The default is for ALR to affect only PutImage operations, which is what VGL
uses to draw images. Many 2D apps use other methods to draw images, like X
Render or CopyArea, that won't be subject to ALR unless you set TVNC_ALRALL.
The docs go into more detail. ALR is really targeted at 3D apps.
I'm not in front of the code right now, but I'll double check the logic when I
get a chance. I recall that I do things a little differently on the first
refresh, but I can't recall the specifics.
On Oct 4, 2013, at 4:24 PM, Kevin Van Workum v...@sabalcore.com wrote:
OK, that makes sense.