As far as what to call the X servers, I've taken to using the terms 2D
X server and 3D X server in the VGL documentation.
I was able to reproduce the failure using my systems. I tried setting
VGL_X11TRAP=1 to force X11 to call xhandler() in faker.cpp, but given
that the application is running in
If we're getting a BadWindow error it had to be issued by the 2D X
server. Therefore, force an indirect context and grab a wireshark
trace. The actual VendorPrivate call has to be there. Once we know
which vop it is then the grepping will be easier.
If you or someone else has the time
On 11-02-25 06:19 PM, DRC wrote:
If we're getting a BadWindow error it had to be issued by the 2D X
server. Therefore, force an indirect context and grab a wireshark
trace. The actual VendorPrivate call has to be there. Once we know
which vop it is then the grepping will be easier.
If you