An SDS object has no width, height or depth simply because an SDS
object can have just about any shape. The fact that you start with a
cube, and yes the name cube isn't even accurate, is just that - this
is the initial shape of the object, before any maniplulation. To make
an SDS cube an exact
Hi Garry,
So anyway , I'm curious what kinds of scales others think
is best when working with RS ? I like using the perspective
mode for composing shots , but scales like 10 Meter X 10
Meter cubes look bizarrely distorted . I use 10% of that scale size .
Forgot to answer this part ;)
I
Hi Garry,
Which brings me to another point ... the actual size of
our objects is not in the Object Property Window , anywhere ,
is it (I couldn't find it) . I use a View Grid to approximate
how big my created Cube? actually is . Guess I could use the
Numeric Window to approximate as