it? That would be great, but no problem if not.. Great day everyone, Daniel On 7/30/07, Ville Tirronen [EMAIL PROTECTED] wrote: Hi! Does

Re: RS animated Character walks on a DA controlled NurbsCurve...

2007-04-06 Thread Daniel Richter
Holy Smokes! What an amazing anim. It looks so natural! I can't even make a guy take a normal step :) Daniel On 4/6/07, Beg-inner [EMAIL PROTECTED] wrote: Hi all again.. Here is another test anim I put on the forum=)

Re: Another free app - 2D Cartoon creation prog - Just gone FREE!

2007-02-15 Thread Daniel Richter
Col. THanks for pointing that out. Comes at a great time, I was about to get started on some animation using flash... This program will do much better. -Daniel On 2/15/07, Aidan O Driscoll [EMAIL PROTECTED] wrote: Hi Guys, Quick Note - www.creatoon.com is now gone free. Click on the FREE

Re: MidnightParty

2007-02-14 Thread Daniel Richter
Hey Andre, nice work. Not sure about the environment, but the heads look great. I'd be very interested to see learn how you got the textures out of zBrush. I know it's possible, but if I try, the UVs never seem to survive.. Daniel On 2/14/07, Matthias Kappenberg [EMAIL PROTECTED] wrote: You

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-08 Thread Daniel Richter
Ok guys, now I'm really embarrassed.. cause I even used morphs for this back in the Real3d days.. then I somehow thought that that was antiquated and never found anything fit to replace this method.. so I didn't animate anything for ever.. Man.. all this wasted time :) Thanks for the nudge in the

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-07 Thread Daniel Richter
Hey Studio, I guess the advantage from carriages over morphing is that you don't have to know exact positions to set up (non-desctructive) animations. For example, if you animate an object that follows a character around, or maybe sticks to him somehow, you would have to set up a lot of

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-07 Thread Daniel Richter
One thing I hate about the chor window, and maybe I'm wrong here, but it fills up with a lot of chors, and I can't choose which ones to display.. For a normally complex humanoid skeleton, this can quickly become quite a scroll-job.. Also, I wish there was a way to store entire skeleton poses in

Re: Carriages can actually be very useful... =) Re: Is there Anyone that... forgotten to say

2006-12-05 Thread Daniel Richter
Stefan, wow! Thanks man, I always had a hunch this might be a great tool for non-destructive animation (which is the only kind I like), but I never got how this tool can be used. Can;t wait to try it out over Xmas vacation... ONE CARRIAGE TO BIND THEM ALL, muharaharharhar :) Daniel On 12/5/06,

Re: UV-subpart question :-?

2006-11-10 Thread Daniel Richter
the result and my way after getting it. Thanks for the input, Matthias - Original Message - From: Daniel Richter [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, November 10, 2006 6:44 PM Subject: Re: UV-subpart question :-? I'm not sure I understand. If you want

Re: I think it's time for Realsoft to go from Raytracing to Scanline rendering with 3D videocards and or consoles

2006-11-01 Thread Daniel Richter
Hey JS, I second your feelings about rendering speed, considering what modern games looks and feel like, but I think that a lot of this speed is derived from a very narrow design of their engines. I'm not an expert on this matter, but it seems to me that normal raytracers are slower, because

Re: I will do a tutorial how to do this easely in realsoft

2006-10-20 Thread Daniel Richter
Coool.. it's nothing I'd buy a new program for, but if I could easily set stuff like that up in realsoft, that'd be a great way to set up quick environments.. Please share :) Daniel On 10/20/06, Jean-Sebastien Perron [EMAIL PROTECTED] wrote: http://www.youtube.com/watch?v=VuoljANz4EA

Re: 6 New Realsoft tutorials

2006-09-25 Thread Daniel Richter
yay! I like that. Found a few things I haven't known before, plus, it inspires me to do some of my own, so thanks! :) Have a great day, Daniel On 9/25/06, Jean-Sebastien Perron [EMAIL PROTECTED] wrote: http://www.neuroworld.ws/tutorials.htm Please, give me your comments.

Re: Ok, OK I will do it, only because I can.

2006-09-20 Thread Daniel Richter
Hey guys, Question, it wouldn't be very hard to set up a server to archive these emails and have a nice interface for us userlists to browse / search through them... or are they being stored anywhere already? (this would ideally be in addition to the solution mentioned above...) Daniel On

Re: Need comments again please.

2006-08-01 Thread Daniel Richter
Hey JS, the rendering looks much better in my opinion.I still think it's a crime to use fullscreen images for a website, but depending on who you expect to look at it, it may or may not make a difference.. loaded fast enough for me. As to the buttons.. is there a reason you use invisible gifs?

Re: New version of Real GreebleZ!

2006-07-19 Thread Daniel Richter
oh my god! Zaug, way to go :) Never really played with your tool so far, but NOW I'm getting some ideas! Thanks a million, great day. Daniel On 7/19/06, Zaug [EMAIL PROTECTED] wrote: There is a new version of Real GreebleZ! available; 0.62.It adds support for instances of user nurnies and

Re: The FootBall Modeling Tutorial finally released...

2006-06-01 Thread Daniel Richter
OOoh, I'm loving the greeble ball! Sweet, now I'll actually have to look into that plugin myself.. Put it off for too long ;) Very inspiring! Daniel On 6/1/06, Zaug [EMAIL PROTECTED] wrote: Beg-inner wrote: Hi Matthias, Frank, Arjo and Robert.. Thank you all, for all of your nice comments, feels

Re: ProjectMessiah the worst software EVER!!!

2006-05-24 Thread Daniel Richter
Hey Sebastian, well, the bottom line is also, that no matter how you slice dice it, you're basing the whole site on one image, so loading times are bound to stay higher than on other sites. What's very common ist to use background elements that are tileable, and tiny elements for corners, bars,

Re: Riggin problems (BlueGuy)

2006-05-16 Thread Daniel Richter
Oh, in case the attachment is too big, here's a link: www.richtermeister.com/BlueMan_Rigging.r3d On 5/16/06, Daniel Richter [EMAIL PROTECTED] wrote: Hey Matthias, thanks for your quick response. That doesn't solve it though, and I attached the file in case you (or someone) can fix

Re: Riggin problems (BlueGuy)

2006-05-16 Thread Daniel Richter
HHH MYYY GOOODD!! :) Awesome Awesome Awesome!!! Thank you sooo much. Now this is some fast help I may not have gotten with other programs. :) -Me Happy. Have a great day everybody. More blue guy soon to come. Daniel On 5/16/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi

Riggin problems (BlueGuy)

2006-05-15 Thread Daniel Richter
Hey all, the recent discussion about Realsoft's character anim abilities prompted me to see how far I actually push the available tools.. (Amateur hour ;) So here's a quick little result from 2 afternoons modelling rigging www.richtermeister.com/BlueGuy.mov I'm loving it! However, there's a

Re: New StairwaysGenerator Project, part two

2006-03-27 Thread Daniel Richter
In fact, it's also a french word. La Wendel = die Treppe ;) Sorry, this joke's only funny for germans, and no, it's not offensive towards the french.. Daniel On 3/27/06, Neil Cooke [EMAIL PROTECTED] wrote: I think that once a new 3D Artist has done the Rings of Saturn, a spiral staircase is

Re: create a tentacle

2006-03-22 Thread Daniel Richter
Hey Garry, I'll do a little tutorial over the weekend, just to show how to start. Once you got the basic idea, all other tutorials on the web are going to make a lot more sense.Should be up by the weekend. Have a great day, keep trying Daniel On 3/22/06, studio [EMAIL PROTECTED] wrote: Did

Re: create a tentacle

2006-03-20 Thread Daniel Richter
Hey there, another two cents (this may add up ;) SDS seems like a piece of shit to me . I can see how it seems complicated if you go strictly by the manual. What I did is seek out modelling tutorials on the web, and I found that most of them use a lot of poly by poly construction, which I

Re: AW: M.Blur on off for objects

2006-02-27 Thread Daniel Richter
Hey Matthias, that's some sweet particle action you got there.. Very smooth. Now letz see some dogfight, hehehe. Nice day everyone, Daniel On 2/27/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi Nandor and Tijai, after your great Heli (or Hubi), I've shut down my airplane:

Re: test

2005-12-20 Thread Daniel Richter
kicking and screaming...sort of.;) On 12/20/05, Frank Bueters [EMAIL PROTECTED] wrote: is this list still alive? Fr.

Re: Odd bug found in RS5 Sp2

2005-11-10 Thread Daniel Richter
I noticed that on the Grid Tab even before SP2 came out, but I guess what it does is it restores the previous version of that tab, which, in this case was empty... once you make changes, it reverts to them instead. Daniel On 11/10/05, Russell Jones [EMAIL PROTECTED] wrote: Just downloaded the

Re: Spline Modelling question

2005-10-08 Thread Daniel Richter
Hey Stefan n all, that is some good advice, I'll definitely give that a tryfor my next model. What I still think, though, is thatin order tousesplines in RS youhave to be quite organized about what you're building.. there is nodeleting points and reconnecting them elsewhere.. sure, I can insert

Re: SP2

2005-10-03 Thread Daniel Richter
Yep, I have an object that's supposed to be realtime invisible and non-shadow casting, and it actually comes out rendertime invisible. Daniel On 10/3/05, Nandor Kertes [EMAIL PROTECTED] wrote: Good Morning ,create a objectassing matrial goldin realtime render and raytrac is ok But invisibel in

Re: copying UV sets

2005-09-29 Thread Daniel Richter
Maybe you could take the UV set out (place it somewhere else) mirror the object, and put it back in? Then mirror the UV in the UV editor... Didn't try it though. Might not work that way. Daniel On 9/29/05, Frank Bueters [EMAIL PROTECTED] wrote: I did try what you describe, duplicate the sds with