Thanks for the information. I am now able to run 2 X servers and run a GLX
application simultaneously on each X server via VGL. The trick is to add
the -sharevts option to one of the X servers. FWIW, I'm using Xorg-1.1.1.
On Fri, Apr 26, 2013 at 4:10 PM, DRC
On Mon, Apr 29, 2013 at 11:34 AM, Nathan Kidd nathan...@spicycrypto.cawrote:
On 04/29/2013 11:02 AM, Kevin Van Workum wrote:
I am now able to run 2 X servers and run a
GLX application simultaneously on each X server via VGL. The trick is to
add the -sharevts option to one of the X servers.
On 04/29/2013 12:50 PM, Kevin Van Workum wrote:
On Mon, Apr 29, 2013 at 11:34 AM, Nathan Kidd wrote:
If the extra restrictions[1] aren't a problem, you may prefer
'UseDisplayDevice None'[2] in your xorg.conf.
Yes, but I believe that is an NVIDIA driver option, correct? I'll try it
on
Hi All,
I am trying to build a 32 bit version on 64-bit linux
-- libjpeg-turbo has successfully built both /lib and /lib64
I initiate the following successfully
cmake -G Unix makefiles /opt/VirtualGL
make
make install
and I get a lib64 build
now I have tried several different methods for
On many platforms, the 32-bit compiler infrastructure is in a set of
extra packages that aren't installed by default. Make sure that you can
successfully compile a 32-bit app using -m32 (Hello, world or
whatever.) The VirtualGL build system enables either 32-bit or 64-bit
based on the value
What distro are you using Dave?
Shanon
On 30 April 2013 07:55, DRC dcomman...@users.sourceforge.net wrote:
On many platforms, the 32-bit compiler infrastructure is in a set of
extra packages that aren't installed by default. Make sure that you can
successfully compile a 32-bit app using