Re: PNG with transparency

2012-04-18 Thread Matthias Kappenberg
Better try tga And render it as 32bit with Alpha channel... should work without any problems. Matthias - Original Message - From: rslist To: user-list@light.realsoft3d.com Sent: Wednesday, April 18, 2012 9:25 PM Subject: Re: PNG with transparency Thanks Neil, but my

Re: PNG with transparency

2012-04-18 Thread Matthias Kappenberg
Do not forget to copy the transparency to the alpha channel... - Original Message - From: rslist To: user-list@light.realsoft3d.com Sent: Wednesday, April 18, 2012 9:25 PM Subject: Re: PNG with transparency Thanks Neil, but my material is working fine. I can't render

Re: Well, I did everything I could. Now it's time to cancel the project.

2011-02-27 Thread Matthias Kappenberg
Jean-Sebastien Perron, where's the problem exactly :-? Have a look at the Windows-Choreography Window what's going on behind the curtain :-? It should be easiliy possible to animate a simple arm Maybe you have some strange tree structure in the chor window. Or some unwanted Translators.

Re: Well, I did everything I could. Now it's time to cancel the project.

2011-02-27 Thread Matthias Kappenberg
And have always a look at the chor window... Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Sunday, February 27, 2011 12:53 AM Subject: Well, I did everything I could. Now it's time to cancel the project. As soon

Re: Well, I did everything .. wrong img in prev post

2011-02-27 Thread Matthias Kappenberg
Please ignore previous image. It must be the LeftMouseButton (LMB) not RMB... Corrected image attached. Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Sunday, February 27, 2011 12:53 AM Subject: Well, I did

Re: Well, I did everything ... last one...

2011-02-27 Thread Matthias Kappenberg
http://the-final.com/privates/chor_window.mov What should it show: Choreography window... How to STRG-CLICK to disable chors/keyframer... Why should be a keyframer disabled? If you like to edit animated objects, it's better to disable the assigned animations. Because if you don't disable them,

Re: Well, I did everything ... last one...

2011-02-27 Thread Matthias Kappenberg
www.NeuroWorld.ws On 11-02-27 08:52 AM, Matthias Kappenberg wrote: http://the-final.com/privates/chor_window.mov What should it show: Choreography window... How to STRG-CLICK to disable chors/keyframer... Why should be a keyframer disabled? If you like to edit animated objects, it's better

Re: Dangerous behavior for a 3D software.

2011-02-27 Thread Matthias Kappenberg
Hmmm, same behaviour on my side... Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Sunday, February 27, 2011 5:03 PM Subject: Dangerous behavior for a 3D software. Create a level Create an analytical cube inside

Re: 2 normal bump mapping doesn't mix

2011-02-26 Thread Matthias Kappenberg
Hi Jean-Sebastien, can you post an example scene, or a link to the scene :-? Matthias - Original Message - From: Arjo Rozendaal arjo.rozend...@xs4all.nl To: user-list@light.realsoft3d.com Sent: Saturday, February 26, 2011 11:23 AM Subject: RE: 2 normal bump mapping doesn't mix ok

Re: Not all channels are created equal.

2011-02-21 Thread Matthias Kappenberg
-list@light.realsoft3d.com Betreff: Re: Not all channels are created equal. It does not work. Fade cannot be used as a driver for a choreography. Why? Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-19 04:02 AM, Matthias Kappenberg wrote: Better try above If I'm right RS is working

Re: Not all channels are created equal.

2011-02-19 Thread Matthias Kappenberg
Better try above If I'm right RS is working hierarchical in the trees. Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Saturday, February 19, 2011 6:01 AM Subject: BUG : Not all channels are created equal. In

Re: maybe interesting for some users...

2011-02-08 Thread Matthias Kappenberg
I own a pro version, no trouble until now. Ok, it's working different to RS and you have to think in other directions if you have only RS experience. Some of favourite pros for PMG: The mbb export is working and PMG has plugins for other 3d apps, like Lightwave, Cinema4d, Max and Maya. There is

Re: maybe interesting for some users...

2011-02-07 Thread Matthias Kappenberg
Uuuups, didn't see your post. Posted the same Matthias - Original Message - From: tijai ti...@t-online.de To: user-list@light.realsoft3d.com Sent: Monday, February 07, 2011 6:59 PM Subject: maybe interesting for some users... Hello list,

Re: My scene is becoming slow.

2011-02-03 Thread Matthias Kappenberg
Shaded quality :-? On the Wire Tab - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Thursday, February 03, 2011 3:23 AM Subject: My scene is becoming slow. I would like to know if it is possible to see SDS polygonal in

Re: SDS scale point edit to 0 on Y axis to flatten them.

2011-02-02 Thread Matthias Kappenberg
Hi Jean-Sebastien, here's my favourite solution: Select the desired points, press p to get the properties panel. On the Spec tab under Selected Points is an input field / 3 inputs (depending on your settings). IMPORTANT::Between step If you have only 1 input field: Choose under

Re: Ashikhmin-Shirley Highlights for RS3D

2011-01-05 Thread Matthias Kappenberg
Hi Martin, I'm very interested :-) But there was not enough time left on my side, to play with the shader Matthias BTW: Happy new year :-) - Original Message - From: mengil...@gmx.net To: user-list@light.realsoft3d.com Sent: Wednesday, January 05, 2011 5:59 PM Subject: Re:

Re: for Carlo about DynAtomic

2010-12-28 Thread Matthias Kappenberg
Hi Yuriy, very nice ones :-) Do you have information about calculation times :-? And seems to me that dynatomic is not available for public/purchase :-? Best regards, Matthias - Original Message - From: yra scherb To: user-list@light.realsoft3d.com Sent: Tuesday, December

Re: Nested file instances and paths

2010-10-16 Thread Matthias Kappenberg
Hi Freber, where is the Prj located :-? in which main folder :-? Realsoft Root Matthias - Original Message - From: fre...@gmail.com To: user-list@light.realsoft3d.com Sent: Saturday, October 16, 2010 12:53 PM Subject: Nested file instances and paths Hi, how does file path

Re: Nested file instances and paths

2010-10-16 Thread Matthias Kappenberg
Hmmm, while rebuilding the structure, i came the conclusion that the path is relative to realsoft root.. or am i wrong :-? Matthias - Original Message - From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Saturday, October 16, 2010 9:00 PM Subject

Re: Rendering 3d output ?

2010-10-07 Thread Matthias Kappenberg
Hi Jason, maybe this one can help: http://www.matthias-kappenberg.de/index.php?id=106 Create 2 cameras, then render the first sequence with first cam active, then the second sequence with the second cam active Matthias - Original Message - From: Jason Saunders

Re: Rendering 3d output ?

2010-10-07 Thread Matthias Kappenberg
? Thanks Matthias, but do you know how far apart the two cameras should be to represent the left and right eyes view? Regards Jason -Original Message- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Matthias Kappenberg Sent

Re: getting closer / LED Shader :-)

2010-07-22 Thread Matthias Kappenberg
Hi Stefan, I'll do my very best to finish it ;-) Even if there is not really time left here to finish hobby projects, I'm on the list and most time I'm reading the incoming mails I'm not lost :-) Matthias - Original Message - From: Beg-inner begg...@telia.com To:

Re: getting closer / LED Shader :-)

2010-07-21 Thread Matthias Kappenberg
Hi Stefan, nope, never finished it. At all I have not enough time Now since more than one year.. Some friends came to the conclusion, that I should do more website development ;-) And the result was/is that I'm sitting everyday in front of my pc and writing websites... Mainly focussed on

Re: Web Programming - CSS and HTML5

2010-07-19 Thread Matthias Kappenberg
better get started I guess. Thank you Neil Cooke -- From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Mon, 19 July, 2010 11:01:22 AM Subject: Re: Web Programming

Re: cellar update

2010-07-19 Thread Matthias Kappenberg
css .yourClassBelow { z-index: 10; } .yourClassOnTop { z-index: 20; } Matthias - Original Message - From: fre...@gmail.com To: user-list@light.realsoft3d.com Sent: Monday, July 19, 2010 1:50 AM Subject: Re: cellar update Ok, I made a new version of some of the pages to

Re: cellar update

2010-07-19 Thread Matthias Kappenberg
= a.hidden { position: absolute; } a.hidden img { border: 0px solid black; visibility: hidden; } a.hidden:hover img { visibility: visible; z-index:50; /* layer the image hover above*/ } = Matthias - Original Message

Re: cellar update

2010-07-19 Thread Matthias Kappenberg
to the renderer when the visibility is hidden - like it should with display: none. On 19 July 2010 09:47, fre...@gmail.com fre...@gmail.com wrote: Hmm... Don't detect any difference. Does that mean I did it wrong? On 19 July 2010 09:39, Matthias Kappenberg m...@the-dimension.com wrote

Re: cellar update

2010-07-19 Thread Matthias Kappenberg
to the renderer when the visibility is hidden - like it should with display: none. On 19 July 2010 09:47, fre...@gmail.com fre...@gmail.com wrote: Hmm... Don't detect any difference. Does that mean I did it wrong? On 19 July 2010 09:39, Matthias Kappenberg m...@the-dimension.com wrote

Re: Web Programming - CSS and HTML5

2010-07-19 Thread Matthias Kappenberg
- Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Monday, July 19, 2010 7:33 PM Subject: Re: Web Programming - CSS and HTML5 @Just wished they could handle fonts with a little more options!!! If you need non standard fonts

Re: Web Programming - CSS and HTML5

2010-07-18 Thread Matthias Kappenberg
Nope, should be not very hard. http://www.w3.org/TR/html5-diff/ Do you need it as a professional ? Matthias - Original Message - From: Neil Cooke To: UserList RealSoft Sent: Sunday, July 18, 2010 10:19 PM Subject: Web Programming - CSS and HTML5 Hi List Opinions

Re: Web Programming - CSS and HTML5

2010-07-18 Thread Matthias Kappenberg
am familiar with at that time I think and see how I go. I currently use CoffeeCup ... old HTML4 robust but clunky in it's graphics. Thanks again Neil Cooke - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Monday, July 19

Re: cellar update

2010-07-02 Thread Matthias Kappenberg
Hi Freber, if I'm right a pure CSS solution will not work, because of the image proportions. Have a look here: http://www.markschenk.com/cssexp/background/index.html and have a look at the demo: http://www.markschenk.com/cssexp/background/scaledbgimage.html on my site I'm using this:

Re: cellar update

2010-07-01 Thread Matthias Kappenberg
Nope, octane render ;-) But models are modeled in RS :-) Matthias - Original Message - From: Mark Heuymans atha...@casema.nl To: user-list@light.realsoft3d.com Sent: Thursday, July 01, 2010 5:23 PM Subject: Re: cellar update Ah, thanks for the tips! I´ll keep this in mind for a

Re: cellar update

2010-06-30 Thread Matthias Kappenberg
Hi Mark, really impressive :-) Maybe make the images smaller and work with some fades between the rooms/images :-? Matthias - Original Message - From: Mark Heuymans atha...@casema.nl To: Reallist user-list@light.realsoft3d.com Sent: Tuesday, June 29, 2010 11:12 PM Subject: cellar

Re: cellar update

2010-06-30 Thread Matthias Kappenberg
- From: Mark Heuymans atha...@casema.nl To: user-list@light.realsoft3d.com Sent: Wednesday, June 30, 2010 9:22 PM Subject: Re: cellar update Op 30-6-2010 9:01, Matthias Kappenberg schreef: Hi Mark, really impressive :-) Maybe make the images smaller and work with some fades between

Re: I vote for this new feature in RS : render block or render list of what affect what

2010-06-12 Thread Matthias Kappenberg
:_? Only if it takes you less than 5 minutes. Thanks Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-10 03:23 AM, Matthias Kappenberg wrote: I can set up an example scene, if you like :_? Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list

Re: Website update

2010-06-10 Thread Matthias Kappenberg
these matters. Maybe I am thinking more like renderman. Jean-Sebastien Perron www.NeuroWorld.w On 10-06-09 09:06 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much in the deep dark areas of RS like tags etc

Re: Website update

2010-06-09 Thread Matthias Kappenberg
Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much in the deep dark areas of RS like tags etc. Really big features Never used and propagated enough in my opinion. (VSL is another feature like the above, I've missed something like VSL long

Re: Update on the website

2010-06-08 Thread Matthias Kappenberg
Nice one :-) Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Wednesday, June 09, 2010 1:42 AM Subject: Update on the website www.jcpexport.ca The logo is finally over after so many painful attempt. First I did

Re: 3D website made with RS7 Linux

2010-06-07 Thread Matthias Kappenberg
Hi Jean-Sebastien, Table design is outdated. Maybe you should give absolute positioned div containern a chance. And inline styles are not good, because of reusing, changing styles. Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To:

Re: 3D website made with RS7 Linux

2010-06-07 Thread Matthias Kappenberg
And why do you have 2 br-tags at the end of the document :-? Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning.

Re: 3D website made with RS7 Linux

2010-06-07 Thread Matthias Kappenberg
. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 02:27 AM, Matthias Kappenberg wrote: Hi Jean-Sebastien, Table design is outdated. Maybe you should give absolute positioned div containern a chance. And inline styles are not good, because of reusing, changing styles. Matthias

Re: Render x Frames Tutorial

2010-06-05 Thread Matthias Kappenberg
Hi Neil, if you need it for a basic compositing task: TGA + Alpha Playback via VirtialDub ( http://www.virtualdub.org/ ) If you need it for AfterEffects or Fusion try layered PSD-Format if you need specific channels. It would be helpy if you can tell the name of the Comp-App. Matthias -

Re: Render x Frames Tutorial

2010-06-05 Thread Matthias Kappenberg
. Maybe I just forget the idea and keep with what I'm doing. Neil Cooke -- From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Sat, 5 June, 2010 8:11:30 PM Subject: Re

Re: Render x Frames Tutorial

2010-06-05 Thread Matthias Kappenberg
: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Sat, 5 June, 2010 8:11:30 PM Subject: Re: Render x Frames Tutorial  Hi Neil, if you need it for a basic compositing task: TGA + Alpha Playback via VirtialDub ( http://www.virtualdub.org/ ) If you

Re: Octane Renderer - Works with Realsoft 3D via OBJ ... maybe!

2010-06-03 Thread Matthias Kappenberg
Short rendertest RS to octanerender.. http://the-final.com/privates/realsoft/downloads/octanerender/rs-to-octane.jpg rendertime ~3min octanerender is really fast and the quality is impressive Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To:

Re: Octane Renderer - Works with Realsoft 3D via OBJ ... maybe!

2010-06-03 Thread Matthias Kappenberg
get over the Material issue I described. That RS does not ( as far as I know ) export a .MTL file along with the OBJ file. Is their a way of getting RS to export such a file? Aidan On 3 June 2010 14:18, Matthias Kappenberg m...@the-dimension.com wrote: Short rendertest RS

Re: How do I access Custom User Channels in JS ?

2010-06-01 Thread Matthias Kappenberg
Another idea, modify for example the color channel via JS, then copy the color channel in a VSL-Material to light-sensitivity and below this copy in the VSL shader tree set a new value for color Then use this material for the level with the objects. Untested, but if I'm right it should do

Re: How do I access Custom User Channels in JS ?

2010-05-30 Thread Matthias Kappenberg
Hi Stefan, if I'm right, then that's not possible :-( But if there is a solution, I'm very interested, to :-) If you try to animate objects via userdef channel: Have in mind that maybe the scene (objects) must be ready, before the userdef comes in and from which pixel you need the info ;-)

Re: website WIP

2010-05-25 Thread Matthias Kappenberg
Hi Mark, really nice idea :-) and cool images. Matthias - Original Message - From: Mark Heuymans atha...@casema.nl To: Reallist user-list@light.realsoft3d.com Sent: Tuesday, May 25, 2010 10:49 PM Subject: website WIP Hi all, I finally put some serious work into my site, the expo

Re: Matte shadows

2010-05-20 Thread Matthias Kappenberg
the conversion. No problem and many thanks for your news on all this Matt!! N. - Original Message - From: Matthias Kappenberg mailto:m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Wednesday, May 19, 2010 6:10 PM Subject: Re: Matte shadows

Re: Matte shadows

2010-05-19 Thread Matthias Kappenberg
since my comping app is probably not up to pace and remains largely unknown to me. It cost about $US80.00 as opposed to AE at what, around $US1000.00?? The winner has to be frame by frame rotoscoping then!!! Lol. N. - Original Message - From: Matthias Kappenberg

Re: Matte shadows

2010-05-18 Thread Matthias Kappenberg
as opposed to AE at what, around $US1000.00?? The winner has to be frame by frame rotoscoping then!!! Lol. N. - Original Message - From: Matthias Kappenberg To: user-l...@light.realsoft3d..com Sent: Tuesday, May 18, 2010 11:04 AM Subject: Re: Matte

Re: Matte shadows

2010-05-17 Thread Matthias Kappenberg
It's in the Material as Texture Map. (Maybe you must swizch the VSL-Shader to Advanced) Mit freundlichen Grüßen, Matthias Kappenberg Tel.: 0511-8091473 - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Sunday, May 16, 2010 11:20 PM Subject

Re: Matte shadows

2010-05-17 Thread Matthias Kappenberg
partial shadow effects. I made an example years ago, but now I really don't remember how I did that. It must be the old age now :) Maybe Juha could help us? Ville On 05/17/2010 10:31 AM, Matthias Kappenberg wrote: It's in the Material as Texture Map. (Maybe you must swizch the VSL

Re: Matte shadows

2010-05-16 Thread Matthias Kappenberg
/ Matthias - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Sunday, May 16, 2010 10:22 PM Subject: Re: Matte shadows Hm, whats wrong with the: ../Realsoftxx/tutorprojects/material/vsl/matteshadows.r3d file. A very simple

Re: Matte shadows

2010-05-14 Thread Matthias Kappenberg
Maybe my mail was not beeing forwarded: Which tutorial do you mean, and what should be the result / is exspected ? Matthias - Original Message - From: ville.tirro...@saunalahti.fi To: user-list@light.realsoft3d.com Sent: Tuesday, May 11, 2010 9:25 PM Subject: Matte shadows Any good

Re: V7-Bug? Materialproperties not showing

2010-02-23 Thread Matthias Kappenberg
Hi Martin, @The version would be 32bit on Windows XP Tested it on the same system, but with a full versersion I can access all VSL features. Maybe as you said: A Demo limitation. Matthias - Original Message - From: mengil...@gmx.net To: user-list@light.realsoft3d.com Sent: Tuesday,

Re: Test - please ignore

2010-02-22 Thread Matthias Kappenberg
Ignored ;-) - Original Message - From: NIK To: user-list@light.realsoft3d.com Sent: Tuesday, February 23, 2010 2:05 AM Subject: Re: Test - please ignore haha cool your typing skills stir up the hive LOL : : ignored : : From: Neil Cooke Sent: Monday,

Re: artificial evolution

2010-02-19 Thread Matthias Kappenberg
Euphoria is from (if I'm right): As this one, too... http://www.naturalmotion.com/endorphin.htm Here's another one ;-) http://www.massivesoftware.com/ There are other professional tools on the market, too. Maybe RS needs some rock solid normal simulation features first. Matthias -

Re: Handle/searching for CMS

2010-02-16 Thread Matthias Kappenberg
Try Typo3: http://typo3.org/ Enterprise CMS, needs some experience very professional, feel free to ask I you have a question or: http://www.concrete5.org/ maybe the easiest CMS on earth (Have a look at the demo viedo) Matthias - Original Message - From: wireframeX wirefra...@free.fr

Re: Four Episodes sorted.

2010-02-16 Thread Matthias Kappenberg
This ones :-? http://www.dimensionzero.co.nz/DimensionZeroStudios.html Matthias - Original Message - From: n...@neilcookegraphics.co.nz To: user-list@light.realsoft3d.com Sent: Tuesday, February 16, 2010 5:15 AM Subject: Four Episodes sorted. Hi List, A couple of you wanted any

Re: Handle/searching for CMS

2010-02-16 Thread Matthias Kappenberg
-Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Matthias Kappenberg Verzonden: dinsdag 16 februari 2010 9:41 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Handle/searching for CMS Try Typo3: http://typo3.org

Re: stereoscopic imagery

2010-02-07 Thread Matthias Kappenberg
http://www.nvidia.com/object/3D_Vision_Main.html :-? - Original Message - From: Mark Heuymans atha...@casema.nl To: Reallist user-list@light.realsoft3d.com Sent: Sunday, February 07, 2010 4:41 PM Subject: stereoscopic imagery Hi all, I saw Avatar in 3d last week, wow - total

Re: I need to export point and face color of subdivision object.

2010-02-01 Thread Matthias Kappenberg
Hmmm, I didn't found an export format. Good luck. Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Monday, February 01, 2010 11:50 PM Subject: I need to export point and face color of subdivision object. What

Re: Walt Disney Animation Studios has announced the release of Ptex library as open source

2010-01-23 Thread Matthias Kappenberg
If I'm right something like this or this (Ptex) will maybe be in 3D-Coat in a future version, too. http://www.youtube.com/watch?v=GxNlAlOuQQQ Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Saturday, January 23, 2010

Re: Walt Disney Animation Studios has announced the release of Ptex library as open source

2010-01-23 Thread Matthias Kappenberg
Here's the d-Coat Link: http://www.3d-coat.com/forum/index.php?showtopic=4834st=20 Matthias - Original Message - From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Saturday, January 23, 2010 11:00 PM Subject: Re: Walt Disney Animation Studios has

Re: Anims inside Anims

2010-01-18 Thread Matthias Kappenberg
Hi Neil, have a look at the Animation tab of the material in advanced mode, what is set there :-? Maybe you can try AviSynth and load the avisyth script in virtualdub, then start virtualdub as a frameserver and load the frameserved avi in RS ;-) Was working well on my side. (Good for long

Re: Movie render options.

2010-01-18 Thread Matthias Kappenberg
Hi Neil, what is a true pipeline :-? I'm putting my RS renders from RS in AfterEffects, DigitalFusion and Combustion. And from there out to whatever. Is this a true pipeline :-? In my opinion it's always better to use image sequences, because it's easier to rerender some frames and you can put

Re: Trailer - QuickTime

2010-01-07 Thread Matthias Kappenberg
Hi Neil, try Flash *.flv video-codec (best use the original Flash FLV converter) Or try this one: http://media-convert.com/convert/ But the original Flash FLV converter gives the best results in my opinion. Then you'll only need some flash flv player, to play the video ;-) If you need help,

Re: Movie - Panning across verticals.

2010-01-05 Thread Matthias Kappenberg
Hi Neil, motion blur is the answer. Try very low stochastic aa + motion blur. (Motion blur is under: Windows-Animation Settings-M.Blur Tab) Matthias - Original Message - From: Neil Cooke To: UserList RealSoft Sent: Tuesday, January 05, 2010 9:53 PM Subject: Movie - Panning

Re: Just wasted an entire day of my life with Linux, again!

2009-12-30 Thread Matthias Kappenberg
Totally agree. Matthias - Original Message - From: Jouni Hätinen jouni.hati...@iki.fi To: user-list user-list@light.realsoft3d.com Sent: Wednesday, December 30, 2009 10:45 AM Subject: Re: Just wasted an entire day of my life with Linux, again! To all, you already made the mistake

Re: Is Realsoft the only real 3D solution on Linux?

2009-12-28 Thread Matthias Kappenberg
Hi Rakesh, my 5 Cents: http://www.xara.com/us/ The *PRO can import 16bit images. and: http://www.idruna.com/photogenicshdr.html (8,16,32bit) and (one of my favourite software-companies): http://mediachance.com/realdraw/index.html in conjunction with http://mediachance.com/dap/dap2.html to

Re: Animation File Formats in RS V7

2009-12-23 Thread Matthias Kappenberg
That would be really great :-) Because now you can run out of memory while rendering longer animations :-( Very frustrating if I have a overnight render which is then unfinished the next morning ;-) Matthias - Original Message - From: Vesa Meskanen v...@realsoft.com To:

Re: Animation File Formats in RS V7

2009-12-19 Thread Matthias Kappenberg
Just downloaded v7 OpenEXR is working fine in my opinion. (I only have to fiddle out the channel naming ;-) Matthias - Original Message - From: Neil Cooke n...@neilcookegraphics.co.nz To: user-list@light.realsoft3d.com Sent: Saturday, December 19, 2009 12:46 AM Subject: Re:

Re: Animation File Formats in RS V7

2009-12-18 Thread Matthias Kappenberg
Hi Neil, if they need it for postproduction in Nuke or Fusion maybe openexr is the best solution (because of floatingpoint channels, maybe for depth compositing) If they only need it for simple postproduction tasks, compressed tga with alpha channel can do a good job, too. Because tga has a

Re: Animation File Formats in RS V7

2009-12-18 Thread Matthias Kappenberg
, this information is based on weak memories from talks with a local TV company and the talks were not related to CG content. Best Regards, Fredrik 2009/12/18 Matthias Kappenberg m...@the-dimension.com: Hi Neil, if they need it for postproduction in Nuke or Fusion maybe

Re: Animation File Formats in RS V7

2009-12-18 Thread Matthias Kappenberg
Matthias Kappenberg m...@the-dimension.com: Just ordered a v7 to get a closer look at the formats ;-) Matthias - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Friday, December 18, 2009 11:31 PM Subject: Re: Animation File Formats in RS V7 Hi All, Other

Re: Realsoft 3D version 7 for Windows released

2009-12-09 Thread Matthias Kappenberg
Sounds promising Very nice :-) Best regards, Matthias - Original Message - From: Vesa Meskanen v...@realsoft.com To: user-list@light.realsoft3d.com Sent: Wednesday, December 09, 2009 1:09 PM Subject: Realsoft 3D version 7 for Windows released Realsoft is proud to announce the

Re: The Field Evaluator again

2009-11-10 Thread Matthias Kappenberg
- Original Message - From: Beg-inner begg...@spray.se To: user-list@light.realsoft3d.com Sent: Tuesday, November 10, 2009 6:33 PM Subject: Re: The Field Evaluator again Hi Mark.. Did you see this...? Its handy for placing things on the Displaced surfaces and so on.. * Hi

Re: The Field Evaluator again

2009-11-10 Thread Matthias Kappenberg
Uups, was me Thanks again for this great trick, Stefan. I've tried it again and again, works like a charm :-) Matthias - Original Message - From: Beg-inner begg...@spray.se To: user-list@light.realsoft3d.com Sent: Tuesday, November 10, 2009 6:33 PM Subject: Re: The Field

Re: cave WIP

2009-11-10 Thread Matthias Kappenberg
Maybe you should try (if not done) a combination of morph+displacement in 3D Coat. Should give better rendertimes in RS. Matthias - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Monday, November 09, 2009 11:42 PM Subject: Re: cave WIP I

Re: The Field Evaluator again

2009-11-04 Thread Matthias Kappenberg
Hi Stefan, sounds very interesting :-) I'll give it a try. Matthias - Original Message - From: Beg-inner begg...@spray.se To: user-list@light.realsoft3d.com Sent: Wednesday, November 04, 2009 5:03 AM Subject: Re: The Field Evaluator again Hi Matthias..n all... A quick comment

Re: How can I get the Macroslider to work?

2009-11-04 Thread Matthias Kappenberg
Big :-) Matthias - Original Message - From: Frank Brübach To: user-list@light.realsoft3d.com Sent: Wednesday, November 04, 2009 1:27 PM Subject: Re: How can I get the Macroslider to work? hi matthias, stefan, I will check it also next days and try to build

Re: How can I get the Macroslider to work?

2009-11-03 Thread Matthias Kappenberg
Hi Stefan, I've never tried this. If there's enough time left, I'll have a closer look on it at the weekend. Matthias - Original Message - From: Beg-inner begg...@spray.se To: user-list@light.realsoft3d.com Sent: Tuesday, November 03, 2009 5:42 AM Subject: How can I get the Macroslider

Re: flip-book

2009-11-02 Thread Matthias Kappenberg
Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Monday, November 02, 2009 12:11 AM Subject: Re: flip-book really nice Jean-Sebastien Perron www.NeuroWorld.ws Matthias Kappenberg wrote: Hi all, attached is a link: http://www.the-final.com/privates/realsoft

Re: cave WIP

2009-11-02 Thread Matthias Kappenberg
Hi Mark, have a look here: http://the-final.com/privates/realsoft/ -Displacement Test folder XVid Avi As mentioned before, maps done with 3D Coat. It's working very well with 3D Coat. The build in UV-Generator of 3D Coat works like a charm ;-) Z-Brush, too, but Z-Brush is more expensive. Z-Brush

The Field Evaluator again

2009-11-02 Thread Matthias Kappenberg
Hi all and the RS-Team ;-) Marks scene is another good example for the usage of the field evaluator. Placement of the mushrooms. My idea is: Drop Mushroom in a level. Move the mushroom level over the ground with draw on surface snapping and let the field evaluator add the given displacement from

flip-book

2009-11-01 Thread Matthias Kappenberg
Hi all, attached is a link: http://www.the-final.com/privates/realsoft/ to the daumenkino(flip-book) file. Instrutions are in the *.zip file. Feel free to ask. Hope it's useful for somebody. Matthias BTW: The displacement in the head-displacement.avi file was painted with 3d Coat ;-)

Re: flip-book some QT :-)

2009-11-01 Thread Matthias Kappenberg
Hi all, does somebody know, how I can get the actual sample of the actual frame, because the flipbook does not support Motion Blur in it's initial version :-( Matthias

Simple QT ;-)

2009-10-23 Thread Matthias Kappenberg
Hi All, does anybody know how to set a texture map via js in the object-properties :-? For color, ok, SetColor but for textures :-? I need it for something like this: http://de.wikipedia.org/wiki/Daumenkino Hundreds of objects with textures from an image sequence. Matthias

Re: Simple QT ;-)

2009-10-23 Thread Matthias Kappenberg
Ha, found it: Self.SetUVTextureMap(G:\\anim\\sphere0001.tga); I'll post the final scene, if somebody is interested. Matthias - Original Message - From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Friday, October 23, 2009 10:09 AM Subject: Simple

Re: Simple QT ;-)

2009-10-23 Thread Matthias Kappenberg
Hi Stefan, I was on the wrong, while searching for the Set..Texture ;-) Hopefully I can fiddle out how to get the right deep of the object, then it should be simple to set the right texture. Maybe a structure like this: level --obj1-texture.fr.1 --obj2-texture.fr.2 --obj3-texture.fr.3

Re: input plane vs. view window

2009-10-18 Thread Matthias Kappenberg
amount of units? Move/ translate numerically comes to mind, where is that? Holding x, y and z while dragging does affect things nicely, thanks, I believe it was you that gave me that Dean On Oct 17, 2009, at 3:04 PM, Matthias Kappenberg wrote: Or is it draw on surface what you're

Re: V7 release date yet? Field Evalutator..

2009-10-18 Thread Matthias Kappenberg
Hi Stefan, the not showing is(hopefully was) the biggest bug. The strange values can be compensated easily if you use the field evaluator via scripting, but in this case it needs some additional lines in the manual. I totally agree, that the field evaluator can be a very helpy tool, IF it's

Re: V7 release date yet? Field Evalutator..

2009-10-18 Thread Matthias Kappenberg
Hi Stefan, that's an interesting behaviour: (Hopefully the RS-team can fiddle out what's going on.) As some of my findings showed, I think there is a bug or something that only shows up when EVERY surface part of the objects are exactly in the same place... Any type of object have this

Re: input plane vs. view window

2009-10-17 Thread Matthias Kappenberg
Hi Dean, use the RightMouseButton in a viewport, then the Input Plane-Lock to Camera. If you need more information I can set up short video. Matthias - Original Message - From: Dean dwo...@comcast.net To: user-list@light.realsoft3d.com Sent: Saturday, October 17, 2009 8:02 PM

Re: input plane vs. view window

2009-10-17 Thread Matthias Kappenberg
Or is it draw on surface what you're looking for :-? Matthias - Original Message - From: Dean dwo...@comcast.net To: user-list@light.realsoft3d.com Sent: Saturday, October 17, 2009 8:02 PM Subject: input plane vs. view window Hello all, I remember seeing a good

Re: V7 release date yet? Field Evalutator..

2009-10-16 Thread Matthias Kappenberg
Hi Stefan, big sorry for my ignorance. I was under stress, while writing and reading mails. (OK, that's not the best explanation, my head was somewhere outside maybe. Hopefully this behaviour will not return. If i do it again, hit me on my fingers) In your second experiment: 2.

Re: V7 release date yet? Field Evalutator..

2009-10-15 Thread Matthias Kappenberg
Hi Marc, here's some old field-evaluator play around: http://the-final.com/privates/one-wheel/ (Flash video) The upper torso bend is based on acceleration. The field evaluator can grab informations (velocity, color, etc) which can be used for other animations, but it was buggy long time :-(

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