Re: Fast reflective metal using environment mapping?

2011-02-11 Thread Mengilbar
: Jean-Sebastien Perron j...@neuroworld.ws  An: user-list@light.realsoft3d.com  Betreff: Fast reflective metal using environment mapping?   How can I do that? I want to create a chrome like shader with a texture like they do in RT games or openGL. It is already applied with a sphere

Re: Fast reflective metal using environment mapping?

2011-02-11 Thread Jean-Sebastien Perron
, please make more clear what you meant. Greets Martin Original-Nachricht Datum: Thu, 10 Feb 2011 22:59:49 -0500 Von: Jean-Sebastien Perronj...@neuroworld.ws An: user-list@light.realsoft3d.com Betreff: Fast reflective metal using environment mapping? How can I