[VirtualGL-Users] 32-bit server with 64-bit client works, but 64-bit server and 32-bit client does not?

2011-02-27 Thread Samu Niveri
Hello! I do not know how to correctly use this app. I was able to use VirtualGL whit 32-bit server and 64-bit-client. When I tried to use it another way round(64-bit server and 32-bit client) I get segmentation fault when running: cd /opt/VirtualGL/bin vglconnect myusername@myserver cd

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-27 Thread calvin . morrow
The issue has been reproduced using wine 1.3.13 (and I've also reproduced with wine versions 1.3.11-14). So far I've had the issue with any DirectX based Windows app used through Wine and VirtualGL. Let me know if I can help troubleshoot this. I can certainly grab a Wireshark trace, however

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-27 Thread DRC
Getting an indirect context should be a matter of simply running WINE without VirtualGL and displaying from the application server to a client machine that has a 3D-capable X server. In this case, all of the GLX and OpenGL commands are sent over the network to the client machine. On Feb 27,