Re: [viff-devel] Player thresholds

2009-06-04 Thread Mikkel Krøigård
Citat af Håvard Vegge : Thanks for clarifying! Guess there are a lot of different variations of the definitions, notions, etc. regarding secret sharing and MPC... One of my problems is that when running the included sort.py protocol with n=5 and t=2, the sorting of the array fails: Origin

Re: [viff-devel] Player thresholds

2009-06-04 Thread Håvard Vegge
Thanks for clarifying! Guess there are a lot of different variations of the definitions, notions, etc. regarding secret sharing and MPC... One of my problems is that when running the included sort.py protocol with n=5 and t=2, the sorting of the array fails: Original array: [{33}, {61}, {95},

Re: [viff-devel] Player thresholds

2009-06-03 Thread Mikkel Krøigård
Citat af Håvard Vegge : Hi! I'm trying to do some basic benchmarks with different number of players. A few questions: 1. Why have VIFF defined the threshold t to be the number of corrupt players, while the classical literature defines it as "t participants can reconstruct the message"?