Re: cave WIP

2009-11-10 Thread Matthias Kappenberg
Maybe you should try (if not done) a combination of morph+displacement in 3D Coat. Should give better rendertimes in RS. Matthias - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Monday, November 09, 2009 11:42 PM Subject: Re: cave WIP I

Re: cave WIP

2009-11-10 Thread Jean-Sebastien Perron
Voxel are great for modeling natural shapes and fail at everything else. It is very dificult to modify without having to restart all over again. Maybe a form of linked intelligent polygon ( self aware polygon ) or a form of optimized point cloud is the future. I agree that the final result

Re: cave WIP

2009-11-09 Thread Mark Heuymans
I checked out the 3d Coat demo and at first glance it looks awesome. After fiddling a bit I could produce crazy complex stalagmites in minutes that would have been impossible or at least very time consuming with the RS SDS toolkit. SDS is great for modeling many, many things but not

Re: cave WIP

2009-11-09 Thread Jouni Hätinen
Voxels are the only Real way of making 3D computer graphics ;-) BR, Jouni 2009/11/10 Mark Heuymans atha...@casema.nl: I checked out the 3d Coat demo and at first glance it looks awesome. After fiddling a bit I could produce crazy complex stalagmites in minutes that would have been impossible

Re: cave WIP

2009-11-02 Thread Matthias Kappenberg
Coat is enough at the moment for you. My 5 Cents. Matthias - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Monday, November 02, 2009 8:30 PM Subject: Re: cave WIP Thanks everyone for the nice comments! Very interesting tip about 3d

Re: cave WIP

2009-11-02 Thread Mark Heuymans
I overlooked that animation - thanks for the reminder! Nice to know its output (.obj I assume) is useful to RS, on paper it's ok but you never know how it turns out in practice. Thanks and great work with the flipbook too, -Mark H Hi Mark, have a look here:

Re: cave WIP

2009-11-01 Thread Beg-inner
Hi Mark wow... cool, and these kind of prjs also intrest me ! Has a very nice mood to it and as said by Robert, it has same feel to it as those wonderful games Myst and its sequel Riven (as I think he is thinking of)...which brings back a lot of nice memories ! Looking forward to see this

Re: cave WIP

2009-11-01 Thread wireframeX
Hi Robert, Why we can't see anything from your site ? Are you making anything special about 7 release ? Regards Phil Robert den Broeder a écrit : Hey Mark, Very nice animation! The atmosphere somehow reminds me of a computer game I once played, but I can't remember which one... Keep up the

Re: cave WIP

2009-11-01 Thread Jan Schmitz
Hi Mark, really great work :) your nephew will love it. Jan

RE: cave WIP

2009-10-31 Thread Robert den Broeder
Hey Mark, Very nice animation! The atmosphere somehow reminds me of a computer game I once played, but I can't remember which one... Keep up the good work! Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Mark

Re: cave WIP

2009-10-30 Thread Jean-Sebastien Perron
Nice work Mark, the only flaw I saw was the long camera turn that is not looking at any scene element at some point. This is the kind of project that interest me. Please post more. Jean-Sebastien Perron www.NeuroWorld.ws Mark Heuymans wrote: Hi all, Here's a flawed preview of a cave