Re: exclude or include lightsources for objects

2006-02-02 Thread studio
I don't know why this statement 1 causes any confusion. Other values than 1 make the lightsource stronger or weaker than the original value. Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - Hi Boris : Please forgive my heavy editing of your reply . This

Re: exclude or include lightsources for objects

2006-02-02 Thread studio
Hi Matthias : Thanks for this awesome shader and example project . It is over my head right now , but I do understand the reason you created it , and will master it shortly , and then make a little tutorial on how others can easily modify many lights in a scene . As a sidenote , my tests

RE: exclude or include lightsources for objects

2006-02-01 Thread Karl.Ruben.Pettersen
OK , who else can I attack here ? How about RS for not drawing our attention to this amazing shader in the first place ? Vesa say's to Juha Hey , let's give them every single tool known to mankind (at a very cheap price-point) How about yourself for not reading the manual? :-) Very much

Re: exclude or include lightsources for objects

2006-01-31 Thread studio
The lightsensitive shader adds the possibility to dim the lights . Make sure that you have a float channel which is named exactly Light Sensitivity in your channel tab. Thank you : What an excellent opportunity you guys have pro- vided for one to step in and say What . Great that

Re: exclude or include lightsources for objects

2006-01-31 Thread Neil Cooke
and yet you responded .. learn to read. - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, February 01, 2006 5:43 PM Subject: Re: exclude or include lightsources for objects Garry must be back. Flaunting yet again his inability

RE: exclude or include lightsources for objects

2006-01-30 Thread Karl.Ruben.Pettersen
Hi I usually do light exclusion/inclusion lists by material and user channels. I.e. in a material mapped to the light: Shader Light Properties If (Userfloatchannel_name) 0.5 Then Light Color = Black Then create a material that assigns Userfloatchannel_name 1 globally to all objects you need

RE: exclude or include lightsources for objects

2006-01-30 Thread Arjo Rozendaal
] [mailto:[EMAIL PROTECTED] Behalf Of Neil Cooke Sent: maandag 30 januari 2006 13:57 To: user-list@light.realsoft3d.com Subject: Re: exclude or include lightsources for objects Hi Arjo, Your questions seems similar to the one asked by Stefan in 3DWorld Mag and answered by Tim Borgman

Re: exclude or include lightsources for objects

2006-01-30 Thread Boris Jahn
Hi Arjo, Is there any possibility to link a lightsource to a single object? I mean, I have a scene with several objects and lightsources but there's one lightsource that should only influence a certain group of objects. The rest of the scene should be excluded. there is the lightsensitivity

Re: exclude or include lightsources for objects

2006-01-30 Thread Neil Cooke
Posted at: http://www.neico.co.nz/3d/RS3DReflectionExclusion.html Neil Cooke - Original Message - From: Arjo Rozendaal [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, January 31, 2006 2:19 AM Subject: RE: exclude or include lightsources for objects Hi Neil

Re: exclude or include lightsources for objects

2006-01-30 Thread Matthias Kappenberg
The lightsensitive shader adds the possibility to dim the lights Make sure that you have a float channel which is named exactly Light Sensitivity in your channel tab. Matthias there is the lightsensitivity shader in the RS' materials in misc. You have to apply this shader to the certain

RE: exclude or include lightsources for objects

2006-01-30 Thread Arjo Rozendaal
Thanks everybody, It's working perfectly now. Arjo.