Re: [VirtualGL-Users] two graphics cards with two x servers

2013-04-29 Thread Kevin Van Workum
Thanks for the information. I am now able to run 2 X servers and run a GLX application simultaneously on each X server via VGL. The trick is to add the -sharevts option to one of the X servers. FWIW, I'm using Xorg-1.1.1. On Fri, Apr 26, 2013 at 4:10 PM, DRC

Re: [VirtualGL-Users] two graphics cards with two x servers

2013-04-29 Thread Kevin Van Workum
On Mon, Apr 29, 2013 at 11:34 AM, Nathan Kidd nathan...@spicycrypto.cawrote: On 04/29/2013 11:02 AM, Kevin Van Workum wrote: I am now able to run 2 X servers and run a GLX application simultaneously on each X server via VGL. The trick is to add the -sharevts option to one of the X servers.

Re: [VirtualGL-Users] two graphics cards with two x servers

2013-04-29 Thread Nathan Kidd
On 04/29/2013 12:50 PM, Kevin Van Workum wrote: On Mon, Apr 29, 2013 at 11:34 AM, Nathan Kidd wrote: If the extra restrictions[1] aren't a problem, you may prefer 'UseDisplayDevice None'[2] in your xorg.conf. Yes, but I believe that is an NVIDIA driver option, correct? I'll try it on

[VirtualGL-Users] 32bit VirtualGL build on 64-bit linux

2013-04-29 Thread Harvey, David
Hi All, I am trying to build a 32 bit version on 64-bit linux -- libjpeg-turbo has successfully built both /lib and /lib64 I initiate the following successfully cmake -G Unix makefiles /opt/VirtualGL make make install and I get a lib64 build now I have tried several different methods for

Re: [VirtualGL-Users] 32bit VirtualGL build on 64-bit linux

2013-04-29 Thread DRC
On many platforms, the 32-bit compiler infrastructure is in a set of extra packages that aren't installed by default. Make sure that you can successfully compile a 32-bit app using -m32 (Hello, world or whatever.) The VirtualGL build system enables either 32-bit or 64-bit based on the value

Re: [VirtualGL-Users] 32bit VirtualGL build on 64-bit linux

2013-04-29 Thread Shanon Loughton
What distro are you using Dave? Shanon On 30 April 2013 07:55, DRC dcomman...@users.sourceforge.net wrote: On many platforms, the 32-bit compiler infrastructure is in a set of extra packages that aren't installed by default. Make sure that you can successfully compile a 32-bit app using