Hi List :
Sorry to be bombarding lately . Anyway , this topic seems
to be much more important than the response it has gotten so
far (2 mails) . Maybe I should take it to the forum ?
I'll try one more time here though ...
OK , I'll give an example of what I'm so concerned about .
I looked
An SDS object has no width, height or depth simply because an SDS
object can have just about any shape. The fact that you start with a
cube, and yes the name cube isn't even accurate, is just that - this
is the initial shape of the object, before any maniplulation. To make
an SDS cube an exact
Hi Garry,
So anyway , I'm curious what kinds of scales others think
is best when working with RS ? I like using the perspective
mode for composing shots , but scales like 10 Meter X 10
Meter cubes look bizarrely distorted . I use 10% of that scale size .
Forgot to answer this part ;)
I
Hi Garry,
Which brings me to another point ... the actual size of
our objects is not in the Object Property Window , anywhere ,
is it (I couldn't find it) . I use a View Grid to approximate
how big my created Cube? actually is . Guess I could use the
Numeric Window to approximate as
So anyway , I'm curious what kinds of scales others think
is best when working with RS ?
Forgot to answer this part ;)
I always work in CM scale.
Best regards, Robert
Hi Robert :
Actually , I wasn't very clear on what I was asking . I
mean , in terms of size , how 'big' is your
Just some mussing :
Finally got around to trying Zaug's awesome greeble Java
Plugin . However , Zaug recommends a 10 x 10 meters long
and wide (why is the RS SDS Cube a rectangle?) rectangle ,
but I get way too much camera perspective distortion when
working with sizes this big . (I scale it