hi, Emmanuel,
I don't really understand your proposal. The code I posted is just on the
server side. The client is Unity-based game.
How do I actually rearrange things to achieve that?
Thanks,
On 13 July 2017 at 07:33, Emmanuel Lécharny wrote:
>
>
> Le 12/07/2017 à 20:00,
Hi Martin,
sorry, I overlooked your mail, and replied too quickly (ie, before my
morning coffee)... I thought you were talking about both sides (client
*and* server).
So et's go back to your initial question :
Actually, the ProtocolcodecFilter just get IoBuffer as an input :
public void