On 06/14/2013 01:29 PM, DRC wrote:
Both of you are misunderstanding a couple of things:
(1) It isn't necessary to extend the CMake build system in order to link
dynamically with TurboJPEG.
(To be clear: I didn't mean to imply that was a patch that you should
accept -- it merely made sense in
Hi,
I have done a couple of experiments with very large displays (e.g. 7680x4800,
7680x3200) and the performance has (understandably) dropped significantly.
Are there any tricks to improving the performance or is it not worth trying? I
recall multi-threaded builds but have not had a chance to
Bigger pipes will definitely help, up to a point. The compression ratio
you can get will vary a lot depending on the types of images that the
app is generating. I use GLXspheres as a sort of middle-of-the-road
approximation, since it has a realistic proportion of solid color and
smooth
Hi Darrell,
Thanks - the client we just tried was a Windows one but we'll be trying a few.
I'll give the multi-threading a go.
For testing purposes, how out is setting a standard resolution screen to
something ridiculous? Is it smart enough to down sample on the server side if
the client is