Hi everybody!
I have to do an app which mainly consists in an hybrid between a Vgl
window and a normal app window. That is that I would like to render
the 3D of the app with VirtualGL in a different machine but I would
like to have the skeleton and other functionalities running on
local. How
Run VirtualGL in trace mode (vglrun +tr). It will at least track the GLX calls,
although to track the actual OpenGL calls would require another type of tracer
such as GLscope. You might also try building from CVS head, as we've fixed a
couple of issues that might be causing the behavior you