Re: Some V7 info

2009-04-18 Thread Karl
desparately need it, not anymore, but I wonder if this next version will give us analytical torus, as 'promised' with v4 wy back ;-) -- Karl

Re: Some V7 info

2009-04-12 Thread Karl
overlapping eachother and different text sizes. Looking at the 'code', I gave up trying to find a cause. Cool to see some v7 info, although I've skipped v6 completely due to being way too busy with other stuff. -- Karl

Re: Manual, where?

2008-05-24 Thread Karl
downloads and all Linux versions. Zaug Hi Thanks for the direct link. Works fine. Explanation seems reasonable, but I think manuals should be available to all. But that's just me :-) -- Karl

Re: Manual, where?

2008-05-20 Thread Karl
the manuals to be the same :) Karl R On Tue, 20 May 2008 13:48:58 +0200, Zaug [EMAIL PROTECTED] wrote: Karl wrote: Hi The page http://www.realsoft.com/cgi-bin/news/print?gid=33uid=80 states: The User Manual is available as easily printable pdf file for registered users free of cost. The pdf

Manual, where?

2008-05-19 Thread Karl
. Also, I don't really want to install the demo version at this point, just in order to get the manual. Also, wasn't there supoposed to be a full reference manual available? Regards Karl R Pettersen

Importing from ancient v3, now faulty?

2007-02-03 Thread Karl
versions in case it should matter. Any ideas? Regards Karl

www.realsoft.info bugs on an item

2007-01-20 Thread Karl
Hi Anyone here maintaining this site? Just let you know that the Gallery section seems broken. Just get some error messages on the screen. Regards Karl

Re: Slightly OT: My first pictures with an actual camera :)

2006-10-22 Thread Karl
Hi Renderosity keeps the EXIF data, but you can upload just one image per day only. Unfortunately they now require login for anything, making sure I can't even check out the site is all about. Galleries, Free Stuff etc! So now I blocked them instead. Karl

UV texture problem on polygonal model when not phonged

2006-08-27 Thread Karl
own strange problem) for next update? Any feasable workarounds? It's for the most part a test of texture design on low poly, so it's not a biggie. Regards Karl

Re: UV texture problem on polygonal model when not phonged

2006-08-27 Thread Karl
lines :) This surface is planar, and neighbouring quads are nearly planar. Regards Karl On Sun, 27 Aug 2006 22:49:51 +0200, Karl [EMAIL PROTECTED] wrote: Hi As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv

Re: Star image zoomer. Any ideas?

2006-08-04 Thread Karl
:-} Karl On Fri, 04 Aug 2006 08:27:57 +0200, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi LeeE If you've 3D coordinates it should be some work but possible ;-) or position by hand :-? or try this (2D fake stupid workaround): 1--Create a Sphere assign this javascript to the sphere

Re: Material, seamless_circular_noise

2006-02-18 Thread Karl
both X and 4th have a number, or it will look like a mirrored pattern. Sorry for the confusion, if any :-) Regards Karl Hi Usually, water and not too 3D clouds can be used without this time parameter, and simply move the mapping primitive up or down to get good results. Sometimes though

Re: Boolean Logic was Landscapes/World machine

2005-11-08 Thread Karl
in initialization shader) and plan for material gui elements. Generally speaking for VSL editing, nothing specifics thought of here. Karl

Re: Boolean Logic was Landscapes/World machine

2005-11-08 Thread Karl
good. Then I decided I wanted to try it out on something bigger, and somehow I just got stuck with world-builder, great tool. But now, bedtime :-) Karl