I will try it with my AMD card. If you mentioned previously that you were using 
fglrx, I missed that detail, and it very well could be the difference between 
my working system and your non-working one.

> On Oct 26, 2013, at 7:27 AM, Gize <gize.ufe...@gmail.com> wrote:
> 
> then it's something wrong with fglrx driver. tried it with 2 different
> graphics cards (one using fglrx other fglrx-legacy) but none works. it
> just bothers me i have no problems with other applications.
> 
>> On 23/10/2013, DRC <dcomman...@users.sourceforge.net> wrote:
>> There is clearly something different about your system, then, because I
>> can run that application just fine with TigerVNC+VirtualGL (and with the
>> version of TurboVNC I'm working on that has full X RANDR support as well.)
>> 
>> The fact that it's tripping up on glXChooseFBConfig() would seem to
>> suggest a problem with the 3D drivers.  I apologize if you already
>> mentioned that part of your configuration below but I missed it, but
>> please note that you have to be running either an nVidia or ATI GPU with
>> the proprietary drivers installed.
>> 
>> 
>>> On 10/23/13 11:31 AM, Gize wrote:
>>> unfortunately http://lavirinto3d.sourceforge.net/ exhibits same
>>> problem. runs fine localy on server with no vgl.
>>> 
>>> vglrun ./lavirint3d.sh
>>> http://pastebin.com/ZsxP3ZdN
>>> 
>>> vglrun +tr +v ./lavirint3d.sh
>>> http://pastebin.com/VKEb9NUZ
>>> 
>>>> On 22/10/2013, DRC <dcomman...@users.sourceforge.net> wrote:
>>>> If you can find a free or OSS JLWGL application that exhibits the same
>>>> problem, then I will gladly look into it.  The one I was using to test
>>>> (http://lavirinto3d.sourceforge.net/) seems to only give the X RANDR
>>>> error and doesn't exhibit the other error you're describing.
>>>> 
>>>> 
>>>>> On 10/22/13 8:54 AM, Gize wrote:
>>>>> my apologies if i was unclear in previous messages, but what i'm
>>>>> trying to say is:
>>>>> glx error mentioned in 1st (4th link) and 3rd message happens when
>>>>> 
>>>>> user@client$ vglconnect -s user@server
>>>>> user@server$ vglrun java -jar minecraft.jar
>>>>> 
>>>>> also when tigervnc server is started on "server" and vglrun is run in
>>>>> vncsession.
>>>>> if turbovncserver is started on "server" xrandr error happens.
>>>>> 
>>>>> therefore xrandr is minor problem, major one is (at least in my
>>>>> opinion) that vgl has no effect on minecraft in particular (don't know
>>>>> about other lwjgl apps).
>>>>> anyway i'm not demanding that you FIX MY APPLICATION PROBLEM, i'm just
>>>>> trying to give you heads up that something is wrong with either vgl or
>>>>> lwjgl or minecraft or java or whatever. or all of the above. or my
>>>>> setup which i'm pretty sure it's not the case.
>>>>> 
>>>>> cheers
>>>>> 
>>>>> 
>>>>>> On 21/10/2013, DRC <dcomman...@users.sourceforge.net> wrote:
>>>>>> I don't understand what the "vglconnect issue" is.  You shouldn't be
>>>>>> using vglconnect with an X proxy.  vglconnect is only used when you
>>>>>> want
>>>>>> to display the output of VirtualGL to the X server that's running on
>>>>>> your client machine, and it does not surprise me that that doesn't
>>>>>> work
>>>>>> properly, since the game is probably trying to access the RANDR
>>>>>> extension remotely (not sure how well that works.)
>>>>>> 
>>>>>> Note that I've pushed up the implementation of RANDR in the TurboVNC
>>>>>> Server, so I should have a working implementation to test soon.  I've
>>>>>> been validating it with an open source game that also uses JLWGL.
>>>>>> 
>>>>>> 
>>>>>>> On 10/21/13 9:33 AM, Gize wrote:
>>>>>>> hello again. unfortunately xrandr/tigervnc solves only half of the
>>>>>>> problem. vglconnect issue persist (also in tigervnc).
>>>>>>> full vglrun +v +tr log in attachment.
>>>>>>> 
>>>>>>>> On 15/10/2013, DRC <dcomman...@users.sourceforge.net> wrote:
>>>>>>>> This has been reproduced.  It seems that LWJGL requires either the
>>>>>>>> RANDR
>>>>>>>> extension or XFree86-VidModeExtension to be present in the 2D X
>>>>>>>> server,
>>>>>>>> or it will barf.  Since I'm in the process of adding X RANDR support
>>>>>>>> to
>>>>>>>> TurboVNC, that will be the long-term solution for this, but in the
>>>>>>>> near
>>>>>>>> term, using the TigerVNC Server works as a stopgap (it supports
>>>>>>>> RANDR.)
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> On 10/10/13 7:20 AM, Gize wrote:
>>>>>>>>> hello!
>>>>>>>>> 
>>>>>>>>> i've been trying to run minecraft in virtualgl, but it seems that
>>>>>>>>> "java -jar" is completely ignoring virtualgl.
>>>>>>>>> game runs fine when run localy on "server" without vgl.
>>>>>>>>> virtualgl is setup correctly, other applications run fine except
>>>>>>>>> for
>>>>>>>>> some vnc mouse/keyboard issues.
>>>>>>>>> 
>>>>>>>>> vnc session output of "vglrun java -jar .minecraft/minecraft.jar"
>>>>>>>>> 
>>>>>>>>> http://pastebin.com/9pAP4StY
>>>>>>>>> 
>>>>>>>>> vnc session output of "vglrun -d :0 java -jar
>>>>>>>>> .minecraft/minecraft.jar"
>>>>>>>>> 
>>>>>>>>> http://pastebin.com/zGrsMdNT
>>>>>>>>> 
>>>>>>>>> vnc session output of "java -jar .minecraft/minecraft.jar"
>>>>>>>>> 
>>>>>>>>> http://pastebin.com/Jwk7c8Bj
>>>>>>>>> 
>>>>>>>>> as you can see they are all equal. game hangs at this point.
>>>>>>>>> 
>>>>>>>>> output of "vglconnect -s user@server" session
>>>>>>>>> 
>>>>>>>>> "vglrun java -jar .minecraft/minecraft.jar"
>>>>>>>>> 
>>>>>>>>> http://pastebin.com/rDchapke
>>>>>>>>> 
>>>>>>>>> game crashes at this point.
>>>>>>>>> 
>>>>>>>>> crash log http://pastebin.com/f3vAJc4u
>>>>>>>>> 
>>>>>>>>> tried LD_PRELOAD_SAVE=$LD_PRELOAD... from vgl manual setuid/setgid
>>>>>>>>> (thought it was worth a try), also tried most application recepies
>>>>>>>>> from vgl manual but nothing works.
>>>>>>>>> 
>>>>>>>>> google search reveals nothing appropriate.
>>>>>>>>> my knowledge of java is < 0 so any help would be appreciated.
>>>>>>>>> 
>>>>>>>>> server debian testing x86_64
>>>>>>>>> virtualgl 2.3.2-20121002
>>>>>>>>> virtualgl32 2.3.2-20121002
>>>>>>>>> turbovnc 1.2-20130524
>>>>>>>>> sun-java6-jre and sun-java7-jre (same error on both)
>>>>>>>>> 
>>>>>>>>> client debian testing x86
>>>>>>>>> virtualgl 2.3.2-20121002
>>>>>>>>> turbovnc 1.2-20130524
>>>> 
>>>> ------------------------------------------------------------------------------
>>>> October Webinars: Code for Performance
>>>> Free Intel webinars can help you accelerate application performance.
>>>> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most
>>>> from
>>>> the latest Intel processors and coprocessors. See abstracts and register
>>>> http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk
>>>> _______________________________________________
>>>> VirtualGL-Users mailing list
>>>> VirtualGL-Users@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>> 
>>> ------------------------------------------------------------------------------
>>> October Webinars: Code for Performance
>>> Free Intel webinars can help you accelerate application performance.
>>> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most
>>> from
>>> the latest Intel processors and coprocessors. See abstracts and register
>>> http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk
>>> _______________________________________________
>>> VirtualGL-Users mailing list
>>> VirtualGL-Users@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>> 
>> ------------------------------------------------------------------------------
>> October Webinars: Code for Performance
>> Free Intel webinars can help you accelerate application performance.
>> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most
>> from
>> the latest Intel processors and coprocessors. See abstracts and register >
>> http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk
>> _______________________________________________
>> VirtualGL-Users mailing list
>> VirtualGL-Users@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
> 
> ------------------------------------------------------------------------------
> October Webinars: Code for Performance
> Free Intel webinars can help you accelerate application performance.
> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from 
> the latest Intel processors and coprocessors. See abstracts and register >
> http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk
> _______________________________________________
> VirtualGL-Users mailing list
> VirtualGL-Users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-users

------------------------------------------------------------------------------
October Webinars: Code for Performance
Free Intel webinars can help you accelerate application performance.
Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from 
the latest Intel processors and coprocessors. See abstracts and register >
http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk
_______________________________________________
VirtualGL-Users mailing list
VirtualGL-Users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-users

Reply via email to