Re: byte[] usage - not GCd

2008-07-26 Thread Gerrit Grobbelaar
- java.util.concurrent.ConcurrentLinkedQueue$Node Note the above contributes 99%+ for the byte[] allocations, and the byte[] allocations are causing the OOM. -Original Message- From: Gerrit Grobbelaar [EMAIL PROTECTED] Sent: Saturday 26 July 2008 09:48 To: users@mina.apache.org CC: Subject: Re: byte[] usage - not GCd

Re: byte[] usage - not GCd

2008-07-26 Thread Emmanuel Lecharny
@mina.apache.org CC: Subject: Re: byte[] usage - not GCd Another symptom: - 100 Java client bots connected, sending NO messages. - 1 Flash client, typing in a message every 2 seconds - memory consumption (byte[] allocations) increases and a Mark Sweep with JConsole doesn't do anything (stays on 100s

Re: byte[] usage - not GCd

2008-07-26 Thread Gerrit Grobbelaar
Yes, 1.1.7 but 1.1.6 as well. -Original Message- From: Emmanuel Lecharny [EMAIL PROTECTED] Sent: Saturday 26 July 2008 10:20 To: users@mina.apache.org CC: Subject: Re: byte[] usage - not GCd Hi, MINA 1.1.7 ? Gerrit Grobbelaar wrote: YourKit shows the Class list as follows

Re: byte[] usage - not GCd

2008-07-26 Thread Gerrit Grobbelaar
= -Original Message- From: Gerrit Grobbelaar [EMAIL PROTECTED] Sent: Saturday 26 July 2008 10:32 To: users@mina.apache.org CC: Subject: Re: byte[] usage - not GCd Yes, 1.1.7 but 1.1.6 as well. -Original Message- From: Emmanuel Lecharny [EMAIL PROTECTED] Sent

Re: byte[] usage - not GCd

2008-07-26 Thread Gerrit Grobbelaar
: Saturday 26 July 2008 12:03 To: users@mina.apache.org CC: Subject: Re: byte[] usage - not GCd Some more test results (I definitely have better results with MINA 1.1.5, but still not ideal under load). Seeing that I get different, and somewhat better, result with an older version, I'm

Re: byte[] usage - not GCd

2008-07-26 Thread Sangjin Lee
- From: Sangjin Lee [EMAIL PROTECTED] Sent: Saturday 26 July 2008 18:04 To: users@mina.apache.org CC: Subject: Re: byte[] usage - not GCd Would you be able to create simple code that demonstrates the memory leak behavior? I haven't played extensively with server-side load