Hi,
I'll have to wait an see if Vesa can fill in the missing details.
Hmm... have you tried saving the scene in Realsoft 3D format and then
reloading it? It is possible that import feature does not automatically add
referenced channels, whereas full scene loading should take care of that.
Hello,
It can't be. Are you sure that it works in every case?
If it is indeed ok, i will also change it in ComabadZ.
Yes, it is the same computation, I recommend using it.
The longer form is used probably because it shows what the formula does -
linear mixing of two parameters is so well
Hello,
Why not use?
(p3-p2)*p1+p2
This require 3 operations
p1 is the %
I do use the same formula as RS in CombadZ, but i don't understand when
the second formula does not work?
The VSL interpolation object indeed used the slower computation. I changed
it to the faster one right away
Hello,
I did'nt find it anymore in software updates section. So it must be a
mistake from Realsoft :)
Right, product versions for betatesters should not be visible to all users.
Anyway, I can confirm that v8 is under development and will be released next
year.
Best regards,
Vesa
Hi,
Thanks for recent feedback. I always read all messages and consider them,
even though I deliberately avoid getting involved in some discussions:)
Kind regards,
Vesa
Hi,
...an interesting article about GPU processing solutions which, as a
networking attached device, has potential for cross-platform render
engines...
Thanks for the link, Lee. It is an interesting article.
Best regads, Vesa
Neil,
Cant load a file in other machines. It's Ok in one machine but get the
following messages in the others:
Can you email me the file ? The problem sounds quite strange.
Best regards,
Vesa
Hi,
To Vesa! Will there be animation export for FBX?
I have looked different animation packages, but I would
like to use RS for animation.
Yes - we plan to improve FBX support features in the upcoming releases.
Best regards,
Vesa
Hi,
The error message reads: Output error, cannot write image
(Error:r3fileren:780) sorry for not including this in my previous
post.
I can confirm Fredrik's observation: IYUV stops working after 640*480
maximum resolution in my XP system. It seems to be some sort of size
limitation
Hello, Jules
How can I contact somebody from Realsoft Oy ? I have been trying by phone
or by internet but there is no answe
Communication is sometimes hard:) We had a telephone conversation last week,
right - did you already forget it? How about trying to email to us, instead
of the user
Neil,
Thanks for posting beautiful and inspiring animations! As Fredrik said, the
third episode seems broken, please reload it.
Kind regards,
Vesa
Hi,
Any fix for linux version scanline8 error? Also half of the uv-editors
screen is messed up.
Have to use win7 now :(
Try setting the UV editor window to GDI drawing mode instead of OpenGL. That
is a working solution, because UV wireframes do not need any surface
shading.
Maybe that
, too.
Thanks in advance!
Best regards,
Vesa Meskanen
Realsoft Graphics
Hello, Neil, Yuriy and Lee
Many thanks for the quick reply to my image contribution request! It seems
that I will be able to provide a nice collection of new images to the
magazines.
Best regards,
Vesa
Hi,
Also the quad view mode is European, which is really wrong.
You are placing the views in the wrong place Europe.
I want to make it :
Top|Perspective
Front|Right
Maybe there is a bug in RS7 Linux, because it's partially working.
Drag and drop views from the list does not always work.
The
Realsoft 3D Users,
It has been great to notice that version 7 has been received well, and
significant part of long time users ordered the new version immediately
after the release. We will next finish and release the versions for other
platforms, Linux and Mac OS X. We also expect that a
Hi,
attached is the daumenkino scene.
Thanks for contribution!
Is there a solution to free the RAM
after each frame in RS :-?
Checked with RS6 and RS7, same
problem, memory usage is growing and growing.
Sounds like a memory leak bug. I will check this out, will be fixed in SP1
Hi,
I've followed this thread with interest. Where did you say you find the
OpenEXR output option, under file/render/available formats? If so, did OpenEXR
come as part of the RS3D installation, or was it already on your computer? To
the best of my knowledge one has to install MS Visual Studio
Hi Aidan
So VESA and all ... Would be interested in ye're thoughts, at least as
an open discussion with RS users and fans!
I agree, data exchange is a key issue. I cannot give any detailed comments
about collada support etc at this point, but we will certaily look at these
when planning new
Service Pack releases.
Thanks for your feedback, and kind regards,
Vesa Meskanen
Realsoft Graphics
Hi,
When the linux 64 version will be ready?
Later this month.
how many Euro the upgrade from Version 6 ?
100 euros + VAT.
V6 scripts will still compatible?
We do not expect any compatibility issues to arise.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hello, Chris
That looks like a great upgrade!
Thanks :)
How much is the upgrade in USD?
About 221 US dollars.
Best regards,
Vesa
(Linux/IRIX version)?
It will be the same as before, 100 Euros.
Best regards,
Vesa Meskanen
Realsoft Graphics
Hello,
Is there a demo version available to play with until I can afford the
upgrade later next year?
Not yet, but we will build and upload it when the worst upgrade rush is
over.
Did any of the Realflow import problems get fixed? I could likely dig
deep for funds if these two apps could
Hi,
With V7 on the doorstep it's no big deal - hopefully...
That's right, v7 will fix this error :) We are just building a new version,
and hopefully it will be the actual release.
Kind regards,
Vesa
Hi,
does somebody know, how I can get the actual sample
of the actual frame, because the flipbook does not support
Motion Blur in it's initial version :-(
You can get the motion sample index from the animator object, defined in js
header Realsoft3D_32\scripts\js\real\layer\r3animtr.js .
Hi,
The latest release candidate version had some issues, which we need to fix.
If everything goes well, the next RC is the actual release version, and
shipping of v7 will start in 2 weeks:)
Best regards,
Vesa
Hi,
Did you and Juha have a chance to implement a scale feature and auto
centering (or other way of actually finding the meshes) of data imported
from Realflow? =)
I am not sure about this, but I will check it out before the release. Thanks
for reminding!
Best regards,
Vesa
Hi,
Is the field evaluator fixed in v7, too :-?
The examples seem to work fine and I could not find any open bug reports
about it. If you email me a bug file, I can test it right away.
Boolean volumetric explosion is really neat. At last we can make real
explosions.
Can it be used with
Hi,
Any news on v7 release date?
We are testing the release candidates:) The expected release date is in
October.
I digged up some quick experiments and demos created during
beta testing - the links are included below.
Best regards,
Vesa
Return of the good old Real3D lathe tool:
Hi, Ville
And will the upgrade cost be the same as with V6?
Yes.
Best regards,
Vesa
Hi,
*Please* can we finally get a torus primitive in V7?? Everyone else has
one...
We are planning to make the first v7 release quite soon (September -
October), so it is a bit late to start adding new features that will be in
the initial release. Anyway, we will consider it for v7 service
Hi,
can anyone tell me how to get my property windows to display properly at the
moment it is blank, tried installing the sp4 but that didnt work
Try erasing the folder c:\documents and settings\Alasdair\.realsoft.
Information about changed window states are saved there, and maybe some
Hello,
Could we have some information about development status on version 7?
Its been lately too quiet on the userlist. Info about the new features
would be nice:)
The plan is to release v7 during 3rd quarter of 2009 (in September at
latest). We do not have a complete list of new features
Hello,
Hi, I was wondering if there is a way to set up constraints on the
length of an edge in an SDS object?
There is no existing easy way.
My idea was to constrain the length of each edge to be no longer than
x units.
...
1) Is this a viable theory that would help keep the mesh neatly
Hi,
I have tried to use a work around using special lights by changing the
colour of the geometry objects which defines the special colour. But
this works only if I change the colour of the geometry objects by the
property windows of the objects, but it doesn't work with materials.
Regardless
Hello,
Can anyone tell me if files created using the Mac version of Realsoft are
completely compatible with the Windows version ?
Yes they are, apart from of some 'native' features. For example, font curve
outlines can be platform specific, and Mac does not support AVI (quicktime
is used
Hello,
Problem is that I cannot open choreograph window. I only get this message.
Cannot open Window windows/choreography window
(error :r3drfw
Maybe this is a case sensitivity problem, caused by inclusion of Windows
setup files?
To test this, make sure you have a file windows/choreography
Hi,
On OSX 10.5 wondering why I can't call up the user manual when I select it
under Help/user manual, I get nothing. Ideas?
This seems to be a bug in the OSX version. Will be fixed in upcoming
releases. Thanks for reporting!
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hi,
Thanks for the animation. It gives a constant feeling of falling, just like the
camera was traveling outside the rails :) What a roller coaster!
Best regards,
Vesa
Hello, Frank
To be able to compete with collegues who use Max/Viz and who have flawless
exchange of cad drawings between their 3d app and the cad program I often find
myself re-doing the 3D project in Autocad, just to give the client an accurate
representation of my work. The high res.
Hi,
Right now I'm designing a number of patterns that will be cut by a cnc
(water)cutter. The cutter needs DXF or EPS input. How close is V7? Should I
wait?
Do not wait for the v7 release with the current projects! We have not decided
yet when we stop developing new v7 features:)
Best
Euros. The price includes a 32 bit site license (both
versions can be installed and used simultaneously). The 64 bit Chrono is
available at the web shop of realsoft.com.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hello,
I noticed the new version is almost half the size of the old, should it be
installed
over the old version or is it a complete version and a fresh install is
possible?
The setup includes all required components. A fresh install is possible.
Kind regards,
Vesa
Hi Stefan,
I have some problems with the AA by the render engine, show the Image by
http://rs-forum.the-final.com/viewtopic.php?f=1t=1078
The problem is unexpected, considering the high aa settings. Can you send me a
simple test file (=the problematic area of the scene) for examination? I
Hello,
A new, fully v6 compatible Chrono will be release in the near future. It
will fix the discussed installation and program startup errors, among other
things.
Kind regards,
Vesa
Hi,
There has not been much posts about finished work recently. So, here's one
fairly new visualization of the interior of an apartment, made by a finnish
customer:
http://www.vireal.fi/kodinmalli
The lady of the video is unfortunately not modeled/rendered in Realsoft 3D:)
Best regards,
Hello,
Also, when is V6 linux version coming?. I am just fed up with Winxp. RS
just does'nt work with it.
We will release the linux version as soon as SP1 is ready. At the moment, it
seems that by the end of this month .
Kind regards,
Vesa
Hello,
Yet one remark on this idea. Something that might be an interesting
request to Vesa and Juha.
In Cinema 4D there's a shader that is called proximal. This shader
detects the distance to chosen objects, either the entire object or it's
points or
edges.
A VSL shader can access the
Hello, Carlo
The force visibility setting should be manage by Realsoft3D. I'll contact
Juha to see what's happen with this.
I think usage of this attribute has changed at some point. In the current
version, you can control it as follows:
R3FLOAT visib=0.5;
Hello,
On my machines, I no longer see the curser when I use the rotate and/or
scale handles on an object (since version 6).
This is a known bug in the 64 bit version. SP1 will fix it.
Kind regards,
Vesa
Hello, Andre
Hi - introduction in radius sin(0.1) and hit ente
I got an error messagesee error mssg.jpg
I can confirm the error. Will be fixed in SP1, thanks for reporting!
Best regards,
Vesa
build as the next update for the
Windows version.
Kind regards,
Vesa Meskanen
Realsoft Graphics
- Original Message -
From: Jashan Chittesh (ehem. Holger David Wagner)
To: user-list@light.realsoft3d.com
Sent: Monday, January 28, 2008 6:52 PM
Subject: Realsoft V6 for Mac OS X
Hi,
I have a question:
Does starting a new project clean up all memory traces
of a precedent project ?
Starting a new project is not the same as restarting the program. Previous
modeling steps are still in undo buffer, view's backup buffer includes the
latest render etc.
Also, note that
Hello, Andre
Short time ago i had a remark about RS-6 32 with Vista32,
it was not possible to render Open GL , RS was shutting down.
I downloaded the new Vista driver to the Radeon X700 PRO
now RS works fine.
Many thanks for this information. The immediate crash at view render, which you
Hi Garry
I certainly don't expect Vesa/Juha to read these long posts ,
but I do certainly expect the testers to .
Well, I did:)
It is true that the documentation - although improved by v6 - is still far
from perfect. I apologize this.We just changed our documentation tools,
which was a
Hi,
Same thing. Can't even get to debugging as the error message appears at
the
moment the script is activated.
Frankolino's nurbshelper is suffering from the same problem.
Frank
A quick note: this is most likely the same js problem which Matthias
reported. SP1 release later this month
Hi, Andre
Can i change the memory buffer in RS-6 , because i got the message (screenshot
RS-1)
after importing an obj file with 622.594 points
Perhaps the large point count reveals a bug in obj import or in the created
geometry (SDS / triset). Please zip and send us the object, we will fix the
in the beta group.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hello, Matthias
simply opened an old scene,
and pressed 0 to render.
As usual, the really intensive testing starts after the public release - 10
times more OS / processor / drisplay driver combinations become tested right
away. A service pack will be released in the near future, to address
Hi,
ist the shop-system safe - i can´t find https://...; in the address line?
Yes it is - after filling the order form, you will be forwarded to a SSL
secured payment area, which is maintained by the actual Visa/MasterCard
authorities of Finland. Even we ourselves at Realsoft will not know
Hello,
Does this mean that octaves is now a float instead of an integer?
Been a while since I did any 3D stuff of this sort, but I believe
the octaves attributte used to be in integer format before. Please
correct me if I'm wrong...
That's correct - it was earlier an integer, but now it is a
The Windows version of the new Realsoft 3D version 6 has been released. Some
highlights of the new features:
- A game-like navigation system, which supports collision detection,
activation of animated objects and easy recording of walk-throughs.
- The context sensitive toolbar now displays
Senseless is the right word ..thanks.
Kind regards,
Vesa
Hi,
is there currently any way to get the Connexion SpaceNavigator to work
with Realsoft 3D? It seems to be fairly easy to integrate the
SpaceNavigator since there is an SDK available
Not yet, although we have already done therequired preparations for 3D mouse
support. We just need to get a
Hi Matthias
Will the field evalutor work in V6?
We have your bug report filed. I will test it with v6. Thanks for reminding!
Best regards,
Vesa
Hi, Jan
Can you use particles generated by realflow to animate water this way?
Currently this is not possible, you have to use the actual surface generated
in realflow.
Here's an example (only in draft render quality, sorry):
http://www.realsoft.fi/private/vasefluid2.avi
The whole
Hi Ville
Hmmm! I noticed on Robert den Broeders site these two new additions for
V6.
Could we have slight example? Pleeease :)
- Metaball supports the use of the link object (actual metaballs can be
outside the metaball level)
- Triangular rendering and real time preview show particle
Welcome back, Arjo! I hope you had a good vacation.
During your vacation, we managed to speed up Ambient Occlusion quite a bit
and fix the AO errors you reported:)
Best regards,
Vesa
Thanks for posting the new demo reel, Neil!
Best regards,
Vesa
?
We can confirm the problem - it is not specific to your setup but an error
in SP4.
The quickest way to fix the problem is to install SP3 (apparently it had the
missing js files) and then SP4 again over it. Apologies for the
inconvenience.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hi Matthias
If I have a posteffect, in my case a postblur,
and if this postblur has a threshold channel
it's not rendered if post-effect is set to
Effect/Image, it's only rendered if it's set to
Effect/Box.
This is perhaps a project specific bug. I quickly tried the tutorial example
about
Hi Matthias
Postblurred via gradient in Photoshop...
It should show a blur by U-direction of the curves.
Hmm.. the RS3D blur effect seems to miss a blur size control channel.
Threshold is only on/off switch. Will be improved!
Thanks for your feedback, Matthias!
Best regards,
Vesa
For months now I could not update my XP, it downloaded the updates, but failed
constantly on install.
Thanks Aidan - I have had time periods (several months or so) when XP
downloaded an update every time I booted my computer. The problem disappeared
at some point although I did nothing.
It
Hello Mark,
If the problem remains a mystery, remember to send me a test file. We can
then fix the problem in the next version.
Kind regards,
Vesa
But I'm still having the batch renderer problem. Weird! It's just refusing
to render one of the materials in my project.
.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hi,
I'd assume they read this list :)
Yes we do. The bug appears to be in the discussed R3MATPRPA_InputTypes
attribute handling. It is unusual and the standard JS approach does not
handle it properly. We plan to fix this in future versions.
Kind regards,
Vesa
Hi,
Thanks for a nice animation example. Some quick comments.
Problem #1 - How to fill these font objects with metaballs ?
Right - I have to admit that a volume filling tool is not available yet.
Problem #2 - You can't 'Morph' metaball objects .
Unfortunately this is true. Metaball
to?
Arjo.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Vesa Meskanen
Sent: maandag 12 maart 2007 17:47
To: user-list@light.realsoft3d.com
Subject: Re: groundfog test project
Hi,
I think I understand
Hi,
... the Default and the Quad-View environment does not include
the 'Mics Tools' Window and it is also not available in the
pulldown menu list of Windows (Top Toolbar Menu/Windows) .
This is true - the example GUIs available in the Environments menu are not
properly updated to include the
Hi Chris,
Would it be possible to retain that info in the converted object (esp if
we are deleting the original object). If we are not deleting the original
object, perhaps you can keep the color (and image maps), and use the old
name with an '01' or 'copy of' appended.
Yes, of course, the
Hi,
I guess it somehow optimizes the volumetric sampling. I have no idea
what's going on 'under the hood'. Vesa..?
The idea is actually simple. Fog materials often require randomization of
the sampled position - this reduces banding. Randimization is simply done
as:
sample_position =
Hi Arjo
Is it possible to find the minimum and maximum values of a curve or an image?
A VSL shader cannot find the Min/Max values of a curve. Anyway, I do not see
this as a big problem in your rooftile shader. It is quite locigal that bumps
get lower if the user makes the control curve
Hi,
I simply create two NURBS rectangles. Select them and creating a
welding between them. If I move one rectangle the welding is updating
while I move the rectangle, nice. But when I choose undo, the
rectangle jumps to the initial position, right, but the welding isn't
updated.
...
Is this a
Hi Karl
Is v3 importing totally goone now?
This is apparently a new bug. Can you send me a test file? Thanks!
Best regards,
Vesa
Hi, Andre:
I translate Learning The Basics - part of the User Manual RS3D -
to Adobe PDF. ( Did it first for myself )
Thanks for your contribution. Before committing more efforts in further
translations, please consider that the whole manual will become available in
pdf form by the next
Hi,
Rotation shows 0,00 0,00 0,00. Now I close the Property Window and
right click in the view window and select World orientation - From
Object. Now the root is rotated around the z-axis by 180 degrees!
You are right - when rotation is zero, nothing should happen. This is
apparently a bug.
Dear Realsoft 3D users:
When the year 2006 approaches its end, Realsoft 3D is available for all
major platforms. Expanding the set of supported operating systems took
a lot of efforts. However, the base work is now done and new
development will be platform independent. New product releases
Hi,
Rendering the top left quarter puzzles me:
When I render double sized images, will the frameblur blur before or after
halving the image in post process scaling tab?
As usual, post image's Output scaling happens after post effects. Frameblur
is not an exception..
I mean is there any
Hello,
I think I have found the source of the strange colouring, don't set the
subsurface color to 1,1,1.
I tried the example you sent and I can confirm that the face of the snowman got
unexpected bluish tone.
It appears that GI shader and SSS shader are not totally compatible. ´The SSS
Hi Stefan
Here are a couple of short anims.=)
both using Xvid Codec..and both less than 600 kb each..
http://hem.bredband.net/1020427g9r/Anims/Inverse_Foot_UpStairs_03.avi
http://hem.bredband.net/1020427g9r/Anims/Inverse_Foot_UpStairs_05.avi
Good motions, well done!
Best regards,
Vesa
Hello,
Since installing SP3 - after a session with RS and when closing the app, I
get the WINDOWS HAS ENCOUNTERED blah blah - error box
Try deleting plugins/VRMLplugin.dll (included in the setup, but runs in demo
mode). We found some bugs from it after the release of SP3.
Let me know if
Hello,
I'm trying to use an animation as a 3d texture, but I can't think of a
way to use map coords' z axis as an input instead of time. I even
tried to choreograph the current frame index with map z as input, but
it didn't work. Any ideas?
I cant's see a way to achieve this with the
Hello,
From a RS perspective - whats the most optimal quad / platform choice ?
(ie is 64 bit windows worth considering ?)
It seems to me that 64 bit windows will be quite a good choice, considering
the increased memory usage because of 4 cores. 32 bit windows would set a
modest limit of 1
Hi David
I'm having a devil of a job getting the Line function to work as I thought
it was supposed to.
It doesn't draw a line of varying width. Instead it draws a line of
constant wide and varying intensity.
I checked the example you sent.
1. You define the varying color yourself in the
Hi Stefan
After all my attempts, I almost start to think
that maybe some bug or something else is doing things here..
Since this shouldnt be that hard..
Or I am totally missing something obvious
here...(This happens many times.. rofl..=)
The workflow used to be simply playing the
Hi Arjo
I made a little change in Timo's ambient occlusion shader. Now you can
combine ambient occlusion with normal shading.
I attached the shader with a little readme to show what it does.
Thanks for the contribution! I will upload it to rs.info.
Best regards,
Vesa
Hello Mark
Vesa: does the Surface normal apply to a displaced surface? In other
words, do slope-dependent materials work?
Yes, they do. Slope related features should be computed in the Surface
Propertes shader using Bump Normal, not Surface Normal.
Thanks for the beautiful animation! I hope
Hi Karl
I think my problem has to do with shader evaluation, surface properties
which assigns the scope channels is evaluated after surface geometry
which is supposed to read the scope channels. Am I right?
Yes, that certainly sounds like a wrong way to do it.
What would be the better
Hello, Arjo
I assigned a colored bumpy material to a rectangle.
Locally I want another color without bumps.
Changing the color using a scope mask is no problem.
To get rid of the bumps I tried to insert a geometry shader with a
constant
bump height in the second color material.
But then all
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