Better try tga
And render it as 32bit with Alpha channel... should work without any problems.
Matthias
- Original Message -
From: rslist
To: user-list@light.realsoft3d.com
Sent: Wednesday, April 18, 2012 9:25 PM
Subject: Re: PNG with transparency
Thanks Neil, but my
Do not forget to copy the transparency to the alpha channel...
- Original Message -
From: rslist
To: user-list@light.realsoft3d.com
Sent: Wednesday, April 18, 2012 9:25 PM
Subject: Re: PNG with transparency
Thanks Neil, but my material is working fine. I can't render
Jean-Sebastien Perron,
where's the problem exactly :-?
Have a look at the Windows-Choreography Window
what's going on behind the curtain :-?
It should be easiliy possible to animate a simple arm
Maybe you have some strange tree structure in the chor window.
Or some unwanted Translators.
And have always a look at the chor window...
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Sunday, February 27, 2011 12:53 AM
Subject: Well, I did everything I could. Now it's time to cancel the project.
As soon
Please ignore previous image.
It must be the LeftMouseButton (LMB) not RMB...
Corrected image attached.
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Sunday, February 27, 2011 12:53 AM
Subject: Well, I did
http://the-final.com/privates/chor_window.mov
What should it show:
Choreography window...
How to STRG-CLICK to disable chors/keyframer...
Why should be a keyframer disabled?
If you like to edit animated objects, it's better to disable
the assigned animations. Because if you don't disable them,
www.NeuroWorld.ws
On 11-02-27 08:52 AM, Matthias Kappenberg wrote:
http://the-final.com/privates/chor_window.mov
What should it show:
Choreography window...
How to STRG-CLICK to disable chors/keyframer...
Why should be a keyframer disabled?
If you like to edit animated objects, it's better
Hmmm, same behaviour on my side...
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Sunday, February 27, 2011 5:03 PM
Subject: Dangerous behavior for a 3D software.
Create a level
Create an analytical cube inside
Hi Jean-Sebastien,
can you post an example scene, or a link to the scene :-?
Matthias
- Original Message -
From: Arjo Rozendaal arjo.rozend...@xs4all.nl
To: user-list@light.realsoft3d.com
Sent: Saturday, February 26, 2011 11:23 AM
Subject: RE: 2 normal bump mapping doesn't mix
ok
-list@light.realsoft3d.com
Betreff: Re: Not all channels are created equal.
It does not work.
Fade cannot be used as a driver for a choreography. Why?
Jean-Sebastien Perron
www.NeuroWorld.ws
On 11-02-19 04:02 AM, Matthias Kappenberg wrote:
Better try above
If I'm right RS is working
Better try above
If I'm right RS is working hierarchical in the trees.
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Saturday, February 19, 2011 6:01 AM
Subject: BUG : Not all channels are created equal.
In
I own a pro version, no trouble until now.
Ok, it's working different to RS and you have to
think in other directions if you have only RS experience.
Some of favourite pros for PMG:
The mbb export is working and PMG has plugins
for other 3d apps, like Lightwave, Cinema4d, Max and Maya.
There is
Uuuups, didn't see your post.
Posted the same
Matthias
- Original Message -
From: tijai ti...@t-online.de
To: user-list@light.realsoft3d.com
Sent: Monday, February 07, 2011 6:59 PM
Subject: maybe interesting for some users...
Hello list,
Shaded quality :-?
On the Wire Tab
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Thursday, February 03, 2011 3:23 AM
Subject: My scene is becoming slow.
I would like to know if it is possible to see SDS polygonal in
Hi Jean-Sebastien,
here's my favourite solution:
Select the desired points,
press p to get the properties panel.
On the Spec tab under Selected Points
is an input field / 3 inputs (depending on your settings).
IMPORTANT::Between step
If you have only 1 input field:
Choose under
Hi Martin,
I'm very interested :-)
But there was not enough time left on my side, to play
with the shader
Matthias
BTW: Happy new year :-)
- Original Message -
From: mengil...@gmx.net
To: user-list@light.realsoft3d.com
Sent: Wednesday, January 05, 2011 5:59 PM
Subject: Re:
Hi Yuriy,
very nice ones :-)
Do you have information about calculation times :-?
And seems to me that dynatomic is not available
for public/purchase :-?
Best regards,
Matthias
- Original Message -
From: yra scherb
To: user-list@light.realsoft3d.com
Sent: Tuesday, December
Hi Freber,
where is the Prj located :-?
in which main folder :-?
Realsoft Root
Matthias
- Original Message -
From: fre...@gmail.com
To: user-list@light.realsoft3d.com
Sent: Saturday, October 16, 2010 12:53 PM
Subject: Nested file instances and paths
Hi, how does file path
Hmmm, while rebuilding the structure,
i came the conclusion that the path is relative to realsoft root..
or am i wrong :-?
Matthias
- Original Message -
From: Matthias Kappenberg m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Saturday, October 16, 2010 9:00 PM
Subject
Hi Jason,
maybe this one can help:
http://www.matthias-kappenberg.de/index.php?id=106
Create 2 cameras, then render the first sequence with first cam active,
then the second sequence with the second cam active
Matthias
- Original Message -
From: Jason Saunders
?
Thanks Matthias, but do you know how far apart the two cameras should be to
represent the left and right eyes view?
Regards
Jason
-Original Message-
From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Matthias Kappenberg
Sent
Hi Stefan,
I'll do my very best to finish it ;-)
Even if there is not really time left
here to finish hobby projects, I'm on the
list and most time I'm reading the incoming
mails
I'm not lost :-)
Matthias
- Original Message -
From: Beg-inner begg...@telia.com
To:
Hi Stefan,
nope, never finished it.
At all I have not enough time
Now since more than one year..
Some friends came to the conclusion,
that I should do more website development ;-)
And the result was/is that I'm sitting
everyday in front of my pc and writing
websites...
Mainly focussed on
better get
started I guess.
Thank you
Neil Cooke
--
From: Matthias Kappenberg m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Mon, 19 July, 2010 11:01:22 AM
Subject: Re: Web Programming
css
.yourClassBelow {
z-index: 10;
}
.yourClassOnTop {
z-index: 20;
}
Matthias
- Original Message -
From: fre...@gmail.com
To: user-list@light.realsoft3d.com
Sent: Monday, July 19, 2010 1:50 AM
Subject: Re: cellar update
Ok, I made a new version of some of the pages to
=
a.hidden
{
position: absolute;
}
a.hidden img
{
border: 0px solid black;
visibility: hidden;
}
a.hidden:hover img
{
visibility: visible;
z-index:50; /* layer the image hover above*/
}
=
Matthias
- Original Message
to the renderer when the
visibility is hidden - like it should with display: none.
On 19 July 2010 09:47, fre...@gmail.com fre...@gmail.com wrote:
Hmm... Don't detect any difference. Does that mean I did it wrong?
On 19 July 2010 09:39, Matthias Kappenberg m...@the-dimension.com wrote
to the renderer when the
visibility is hidden - like it should with display: none.
On 19 July 2010 09:47, fre...@gmail.com fre...@gmail.com wrote:
Hmm... Don't detect any difference. Does that mean I did it wrong?
On 19 July 2010 09:39, Matthias Kappenberg m...@the-dimension.com wrote
- Original Message -
From: Matthias Kappenberg
To: user-list@light.realsoft3d.com
Sent: Monday, July 19, 2010 7:33 PM
Subject: Re: Web Programming - CSS and HTML5
@Just wished they could handle fonts with a little more options!!!
If you need non standard fonts
Nope,
should be not very hard.
http://www.w3.org/TR/html5-diff/
Do you need it as a professional ?
Matthias
- Original Message -
From: Neil Cooke
To: UserList RealSoft
Sent: Sunday, July 18, 2010 10:19 PM
Subject: Web Programming - CSS and HTML5
Hi List
Opinions
am familiar
with at that time I think and see how I go. I currently use CoffeeCup ... old
HTML4 robust but clunky in it's graphics.
Thanks again
Neil Cooke
- Original Message -
From: Matthias Kappenberg
To: user-list@light.realsoft3d.com
Sent: Monday, July 19
Hi Freber,
if I'm right a pure CSS solution will not work,
because of the image proportions.
Have a look here:
http://www.markschenk.com/cssexp/background/index.html
and have a look at the demo:
http://www.markschenk.com/cssexp/background/scaledbgimage.html
on my site I'm using this:
Nope, octane render ;-)
But models are modeled in RS :-)
Matthias
- Original Message -
From: Mark Heuymans atha...@casema.nl
To: user-list@light.realsoft3d.com
Sent: Thursday, July 01, 2010 5:23 PM
Subject: Re: cellar update
Ah, thanks for the tips! I´ll keep this in mind for a
Hi Mark,
really impressive :-)
Maybe make the images smaller
and work with some fades between
the rooms/images :-?
Matthias
- Original Message -
From: Mark Heuymans atha...@casema.nl
To: Reallist user-list@light.realsoft3d.com
Sent: Tuesday, June 29, 2010 11:12 PM
Subject: cellar
-
From: Mark Heuymans atha...@casema.nl
To: user-list@light.realsoft3d.com
Sent: Wednesday, June 30, 2010 9:22 PM
Subject: Re: cellar update
Op 30-6-2010 9:01, Matthias Kappenberg schreef:
Hi Mark,
really impressive :-)
Maybe make the images smaller
and work with some fades between
:_?
Only if it takes you less than 5 minutes. Thanks
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-10 03:23 AM, Matthias Kappenberg wrote:
I can set up an example scene, if you like :_?
Matthias
- Original Message -
From: Jean-Sebastien Perronj...@neuroworld.ws
To:user-list
these matters.
Maybe I am thinking more like renderman.
Jean-Sebastien Perron
www.NeuroWorld.w
On 10-06-09 09:06 PM, Matthias Kappenberg wrote:
Hi Jean-Sebastien Perron,
channel rendering is in RS since v4 if I'm right ;-)
But they are to much in the deep dark areas of RS like tags etc
Hi Jean-Sebastien Perron,
channel rendering is in RS since v4 if I'm right ;-)
But they are to much in the deep dark areas of RS like tags etc.
Really big features
Never used and propagated enough in my opinion.
(VSL is another feature like the above, I've missed something like VSL
long
Nice one :-)
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Wednesday, June 09, 2010 1:42 AM
Subject: Update on the website
www.jcpexport.ca
The logo is finally over after so many painful attempt.
First I did
Hi Jean-Sebastien,
Table design is outdated.
Maybe you should give absolute positioned div containern
a chance. And inline styles are not good, because of reusing,
changing styles.
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To:
And why do you have 2 br-tags
at the end of the document :-?
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Monday, June 07, 2010 2:51 AM
Subject: 3D website made with RS7 Linux
This is only the beginning.
.
Jean-Sebastien Perron
www.NeuroWorld.ws
On 10-06-07 02:27 AM, Matthias Kappenberg wrote:
Hi Jean-Sebastien,
Table design is outdated.
Maybe you should give absolute positioned div containern
a chance. And inline styles are not good, because of reusing,
changing styles.
Matthias
Hi Neil,
if you need it for a basic compositing task:
TGA + Alpha
Playback via VirtialDub
( http://www.virtualdub.org/ )
If you need it for AfterEffects or Fusion
try layered PSD-Format if you need specific channels.
It would be helpy if you can tell the name of the
Comp-App.
Matthias
-
.
Maybe I just forget the idea and keep with what I'm doing.
Neil Cooke
--
From: Matthias Kappenberg m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Sat, 5 June, 2010 8:11:30 PM
Subject: Re
: Matthias Kappenberg m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Sat, 5 June, 2010 8:11:30 PM
Subject: Re: Render x Frames Tutorial
Hi Neil,
if you need it for a basic compositing task:
TGA + Alpha
Playback via VirtialDub
( http://www.virtualdub.org/ )
If you
Short rendertest
RS to octanerender..
http://the-final.com/privates/realsoft/downloads/octanerender/rs-to-octane.jpg
rendertime ~3min
octanerender is really fast and the quality is impressive
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To:
get over the Material issue I described. That RS does not
( as far as I know ) export a .MTL file along with the OBJ file.
Is their a way of getting RS to export such a file?
Aidan
On 3 June 2010 14:18, Matthias Kappenberg m...@the-dimension.com wrote:
Short rendertest
RS
Another idea,
modify for example the color channel via JS,
then copy the color channel in a VSL-Material to light-sensitivity
and below this copy in the VSL shader tree set a new value
for color
Then use this material for the level with the objects.
Untested, but if I'm right it should do
Hi Stefan,
if I'm right, then that's not possible :-(
But if there is a solution, I'm very interested, to :-)
If you try to animate objects via userdef channel:
Have in mind that maybe the scene (objects) must be
ready, before the userdef comes in
and from which pixel you need the info ;-)
Hi Mark,
really nice idea :-)
and cool images.
Matthias
- Original Message -
From: Mark Heuymans atha...@casema.nl
To: Reallist user-list@light.realsoft3d.com
Sent: Tuesday, May 25, 2010 10:49 PM
Subject: website WIP
Hi all,
I finally put some serious work into my site, the expo
the conversion.
No problem and many thanks for your news on all this Matt!!
N.
- Original Message -
From: Matthias Kappenberg mailto:m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Wednesday, May 19, 2010 6:10 PM
Subject: Re: Matte shadows
since my comping app is probably not up to
pace and remains largely unknown to me. It cost about $US80.00 as opposed to AE
at what, around $US1000.00??
The winner has to be frame by frame rotoscoping then!!! Lol.
N.
- Original Message -
From: Matthias Kappenberg
as opposed to AE
at what, around $US1000.00??
The winner has to be frame by frame rotoscoping then!!! Lol.
N.
- Original Message -
From: Matthias Kappenberg
To: user-l...@light.realsoft3d..com
Sent: Tuesday, May 18, 2010 11:04 AM
Subject: Re: Matte
It's in the Material as Texture Map.
(Maybe you must swizch the VSL-Shader to Advanced)
Mit freundlichen Grüßen,
Matthias Kappenberg
Tel.: 0511-8091473
- Original Message -
From: Neil Cooke
To: user-list@light.realsoft3d.com
Sent: Sunday, May 16, 2010 11:20 PM
Subject
partial shadow effects.
I made an example years ago, but now I really don't remember how I did that.
It must be the old age now :) Maybe Juha could help us?
Ville
On 05/17/2010 10:31 AM, Matthias Kappenberg wrote:
It's in the Material as Texture Map.
(Maybe you must swizch the VSL
/
Matthias
- Original Message -
From: Matthias Kappenberg
To: user-list@light.realsoft3d.com
Sent: Sunday, May 16, 2010 10:22 PM
Subject: Re: Matte shadows
Hm, whats wrong with the:
../Realsoftxx/tutorprojects/material/vsl/matteshadows.r3d
file.
A very simple
Maybe my mail was not beeing forwarded:
Which tutorial do you mean,
and what should be the result / is exspected ?
Matthias
- Original Message -
From: ville.tirro...@saunalahti.fi
To: user-list@light.realsoft3d.com
Sent: Tuesday, May 11, 2010 9:25 PM
Subject: Matte shadows
Any good
Hi Martin,
@The version would be 32bit on Windows XP
Tested it on the same system, but with a full versersion
I can access all VSL features.
Maybe as you said: A Demo limitation.
Matthias
- Original Message -
From: mengil...@gmx.net
To: user-list@light.realsoft3d.com
Sent: Tuesday,
Ignored ;-)
- Original Message -
From: NIK
To: user-list@light.realsoft3d.com
Sent: Tuesday, February 23, 2010 2:05 AM
Subject: Re: Test - please ignore
haha cool
your typing skills stir up the hive LOL
: : ignored : :
From: Neil Cooke
Sent: Monday,
Euphoria is from (if I'm right):
As this one, too...
http://www.naturalmotion.com/endorphin.htm
Here's another one ;-)
http://www.massivesoftware.com/
There are other professional tools on the market, too.
Maybe RS needs some rock solid normal simulation features first.
Matthias
-
Try Typo3:
http://typo3.org/ Enterprise CMS, needs some experience
very professional, feel free to ask I you have a question
or:
http://www.concrete5.org/ maybe the easiest CMS on earth
(Have a look at the demo viedo)
Matthias
- Original Message -
From: wireframeX wirefra...@free.fr
This ones :-?
http://www.dimensionzero.co.nz/DimensionZeroStudios.html
Matthias
- Original Message -
From: n...@neilcookegraphics.co.nz
To: user-list@light.realsoft3d.com
Sent: Tuesday, February 16, 2010 5:15 AM
Subject: Four Episodes sorted.
Hi List,
A couple of you wanted any
-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Matthias Kappenberg
Verzonden: dinsdag 16 februari 2010 9:41
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: Handle/searching for CMS
Try Typo3:
http://typo3.org
http://www.nvidia.com/object/3D_Vision_Main.html
:-?
- Original Message -
From: Mark Heuymans atha...@casema.nl
To: Reallist user-list@light.realsoft3d.com
Sent: Sunday, February 07, 2010 4:41 PM
Subject: stereoscopic imagery
Hi all,
I saw Avatar in 3d last week, wow - total
Hmmm, I didn't found an export format.
Good luck.
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Monday, February 01, 2010 11:50 PM
Subject: I need to export point and face color of subdivision object.
What
If I'm right something like this or this (Ptex)
will maybe be in 3D-Coat in a future version, too.
http://www.youtube.com/watch?v=GxNlAlOuQQQ
Matthias
- Original Message -
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Saturday, January 23, 2010
Here's the d-Coat Link:
http://www.3d-coat.com/forum/index.php?showtopic=4834st=20
Matthias
- Original Message -
From: Matthias Kappenberg m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Saturday, January 23, 2010 11:00 PM
Subject: Re: Walt Disney Animation Studios has
Hi Neil,
have a look at the Animation tab of the material in advanced mode,
what is set there :-?
Maybe you can try AviSynth and load the avisyth script
in virtualdub, then start virtualdub as a frameserver
and load the frameserved avi in RS ;-)
Was working well on my side.
(Good for long
Hi Neil,
what is a true pipeline :-?
I'm putting my RS renders from RS
in AfterEffects, DigitalFusion and Combustion.
And from there out to whatever.
Is this a true pipeline :-?
In my opinion it's always better to use
image sequences, because it's easier
to rerender some frames and you can put
Hi Neil,
try Flash *.flv video-codec (best use the original Flash FLV converter)
Or try this one:
http://media-convert.com/convert/
But the original Flash FLV converter gives the best results in my opinion.
Then you'll only need some flash flv player, to play the video ;-)
If you need help,
Hi Neil,
motion blur is the answer.
Try very low stochastic aa + motion blur.
(Motion blur is under:
Windows-Animation Settings-M.Blur Tab)
Matthias
- Original Message -
From: Neil Cooke
To: UserList RealSoft
Sent: Tuesday, January 05, 2010 9:53 PM
Subject: Movie - Panning
Totally agree.
Matthias
- Original Message -
From: Jouni Hätinen jouni.hati...@iki.fi
To: user-list user-list@light.realsoft3d.com
Sent: Wednesday, December 30, 2009 10:45 AM
Subject: Re: Just wasted an entire day of my life with Linux, again!
To all,
you already made the mistake
Hi Rakesh,
my 5 Cents:
http://www.xara.com/us/
The *PRO can import 16bit images.
and:
http://www.idruna.com/photogenicshdr.html
(8,16,32bit)
and (one of my favourite software-companies):
http://mediachance.com/realdraw/index.html
in conjunction with
http://mediachance.com/dap/dap2.html
to
That would be really great :-)
Because now you can run out of memory
while rendering longer animations :-(
Very frustrating if I have a overnight render
which is then unfinished the next morning ;-)
Matthias
- Original Message -
From: Vesa Meskanen v...@realsoft.com
To:
Just downloaded v7
OpenEXR is working fine in my opinion.
(I only have to fiddle out the channel naming ;-)
Matthias
- Original Message -
From: Neil Cooke n...@neilcookegraphics.co.nz
To: user-list@light.realsoft3d.com
Sent: Saturday, December 19, 2009 12:46 AM
Subject: Re:
Hi Neil,
if they need it for postproduction in Nuke or Fusion
maybe openexr is the best solution
(because of floatingpoint channels, maybe for depth compositing)
If they only need it for simple postproduction tasks,
compressed tga with alpha channel can do a good job, too.
Because tga has a
, this information is based on weak
memories from talks with a local TV company and the talks were not
related to CG content.
Best Regards,
Fredrik
2009/12/18 Matthias Kappenberg m...@the-dimension.com:
Hi Neil,
if they need it for postproduction in Nuke or Fusion
maybe
Matthias Kappenberg m...@the-dimension.com:
Just ordered a v7 to get a closer look at the formats ;-)
Matthias
- Original Message -
From: Neil Cooke
To: user-list@light.realsoft3d.com
Sent: Friday, December 18, 2009 11:31 PM
Subject: Re: Animation File Formats in RS V7
Hi All,
Other
Sounds promising
Very nice :-)
Best regards,
Matthias
- Original Message -
From: Vesa Meskanen v...@realsoft.com
To: user-list@light.realsoft3d.com
Sent: Wednesday, December 09, 2009 1:09 PM
Subject: Realsoft 3D version 7 for Windows released
Realsoft is proud to announce the
- Original Message -
From: Beg-inner begg...@spray.se
To: user-list@light.realsoft3d.com
Sent: Tuesday, November 10, 2009 6:33 PM
Subject: Re: The Field Evaluator again
Hi Mark..
Did you see this...?
Its handy for placing things on the Displaced surfaces and so on..
*
Hi
Uups, was me
Thanks again for this great trick, Stefan.
I've tried it again and again, works like a charm :-)
Matthias
- Original Message -
From: Beg-inner begg...@spray.se
To: user-list@light.realsoft3d.com
Sent: Tuesday, November 10, 2009 6:33 PM
Subject: Re: The Field
Maybe you should try (if not done) a combination of morph+displacement
in 3D Coat. Should give better rendertimes in RS.
Matthias
- Original Message -
From: Mark Heuymans
To: user-list@light.realsoft3d.com
Sent: Monday, November 09, 2009 11:42 PM
Subject: Re: cave WIP
I
Hi Stefan,
sounds very interesting :-)
I'll give it a try.
Matthias
- Original Message -
From: Beg-inner begg...@spray.se
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 04, 2009 5:03 AM
Subject: Re: The Field Evaluator again
Hi Matthias..n all...
A quick comment
Big :-)
Matthias
- Original Message -
From: Frank Brübach
To: user-list@light.realsoft3d.com
Sent: Wednesday, November 04, 2009 1:27 PM
Subject: Re: How can I get the Macroslider to work?
hi matthias, stefan, I will check it also next days and try to build
Hi Stefan,
I've never tried this.
If there's enough time left, I'll have a closer look
on it at the weekend.
Matthias
- Original Message -
From: Beg-inner begg...@spray.se
To: user-list@light.realsoft3d.com
Sent: Tuesday, November 03, 2009 5:42 AM
Subject: How can I get the Macroslider
Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Monday, November 02, 2009 12:11 AM
Subject: Re: flip-book
really nice
Jean-Sebastien Perron
www.NeuroWorld.ws
Matthias Kappenberg wrote:
Hi all,
attached is a link:
http://www.the-final.com/privates/realsoft
Hi Mark,
have a look here:
http://the-final.com/privates/realsoft/
-Displacement Test folder
XVid Avi
As mentioned before, maps done with 3D Coat.
It's working very well with 3D Coat.
The build in UV-Generator of 3D Coat works like a charm ;-)
Z-Brush, too, but Z-Brush is more expensive.
Z-Brush
Hi all and the RS-Team ;-)
Marks scene is another good example
for the usage of the field evaluator.
Placement of the mushrooms.
My idea is:
Drop Mushroom in a level.
Move the mushroom level over the ground
with draw on surface snapping and let the
field evaluator add the given displacement
from
Hi all,
attached is a link:
http://www.the-final.com/privates/realsoft/
to the daumenkino(flip-book) file.
Instrutions are in the *.zip file.
Feel free to ask.
Hope it's useful for somebody.
Matthias
BTW: The displacement in the
head-displacement.avi file was painted with 3d Coat ;-)
Hi all,
does somebody know, how I can get the actual sample
of the actual frame, because the flipbook does not support
Motion Blur in it's initial version :-(
Matthias
Hi All,
does anybody know how to set
a texture map via js in the object-properties :-?
For color, ok, SetColor but for textures :-?
I need it for something like this:
http://de.wikipedia.org/wiki/Daumenkino
Hundreds of objects with textures
from an image sequence.
Matthias
Ha, found it:
Self.SetUVTextureMap(G:\\anim\\sphere0001.tga);
I'll post the final scene, if somebody is interested.
Matthias
- Original Message -
From: Matthias Kappenberg m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Friday, October 23, 2009 10:09 AM
Subject: Simple
Hi Stefan,
I was on the wrong, while searching for the Set..Texture ;-)
Hopefully I can fiddle out how to get the right deep
of the object, then it should be simple to set the right texture.
Maybe a structure like this:
level
--obj1-texture.fr.1
--obj2-texture.fr.2
--obj3-texture.fr.3
amount of units? Move/
translate numerically comes to mind, where is that?
Holding x, y and z while dragging does affect things nicely, thanks, I
believe it was you that gave me that
Dean
On Oct 17, 2009, at 3:04 PM, Matthias Kappenberg wrote:
Or is it draw on surface what you're
Hi Stefan,
the not showing is(hopefully was) the biggest bug.
The strange values can be compensated easily if you use
the field evaluator via scripting, but in this case it
needs some additional lines in the manual.
I totally agree, that the field evaluator can be a very
helpy tool, IF it's
Hi Stefan,
that's an interesting behaviour:
(Hopefully the RS-team can fiddle out what's going on.)
As some of my findings showed, I think there is a bug or something that only
shows up when EVERY surface part of the objects are exactly in the same
place...
Any type of object have this
Hi Dean,
use the RightMouseButton in a viewport,
then the Input Plane-Lock to Camera.
If you need more information I can set up
short video.
Matthias
- Original Message -
From: Dean dwo...@comcast.net
To: user-list@light.realsoft3d.com
Sent: Saturday, October 17, 2009 8:02 PM
Or is it draw on surface what you're looking for :-?
Matthias
- Original Message -
From: Dean dwo...@comcast.net
To: user-list@light.realsoft3d.com
Sent: Saturday, October 17, 2009 8:02 PM
Subject: input plane vs. view window
Hello all,
I remember seeing a good
Hi Stefan,
big sorry for my ignorance.
I was under stress, while writing and reading mails.
(OK, that's not the best explanation, my head
was somewhere outside maybe.
Hopefully this behaviour will not return.
If i do it again, hit me on my fingers)
In your second experiment:
2.
Hi Marc,
here's some old field-evaluator play around:
http://the-final.com/privates/one-wheel/
(Flash video)
The upper torso bend is based on acceleration.
The field evaluator can grab informations
(velocity, color, etc) which can be used for other
animations, but it was buggy long time :-(
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