I have heard from at least one person that it is possible, but I have
not personally tried it. I'm not sure why you bothered with all the
help wanted ads. All you had to do was e-mail me. I'm the guy who
founded the VirtualGL Project, has been solely maintaining it for 10
years, and has
Thank you for taking the time to respond. I'm honored, I have been reading
your posts for a long time, I did not address you directly because I didn't
want to waste your time, at this point I am not able to commit fully to
learning 3D over IP yet. (3DoIP first?). I agree that it is best to be
I am currently working in a blade server environment. It consists of 13
blades with dual Intel Xeon E5-2680 8 core processors 2.7Ghz sandy bridge
processors within each blade. If i were to add GPUs i would end up losing
a processing blade. sorry for my naivte.
On Thu, Sep 19, 2013 at 10:52
Yeah, but a single high-end GPU is going to render OpenGL faster than
all of the 200-some-odd cores in your cluster combined. Seems like a
good trade-off to me.
On 9/19/13 1:27 PM, Amanda Tumminello wrote:
I am currently working in a blade server environment. It consists of 13
blades with
On Thu, 19 Sep 2013 10:56:42 -0500
Amanda Tumminello tumminel...@gmail.com wrote:
We have some servers with adequate
processing that i have been told should be able to handle the graphics
load.
Whoever told you that is highly likely to be wrong - or you are running very
un-demanding
ok. Thank you for the information. I will definately continue down the
gpu path then...
On Thu, Sep 19, 2013 at 2:07 PM, DRC dcomman...@users.sourceforge.netwrote:
Yeah, but a single high-end GPU is going to render OpenGL faster than
all of the 200-some-odd cores in your cluster combined.
I don't know why you're getting different screen numbers, but like I
said, the generic solution for this needs to be able to handle an
arbitrary mapping anyhow, since some people will choose to configure
multiple GPUs as multiple independent X servers instead of multiple screens.
I would
I've just put out a new pre-release of TurboVNC
(http://virtualgl.sourceforge.net/vnc.nightly.13) that gives a sneak
preview of one of the biggest changes in TurboVNC 1.3:
Retiring the X11 viewer
---
It has been decided to get rid of the X11 viewer, although it will still