desparately need it, not anymore, but I wonder
if this next version will give us analytical torus, as
'promised' with v4 wy back ;-)
--
Karl
overlapping
eachother and different text sizes. Looking at the 'code', I gave up
trying to find a cause.
Cool to see some v7 info, although I've skipped v6 completely due to being
way too busy with other stuff.
--
Karl
downloads and all Linux versions.
Zaug
Hi
Thanks for the direct link. Works fine.
Explanation seems reasonable, but I think manuals should be available to
all.
But that's just me :-)
--
Karl
the manuals to be the same :)
Karl R
On Tue, 20 May 2008 13:48:58 +0200, Zaug [EMAIL PROTECTED] wrote:
Karl wrote:
Hi
The page http://www.realsoft.com/cgi-bin/news/print?gid=33uid=80
states:
The User Manual is available as easily printable pdf file for
registered users
free of cost. The pdf
. Also, I don't really want to install the demo version at
this point, just in order to get the manual.
Also, wasn't there supoposed to be a full reference manual available?
Regards
Karl R Pettersen
versions in case it should matter. Any ideas?
Regards
Karl
Hi
Anyone here maintaining this site? Just let you know that the Gallery
section seems broken. Just get some error messages on the screen.
Regards
Karl
Hi
Renderosity keeps the EXIF data, but you can upload just one image per
day only.
Unfortunately they now require login for anything, making sure I can't even
check out the site is all about. Galleries, Free Stuff etc! So now I
blocked
them instead.
Karl
own
strange problem) for next update?
Any feasable workarounds?
It's for the most part a test of texture design on low poly, so it's not a
biggie.
Regards
Karl
lines :)
This surface is planar, and neighbouring quads are nearly planar.
Regards
Karl
On Sun, 27 Aug 2006 22:49:51 +0200, Karl [EMAIL PROTECTED] wrote:
Hi
As the topic suggests, I'm having difficulti with stretching texture
when assigned to a polygonal sds model. Texture is applied through uv
:-}
Karl
On Fri, 04 Aug 2006 08:27:57 +0200, Matthias Kappenberg
[EMAIL PROTECTED] wrote:
Hi LeeE
If you've 3D coordinates it should be some work
but possible ;-)
or position by hand :-?
or try this (2D fake stupid workaround):
1--Create a Sphere
assign this javascript to the sphere
both X and 4th have a number, or it will look like a mirrored pattern.
Sorry for the confusion, if any :-)
Regards
Karl
Hi
Usually, water and not too 3D clouds can be used without this time
parameter, and simply move the mapping primitive up or down to get good
results. Sometimes though
in
initialization shader) and plan for material gui elements. Generally
speaking for VSL editing, nothing specifics thought of here.
Karl
good. Then I decided I
wanted to try it out on something bigger, and somehow I just got stuck
with world-builder, great tool. But now, bedtime :-)
Karl
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