By pure coincidence, I saw an episode of 'Punkin Chunkin' on Discovery
yesterday, never heard of it before. A clear sign that I shouldn't
meddle with trebuchets for too long, it makes people crazy and obsessive! ;)
It's going to be fun to compare DA /Chrono / Realsoft with Blender's
Thank for the tip Frank, great news and impressive GI animations!
By coincidence I've been toying with this Sponza scene lately with other
renderers like Luxrender and Cycles for Blender.
The image in these unbiased renderers starts very noisy and
progressively improves until the noise is
Hi Aidan,
Yes, Blender's feature set is impressive and people have made large
animations with it: Sintel, Elephant's Dream etc.. My main problem is
its interface, I can never find stuff... I want to expand my toolkit and
use it next to RS in the pipeline, it's not this-is-better-than-that.
Yes, DynAtomic seems to work on V6, both 32 and 64 bit, but it is
unsupported. I may post a detailed procedure on how to setup this if
there are enough requests.
Me too! Still on V6 and 32bit...
Time to make DA animations, I have some free time now ;)
thanks,
Mark H
Lanzotti
Il 04/10/2011 17:05, Mark Heuymans ha scritto:
That's quick Carlo, thanks!
I installed it manually, it seems to be working except the samples
(crash!).
Now I'll have to refresh my memory and study the manual again... and
practice ;)
cheers,
Mark H
bericht-
Van: owner-l...@light.realsoft3d.com [mailto:owner-
l...@light.realsoft3d.com] Namens Mark Heuymans
Verzonden: zaterdag 4 juni 2011 21:51
Aan: Reallist
Onderwerp: best export file format including textures?
Hi all,
Please refresh my memory: can RS3d export files like .obj including
UV
Hi all,
Please refresh my memory: can RS3d export files like .obj including
UV-mapped textures? I know .obj import is perfect, but the other way
around..? V6.1.
I'm asking this because I want to make some of my free stuff available
to a wider audience...
thanks,
Mark H
On 17-5-2011 19:44, Lorenzo Pistone wrote:
Hi Mark,
Thank you for the advice.
I changed the undo to 0 and changed also some configuration option of
the emulator giving a lot of megabytes for every kind of memory, like
zorro3, chip mem, fast mem and so on and now it render to file at 1920x1080.
More stuff added:
- island and soap bubbles available for download
- that hatch in the cellar is finally accessible
- implemented special Cave/Earth navigation arrows
- some other updates and forum posts
Now, some work on the cave and then connect the worlds!
enjoy,
Mark H
www.athanor3d.com
On 16-5-2011 21:53, Lorenzo Pistone wrote:
I'm sorry Vesa, but the button do not exist in the amiga version, it's
in the Windows version, I know because I have the full version for Amiga
and the demo version for Windows.
If there is a way to set the memory usage is not that button, for what I
So does that mean ONLY v7?
Such a shame for many of us v6 users.
You can say that :(
I think I'll skip V7 altogether and go straight for V8... and get a
decent 64bit workstation class machine that it deserves to be run on. If
cash flow permits.
-Mark H
Working on it... the Realsoft room has been updated:
http://www.athanor3d.com/RSroom1/RSroom04a1.html
You can already see some projects:
- the old VSL (c)rust tutorial which has to be updated
- soap bubbles with animated material and simulated movement (see
animation on youtube)
- the dirty
Hi all,
I've been working on my site www.athanor3d.com, everything made with
Realsoft3d by me. Go for the hi-res version, the low-res hasn't been
updated yet.
It's more like a pointclick game than a website, a lot of work for one
man...
All the hall and cellar pictures are GI; the expo, entry
Sorry to be such a hardhead ;)
But I even dug up some old posts about this in the archives when
resuming work on it, your suggestions are not forgotten and appreciated!
Anyway, the concept and 3d modeling/rendering are 95% of the time; the
2d, slicing up and linking together are just an
Thanks, hmm you have a point, I'll look look for another guestbook.
I'll disable this one immediately.
-Mark H
Very nice... Reminds me of Myst. Are you going to include a simple 'quest',
and some puzzles? ;-)
BTW, I signed the guest book. Are guests' email addresses safe from spam? I
Dear Realsoft3D users,
After many years of crunching we at DynaDream comes to a conclusion:
DynAtomic http://www.dynadream.com/ddweb/index.php/DynAtomic for
Realsoft3D http://realsoft.com will be released as a FREE version
during the next week. While some features are omitted, this version
I found these links on Hacker News
(http://news.ycombinator.com/item?id=2486841):
http://graphics.pixar.com/library/
http://www.disneyanimation.com/library/list.html
Many fascinating papers!
Also, information about Disney's open-source Ptex texture mapping system, which
has some advantages
Hello list.
I am looking for an alternative to the following features.
I want your advice.
Best regards,
K-UDA
var url =http://tepco-usage-api.appspot.com/latest.json;;
var doc = new ActiveXObject(MSXML2.XMLHTTP);
doc.open(GET, url, false);
doc.send();
var aStatus = eval(( + doc.responseText +
Ahhh, Real3d 1.4 on the Amiga, that's how I started 3d... (Rayshade not
counting)
When I just got Real3d I completely lost track of time and missed a
whole day, missing important appointments!
we're getting old,
Mark H
http://www.youtube.com/watch?v=ZMAQC5mp8xk
Jean-Sebastien Perron
and most things in RS are floating
point double precision. Just post the formulas and I'll try to translate
it into VSL!
regards,
Mark Heuymans
Op 4-10-2010 19:10, Vesa Meskanen schreef:
Hi,
...an interesting article about GPU processing solutions which, as a
networking attached device, has potential for cross-platform render
engines...
Thanks for the link, Lee. It is an interesting article.
Best regads, Vesa
Yes nice link
Many thanks for the replies.
You are all right... It worked and work, just found this old DynAtomic
test anims (2002-2005 circa):
http://bit.ly/9L8fau
Thanks again for the support.
P.S. This is the 4rd try sending this mail...
Best Regards,
Carlo Lanzotti
DynaDream - Dynamic
Hi Mark and all,
Were you and Arjo part of the beta test team?
Does anyone have any work they can show from testing, such as your
references to Arjo's work with pigs :)
Hi Brandon,
Yes, here is some of the stuff I've done as a DA beta tester:
I cant for the life of make this work
clipmap loaded from the library my own texture loaded then preview
either shows a white ball or dissapears when I play around with clip
from and clip to
what am I doing wrong?
tia
Alasdair
Hard to tell without more info... do you want to clip the
It is really really easy to make RS compatible with anything.
If RS would sign a NDA with me I could show them everything.
As long as they credit me for the finding.
On the other hand the solution involve a lot more responsibility on
the user : sudden unlimited power is difficult to manage.
Thanks guys! I should have shown it earlier.
Time to start work on the RS room, dig up some old projects to share..
-Mark
Hi Neil
Thx..
Its always fun to go through post from the past, and bring them to the
surface again,
as there are so many gems like this one by Mark and the one from
Hi Stefan,
Yes, the editing was done by Michiel Los (Dynamisch in Beeld). This
material is copyrighted but I guess I can show a sneak view
http://www.athanor3d.com/3dstuff/herofruit.wmv
So list, please don't spread or save it.
There's still a tiny chance there will be a followup. I hope all
Hi Fredrik,
Catching up after a short absence...
Wow, yes please I'll have to study the code now that you put all this
work into it!
My method belongs in the dinosaur age but hey, it works ;)
Meanwhile I rendered a few more cellar images, I'd like to make the
navigation more intuitive and
Nice one Arjo! An image of that quality would probably take hours for
RS, requiring high raycount and low blur...
Many projects of mine rely heavily on procedural VSL materials, external
renderers are out of the question. My cellar is Boolean, the tiles are
procedural to avoid repetition
Thanks for the offer Fredrik! I can't ask you to do the whole site but
we can try this out for the Realsoft-specific room (second one at the
right in the hall)!
Why not make this a kind of collaborative thing among RS users, we can
put all kinds of public projects in there. Materials, models,
Hi Neil,
I made a lower resolution version, you can now pick between full size
and small size on the new startpage www.athanor3d.com.
It's only five minutes of extra work for a node, so why not.
I also tried your suggestion to make all tables and cells 100%. This
works in principle, but in
I'll have to do some learning here, my webskills are very limited...
But the 3d part is much more work anyway.
I'm glad I finally got this far after years of postponing! The only bad
thing is that I now have so much free time to do it :(
thanks for the tip Fredrik,
Mark H
Did you consider
Ah, thanks for the tips! I´ll keep this in mind for a future overhaul.
Nice room with the spiral stairs, a RS rendering I hope.
-Mark
maybe use javascript to scale the images
like the backgrounds here: http://sesw.the-final.ws/
(ok is under construction, too ;-)
needs some rework for ie7
Op 30-6-2010 14:17, Beg-inner schreef:
Hi Mark..
The site really comes along very nicely !
Very cool mood to hall and cellar, and cool valve arch shapes in that
cellar..
Looking forward to those prjs and tuts.!
Maybe abit outlandish..
but how about having visible hightech Teleporters ,
Wow Neil, I can hardly believe you pulled that off on your own! The
storyline eludes me a bit but it's great to see such an epic animation
done completely in RS. The moving platform is a clever choice - making
the robot walk would be a huge task indeed, more work that everything
else put
Op 26-5-2010 2:45, Jean-Sebastien Perron schreef:
Wow, it's beautiful. That's the style I like (bright and colorful).
It's slow, but that was expected with that much graphics.
That was worth the loading.
I don't know if it can help, but I did a website in full 3D like that
3 years ago for one
I had some Portals planned already, anything can happen in Cyberspace :)
How about when the go go through the door, they get to someplace
completely other. A space craft store room with models as holograms on
the shelves along with mops and stuff. A moonscape with the models in
orbit ...
Thanks for all the nice comments! I'll keep in mind the suggestions for
improvement and hopefully I won't get sidetracked ;)
cheers,
Mark H
Hi all,
I finally put some serious work into my site, the expo part is nearing
completion - only Abuja has a pop-up portfolio but the rest will follow
in a few days.
No need to mention that everything 3d was made with Realsoft3d ;)
At the end of the hall I'm planning a big room dedicated to
Op 14-5-2010 22:27, Neil Cooke schreef:
Cool,
Whatever on the red sun, obviously you're happy with it.
Yep, I use absolute white for objects that are meant to be seen as
light emitting. I need to show red lights and other coloured lights
now and then of course, but desperately search for
Hi all,
Here's the material I promised a few days earlier, it's applied to nurbs
curves. The project contains only objects, materials and channels.
It's a kind of lightshow, a pattern that moves along the curve.
Size and speed of the pattern is controllable, even per curve
individually! I
Op 11-5-2010 22:46, leee schreef:
My latest picture:
http://www.spatial.plus.com/Realsoft3D/im_AlienLandscape-000-000-003.jpg
Realsoft3D V6.1 for Linux.
It actually just started off as an experiment with vsl volumetric
clouds (there are two cloud layers, one noise based and the other
cell
this week after a bit of polishing
and a small tut.
Congrats,
Mark Heuymans
I hope that will work out well, Riven is still an inspiration to me!
Even my rudimentary website (but big in my head :) ) is based on
pre-rendered games like that. I hope your code will support html and
Javascript, so that we can make online games/websites.
Thanks for the link, interesting
Stumbled upon this, about evolutionary simulated bodypart control
http://www.ted.com/talks/torsten_reil_studies_biology_to_make_animation.html
Reil was probably inspired by Karl Sims
http://www.karlsims.com/
John Holland is also a pioneer in the field.
Imagine something like this: Chrono
Wow Neil, a huge project - hard to imagine these are just trailers!
Thanks for the inspiration,
Mark H
A couple of you wanted any updates on my efforts.
Four trailers now posted and some improvements here and there. Sound track
in the background - very basic but it helps. New logo brand
My friend got a headache too but I did not, despite my bad eyesight.
Yes, maybe it has to do with the difference between eye focus and camera
focus that's fixed in the image.
Holography would be the next step but that's probably far away,
especially holographic rendering (does that exist
Hi all,
I saw Avatar in 3d last week, wow - total immersion!
Rendering stereo images with RS is easy, but viewing it comfortably is
another matter. You can view the attached image by crossing your eyes
until the two images merge and 'click', but it requires some practice
and it can cause
Op 7-2-2010 20:19, Neil Cooke schreef:
Two cents worth ...
Stereoscopic entertainment history shows it as a fad type of thing. It
comes along gets all hot and fired then fades to zero.
Yes, like quadraphony. Maybe this time it will break through, hard to
tell. But it will double render
for me the trick with all abstract and semi-abstract graphics is
whether it connects. I have seen shows with walls of empty abstraction
and yet one, one of the pieces will do it for me. The issue in one
case was when I asked the folk I was with to rate the exhibits without
consulting me or
Hi all,
In 2009 I've been revisiting internal reflections and 'Wada basins'
(thanks and cheers to Charles Henry of course!).
One example, scaled down from 3000 pixels wide.:
http://www.athanor3d.com/pub/restore03c1small.jpg
These things are too impractical to do in real life, but RS is the
... a single person to model, light, animate and edit
this seems to me to be the point. A complete storyline of about ten
minutes run time, laid down in two weeks. No sound and not the final
render
format but my idea here is that I have a viable promotion .avi/.mov to
sell
from in the
Hi,
With V7 on the doorstep it's no big deal - hopefully...
That's right, v7 will fix this error :) We are just building a new
version, and hopefully it will be the actual release.
Kind regards,
Vesa
Great! I hope in 2010 I can run V7 on a beefy 64-bit system.
Thanks good luck,
Mark
Hi Frank,
Unfortunately I can't share this project, it's something 'official' but I've
seen it pop up elsewhere.
No scripting involved. Indeed it's something in the render engine.
Trouble is, Í can't put my finger on it, it seems random. Some more
detective work needed, I prefer consistent
.
Any workarounds or ideas?
Tia,
Mark Heuymans
Hi Mark..
Did you see this...?
Its handy for placing things on the Displaced surfaces and so on..
Yes confirmed, it works - I never would have thought the Lattice Paste tool
takes displacement into account, this is undocumented as far as I know! And
even without the FE ;)
Thanks,
Hi all and the RS-Team ;-)
Marks scene is another good example
for the usage of the field evaluator.
Placement of the mushrooms.
My idea is:
Drop Mushroom in a level.
Move the mushroom level over the ground
with draw on surface snapping and let the
field evaluator add the given displacement
I checked out the 3d Coat demo and at first glance it looks awesome. After
fiddling a bit I could produce crazy complex stalagmites in minutes that would
have been impossible or at least very time consuming with the RS SDS toolkit.
SDS is great for modeling many, many things but not
I overlooked that animation - thanks for the reminder!
Nice to know its output (.obj I assume) is useful to RS, on paper it's ok but
you never know how it turns out in practice.
Thanks and great work with the flipbook too,
-Mark H
Hi Mark,
have a look here:
I think you are right about the RealRangeZ plugin. Try to change a
thousand
objects manually, that's a boring task... an essential script, I'll dig
that
up too.
Found it:
http://www.catmtn.com/rr/realgreeblez/real_rangez_examples.html
Thankz,
Mark H
rendering power back, it's
been reduced to a third for some weeks now. The AA undersampling 'cheating'
shows in the flickering ;)
Happy rendering!
-Mark Heuymans
Where are view ports and their behavior described in
detail, where in the manual. This seems such a basic thing for me to
not understand...manual page?
Reference Manual / Realsoft3D / Models / Geometric Objects / Geometric
Primitives / Input Plane , quote:
Input Plane
The input plane
Thanks, it's a heavy render job, I'm at frame 100 out of 400 now...
My quadcore broke down last week after only a year of usage, so I'm back at
one third of the rendering power until it's back :(
-Mark
Hi Mark,
Nice atmosphere in that image. Curious how the animation is going to look
like.
Hi
Why the objects in the OpenGl View are not correct ?
The render is ok but objects show me a lot of crease in the OpenGl View
...
Phil
Even despite improvements since V6, RS has never been the best at realtime
shaded view... analytic booleans often don't show up in a useful way.
I had a fast look at your Fade issue.. and it seems buggy.
Though materials and rendering is not the area I am good at (if any hehe=)
Here is what I found out..
Yep you only have to move (or scale or anything that change so at least
some
surface part of the two objects differs) the 2nd
Hi
What about Revolution 4D and Chrono development for 7 release ?
thanks for the answer
Phil (New old user of Realsoft 6.1)
Good question, I'm one of only a few Chrono users.
And how about Dynatomics, is it ever going to see the light? Years ago, as a
beta tester I built a fully
is the Mandelbrot shader. It was
great fun to do that procedurally within RS!
Thanks for sharing the news, and hats off to Richard Swingwood,
- Mark Heuymans
PS looking forward to V7, nice to see improved particles
For more infos on my future software i added a Project Status section at
the bottom of the previous text for the curious.
www.CombadZ.com
While further reading about renderman, I found that Realsoft has many
similarities.
Please tell me if you find me annoying about my software.
Hi
All of the Realsoft Reserve scripts have been updated!
Details here:
http://www.catmtn.com/rr/realgreeblez/download.php
Any and all testing results and feedback would be greatly appreciated.
Zaug
Jason, Bernie and Stefan,
Sorry so slow to respond.
Thanks for the nice words; hope you
Hi all :)
thank you for your help - at last my ivy look like ivy Woo Hoo
Alasdair
Thanks for saving it from the void Chris ;)
Please show some results when ready Alasdair!
-Mark
Arjo, thanks for the detailed explanations, this mail goes into the archive!
I'll have to invest in software to keep up...
-Mark
Thank you all for the kind words!
@Mark:
Motion blur has been done with the ReelSmart Motion Blur plugin for After
Effects.
This is a very nice
Nice, very smooth and detailed animation! Motion blur, excellent AA... Was it
scaled down?
I wonder if this would be renderable in RS, or is it too slow...
BTW the mill you showed earlier is great too :) forgot to congratulate you...
-Mark
Hi,
Some of you asked to show the animation
Wow Arjo, very realistic! The Plant tool is so sophisticated that we're now
using RS as a plant generator to use in other software (which sw did you use to
render this, if I may ask?).
Can't wait to see the animation!
The only problem is the typical boring Dutch landscape ;)
-Mark
Hi,
Thanks for the tip, interesting stuff and excellent quality!
Coincidentally, I just picked up working with internal reflections inside
Platonic bodies and spheres, really crazy complex fractals!
-Mark H
...a friend sent me a mail about his educative
math movie...very interesting
Hello list,
i found some old musicvideos on youtube, all done by me (not the music, of
course) in the late 90s on my old amiga 4000/60 (and some other amigas)
with the good old real3d v3:-)
maybe somebody have fun watching this historic stuff:-)
Seriously good work Tijai, nice to see
Hello,
I noticed the new version is almost half the size of the old, should it
be
installed
over the old version or is it a complete version and a fresh install is
possible?
The setup includes all required components. A fresh install is possible.
Kind regards,
Vesa
It works like a
Hi Frank,
I wish VSL would use the more familiar Refraction Index instead of this
'optical thickness'.
Conversion:
Refraction Index = 1 / (1-optical thickness) or
optical thickness = 1 - 1/refraction index
I found a table with refraction index values for several substances (for
yellow light):
Hi Mark and others, I got this information about this work around for
getting Chrono to help under v6, I hope it helps. Like I said, I haven't
tested it extensively
The current release of Chrono can work under V6, but it requires some
manual changes to the installation (in fact the
Just below the bit you quoted:
Chrono::R3D is also compatible with Realsoft3D v.6.
:)
http://www.deltaknowledge.com/chrono/requirements.php
Ouch, completely missed that ;)
-Mark
Hello,
A new, fully v6 compatible Chrono will be release in the near future. It
will fix the discussed installation and program startup errors, among
other things.
Kind regards,
Vesa
Great, I hope those little GUI issues will be fixed too.
Thanks, it's a great addition to the
Hi Thom,
It says on the deltaknowledge site that Chrono is working with v6.
Huh? Can't find that, I copy/paste:
The software Realsoft3D v.5 must be already correctly installed into your
system!
(We suggest to install also the service pack SP4 for Realsoft3D v.5)
I have installed it ok
Hi all,
some QT.
Is the maker of the Dabi shaders (Pat) still alive ?
Hi Matthias,
Good question, you mean Patrick Brady? He shared huge collections of
interesting textures and materials, and I still have a Mercedes lying around
he gave me when I won some little contest. Let's hope
dear mark, oh yes, wonderful, I am curious how to build new vsl shader,
cause of the learning curve myself! ;-) thanks for the tipps and your
critics...
you said channel ray*normal to Reflection directly with a
Curve object, with horizontal range (ray*normal: the angle between camera
and
dear mark, short interrupt... ps: do you have the example as a realsoft v5
file? (damned, just working with v5, sorry)...
no, it's a good idea to work with the negative values to reflect the
ray... I will check it if I can open your file:-)
see you, best regards, Frank
It's a V6
hello again, dear realsoft friends: a little new picture with ice/glass
textures... I will build now a bigger scene with various vsl shaders and
nurbs objects, perhaps I can create an icecream pot :-)
added picture: ... rendering times: 3:56, image size 640x480, recursion
depth 4, two
That's some forest Arjo, thanks for showing!
Interesting trick to use a twig texture instead of a single leaf, you also see
similar methods in games.
A tip for big complex plant builders:
If you get a message like 'cannot allocate . bytes' , try to save your
project, quit RS, restart and
Hi Neil,
It can also happen when Undo = 0, I usually disable it when working with big
objects like plants.
I've been working without Undo for days without missing it! In real life
there's no undo...
Anyway, don't be alarmed by the odd error message,
-Mark
Hi Mark
'cannot allocate .
Hi Arjo,
Yes, the new Plant tool is really addictive, I spent whole evenings fiddling
with parameters! Has to be one of the most advanced plant generating tools
around.
They are memory-hungry but by careful tuning I managed to generate and render
pretty complex trees on a 2.5 GB 32bit system.
OK, here are a few birch modifications:
http://www.athanor3d.com/pub/birch03c1.jpg
http://www.athanor3d.com/pub/birch03d1.jpg
I'll upload some project files with a translucent leaf shader if anyone is
interested.
-Mark
Cool guys! Lets see some images! :)
Have a great day,
Daniel
for commercial projects already).
The RS implementation of parametric objects for Buildings, Plants and other
brilliant stuff like the Packer is fantastic, but I had some problems with
pure performance (stability/editing speed). Let's hope SP1 will address some
of these issues!
Cheers,
Mark
Hello All,
I have made a tutorial concerning importing the Sponza Atrium GI scene,
utilizing the Wink .swf authoring software.
It is far from perfect, but shows some of the potential of this great
FREE! application. Addtionally, I learned a great deal about the process
and am writing up
As you can see in the attached pic, I am getting the white blur around
the edges of the tyres on the floor.
Yes, I remember this one - it is a surface normal issue. Rotate the floor
surface 180 degrees to fix the problem. You can also flip the normal
direction in the material assigned to the
Thanks everyone,
I'll upload the materials as soon as I've polished them a bit (adding a GUI
and simplifying/optimizing them). I've been working hard on the rock layers
material but I'm not happy enough with it yet!
BTW I recapitulated the World Machine - HDRShop - RS3d pipeline, things
Here's :
Stylized render of a USGS .DEM (Alaskan ,USA) .
Foreground is Cook Inlet , then Anchorage , mountains in
background . MT. Gordon Lyon is the peak near center-right .
http://www.studiodynamics.net/list/alaska.html 90KB
cheers
garry
Nice one, including texturing!
cheers,
Hi Mark :
Yes , HDRI seems to work very well for displacements .
RS wasn't really designed for landscaping but it's so flexible that much
is possible if you stretch it a bit ;) I'll dig up some of these
projects and re-install World Machine and the conversion SW to see if I
can replicate
I have a project file (no readme.txt) that shows an HDRI
image for displacement mapping . Is that yours ? Where did
you get the bitmap ? Any info to share on this ?
cheers
garry
Yes that must be mine, I generated that image in World Machine to see if
it's better than .bmp for
Hi Mark :
As I said , we love this S/W and so should speak up about
things that are not doing RSV6 any good . I wasn't putting
it down , just pointing out the obvious flaws that some of
the inner circle people seem to love to ignore .
Hi Garry,
Maybe they get used to these flaws too
It's best , I think , that we do speak up , and not try to
focus on being a very good boy . It's best for the Realsoft3D
in the long run , in the bigger picture .
Hi Garry list,
True. I've always liked the software but I had my share of hairpulling too.
I had high hopes of the advertized
Long tutorial , but any mistakes noticed and reported (preferably
here) , would be greatly appreciated .
http://www.studiodynamics.net/uv/uv_image_tut.html
Forum thread is here : http://tinyurl.com/49lvo7
studio
Great (and big) job Garry, very inspirational!
A few times you mention
I guess selection on objects should be possible. Maybe how the selective
lighting works.
Arjo.
Yes, that's the next step... I also remember something about object ID, I'll
check it out.
Meanwhile, I added cracks to go along with the discoloration. Maybe it's too
slow for practical use...
1 - 100 of 296 matches
Mail list logo